Player Matchup

Danzaburou
Danzaburou
FluffyCalf63272
Danzaburou
Level 105
God Stats
14W - 10L
1,686 SR
Queue Stats
147W - 115L
1,523 Elo+
Solo
Ra
Ra
MajesticSeaLion
Ra
Level 103
God Stats
4W - 5L
1,374 SR
Queue Stats
98W - 93L
1,504 Elo+
Solo
Tyr
Tyr
R1ven-Star
Tyr
Level 117
God Stats
1W - 4L
1,193 SR
Queue Stats
475W - 447L
1,506 Elo+
Party 1
Hel
Hel
darkflamedragons
Hel
Level 107
God Stats
7W - 15L
1,369 SR
Queue Stats
378W - 360L
1,519 Elo+
Party 1
Arachne
Arachne
imreallybadguys
Arachne
Level 44
God Stats
7W - 7L
1,445 SR
Queue Stats
89W - 98L
1,527 Elo+
Solo
Team Averages
Level 95
1,413 SR
1,516 Elo+

VS

Team Averages
Level 83
1,597 SR
1,553 Elo+
Discordia
Discordia
 
Discordia
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Aleith
Mulan
Level 121
God Stats
4W - 4L
1,519 SR
Queue Stats
75W - 70L
1,505 Elo+
Solo
Anubis
Anubis
AwesomeGuy906
Anubis
Level 86
God Stats
101W - 49L
1,750 SR
Queue Stats
385W - 320L
1,629 Elo+
Solo
Rama
Rama
Crazy85000
Rama
Level 87
God Stats
4W - 5L
1,522 SR
Queue Stats
413W - 418L
1,532 Elo+
Solo
Achilles
Achilles
MistelSHLONG
Achilles
Level 84
God Stats
7W - 7L
1,695 SR
Queue Stats
119W - 108L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FluffyCalf63272
Danzaburou
15
4 / 1 / 2
8,513
608
7,603
5,432
1,693
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 2 / 2
8,784
627
6,199
9,971
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 1
7,925
566
7,720
12,540
11,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 7
6,496
464
3,980
8,704
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 6 / 2
7,111
508
5,692
11,750
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
2 / 5 / 4
7,367
526
6,212
7,428
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
Aleith
Mulan
14
1 / 3 / 3
8,413
601
9,328
14,979
11,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
10 / 2 / 2
8,559
611
14,597
10,602
4,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 5 / 3
6,659
476
1,415
9,806
3,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
MistelSHLONG
Achilles
8
1 / 3 / 1
6,020
430
2,616
7,722
5,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
16
Kills
14
14
Deaths
18
14
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
5
4
0.8
L
Mulan
Aleith
Mulan
1
3
3
0.83
L
10
2
2
5.5
L
0
5
3
0.3
W
Danzaburou
FluffyCalf63272
Danzaburou
4
1
2
5
W
5
2
2
3
L
Achilles
MistelSHLONG
Achilles
1
3
1
0.5
W
2
2
1
1.25
W
1
3
7
1.5
W
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
34,168
48,397
Taken
50,537
23,891
Mitigated
27,527
19,343
Healing
13,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,212
699
0
674
7,428
2,291
29
3,466
3,962
44,339
1,022
L
Mulan
Aleith
Mulan
9,328
1,645
0
4,774
14,979
11,148
0
747
14,232
0
69,649
L
14,597
1,285
48
5,214
10,602
4,948
0
4,556
5,861
67,536
2,585
L
1,415
1,321
0
1,550
9,806
3,156
0
545
9,261
0
41,746
W
Danzaburou
FluffyCalf63272
Danzaburou
7,603
3,236
0
2,797
5,432
1,693
0
183
5,249
0
69,394
W
6,199
417
756
4,346
9,971
3,077
59
6,743
2,790
69,093
547
L
Achilles
MistelSHLONG
Achilles
2,616
648
0
1,035
7,722
5,984
0
622
7,100
0
20,604
W
7,720
893
0
3,592
12,540
11,966
0
1,356
11,184
0
50,016
W
3,980
36
2,300
2,381
8,704
4,561
350
4,809
3,709
21,796
1,326
W
5,692
3,862
0
3,171
11,750
2,594
0
6,589
4,891
0
35,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,829
Gold Earned
37,018
428
Minions Killed
431
0
Camps Cleared
0
1,444,253
Distance Traveled
1,275,932
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,367
526
94
7
0
251,372
1
L
Mulan
8,413
601
124
9
0
255,245
2
L
Anubis
8,559
611
106
8
0
285,437
2
L
Rama
6,659
476
90
6
0
257,760
0
W
Danzaburou
8,513
608
107
8
0
302,984
4
W
Ra
8,784
627
122
9
0
284,018
0
L
Achilles
6,020
430
17
1
0
226,118
4
W
Tyr
7,925
566
100
7
0
272,222
2
W
Hel
6,496
464
40
3
0
268,279
3
W
Arachne
7,111
508
59
4
0
316,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role