Player Matchup

Baron Samedi
Baron Samedi
Silver II
DrMoog
Baron Samedi
Silver II
Level 126
God Stats
13W - 13L
1,603 SR
Queue Stats
17W - 24L
1,362 MMR
Solo
Ne Zha
Ne Zha
Gold V
Junky Boy xXx
Ne Zha
Gold V
Level 107
God Stats
4W - 1L
1,698 SR
Queue Stats
69W - 69L
1,356 MMR
Solo
Chaac
Chaac
Silver I
alohawiners
Chaac
Silver I
Level 109
God Stats
28W - 24L
1,529 SR
Queue Stats
273W - 304L
1,321 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 114
1,610 SR
1,347 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,606 SR
1,397 MMR
Bacchus
Bacchus
Gold IV
DesertKilo
Bacchus
Gold IV
Level 106
God Stats
0W - 1L
1,298 SR
Queue Stats
41W - 49L
1,313 MMR
Solo
Achilles
Achilles
Gold IV
I_Lil-DRIP_I
Achilles
Gold IV
Level 116
God Stats
4W - 6L
1,888 SR
Queue Stats
138W - 156L
1,439 MMR
Party 1
Chronos
Chronos
Gold IV
l_Big-DRIP_l
Chronos
Gold IV
Level 127
God Stats
11W - 7L
1,633 SR
Queue Stats
138W - 156L
1,439 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrMoog
Baron Samedi
20
1 / 2 / 7
13,159
731
17,124
12,747
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
1 / 2 / 7
12,954
720
15,125
17,136
16,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
6 / 0 / 2
14,853
825
22,886
21,596
35,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
KuzenboMulanVulcanCthulhuSurtr

VS

Bans
KumbhakarnaDanzaburouHeraCharybdisChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DesertKilo
Bacchus
19
1 / 4 / 3
12,113
673
6,320
20,342
31,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
I_Lil-DRIP_I
Achilles
19
2 / 2 / 2
12,330
685
11,769
24,564
31,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
l_Big-DRIP_l
Chronos
20
1 / 2 / 3
12,736
708
15,817
16,690
8,682
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
8
Kills
4
4
Deaths
8
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DesertKilo
Bacchus
1
4
3
0.63
W
Baron Samedi
DrMoog
Baron Samedi
1
2
7
2.25
L
Achilles
I_Lil-DRIP_I
Achilles
2
2
2
1.5
W
1
2
7
2.25
W
6
0
2
7
L
Chronos
l_Big-DRIP_l
Chronos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,135
Damage
33,906
51,479
Taken
61,596
57,583
Mitigated
71,718
17,467
Healing
16,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DesertKilo
Bacchus
6,320
551
0
6,133
20,342
31,861
72
7,204
11,792
27,656
0
W
Baron Samedi
DrMoog
Baron Samedi
17,124
2,411
1,945
2,832
12,747
5,585
2,066
6,581
6,053
64,607
868
L
Achilles
I_Lil-DRIP_I
Achilles
11,769
2,132
0
5,521
24,564
31,175
144
6,903
16,358
0
33,832
W
15,125
1,889
0
3,973
17,136
16,674
1,462
7,801
8,692
0
46,852
W
22,886
739
0
8,717
21,596
35,324
255
7,740
13,115
0
70,961
L
Chronos
l_Big-DRIP_l
Chronos
15,817
3,587
0
4,871
16,690
8,682
0
2,488
13,465
68,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,966
Gold Earned
37,179
244
Minions Killed
200
0
Camps Cleared
0
1,021,990
Distance Traveled
1,030,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,113
673
35
2
0
318,146
0
W
Baron Samedi
13,159
731
110
6
0
299,590
0
L
Achilles
12,330
685
41
2
0
358,134
0
W
Ne Zha
12,954
720
60
3
0
325,530
0
W
Chaac
14,853
825
74
4
0
396,870
0
L
Chronos
12,736
708
124
7
0
354,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role