Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
C4NS3RB3R03133
Anubis
Level 87
God Stats
42W - 38L
1,440 SR
Queue Stats
775W - 775L
1,473 Elo+
Solo
Thanatos
Thanatos
CringeBag
Thanatos
Level 69
God Stats
8W - 7L
1,292 SR
Queue Stats
304W - 278L
1,448 Elo+
Solo
Tiamat
Tiamat
Villegas207194
Tiamat
Level 167
God Stats
3W - 3L
1,660 SR
Queue Stats
165W - 152L
1,524 Elo+
Solo
Sol
Sol
i x a e z o
Sol
Level 114
God Stats
4W - 9L
1,430 SR
Queue Stats
376W - 354L
1,489 Elo+
Solo
Team Averages
Level 119
1,464 SR
1,487 Elo+

VS

Team Averages
Level 133
1,447 SR
1,460 Elo+
Apollo
Apollo
MaFaYer2point0
Apollo
Level 65
God Stats
2W - 0L
1,649 SR
Queue Stats
58W - 71L
1,441 Elo+
Solo
Loki
Loki
MeguminF7
Loki
Level 103
God Stats
1W - 2L
1,169 SR
Queue Stats
118W - 113L
1,532 Elo+
Solo
Maui
Maui
Primespawn420
Maui
Level 188
God Stats
5W - 5L
1,383 SR
Queue Stats
242W - 240L
1,414 Elo+
Solo
Guan Yu
Guan Yu
Tims1937
Guan Yu
Level 191
God Stats
7W - 9L
1,450 SR
Queue Stats
208W - 202L
1,507 Elo+
Solo
Nu Wa
Nu Wa
bLuenVy
Nu Wa
Level 118
God Stats
10W - 9L
1,585 SR
Queue Stats
34W - 41L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
11
0 / 1 / 1
6,040
604
5,549
7,929
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 7 / 2
4,756
476
4,004
7,472
2,806
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
CringeBag
Thanatos
6
1 / 7 / 0
4,451
445
1,821
8,285
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,655
566
4,290
5,687
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 3 / 0
6,679
668
6,553
6,675
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
9 / 2 / 3
6,554
655
4,418
6,713
1,860
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
10
4 / 0 / 3
5,654
565
4,571
7,442
2,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 3 / 8
6,572
657
4,732
9,511
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Guan Yu
Tims1937
Guan Yu
11
0 / 1 / 1
5,819
582
3,503
9,261
6,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
bLuenVy
Nu Wa
12
3 / 0 / 1
6,439
644
6,305
4,100
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
6
Kills
19
19
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
1
0.5
L
0
7
2
0.14
L
Thanatos
CringeBag
Thanatos
1
7
0
0.14
W
9
2
3
5.25
W
Loki
4
0
3
5.5
W
3
3
8
2.33
W
Guan Yu
Tims1937
Guan Yu
0
1
1
0.5
L
0
1
0
0
W
Nu Wa
bLuenVy
Nu Wa
3
0
1
3.5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,217
Damage
23,529
36,048
Taken
37,027
15,601
Mitigated
18,552
10,056
Healing
15,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,549
1,749
0
2,617
7,929
5,553
0
253
7,676
41,246
4,507
L
4,004
129
0
982
7,472
2,806
291
3,172
4,300
24,108
0
L
Thanatos
CringeBag
Thanatos
1,821
207
0
2,511
8,285
2,785
0
1,448
6,837
0
16,310
W
4,418
2,669
0
2,316
6,713
1,860
900
4,620
2,093
0
26,540
W
Loki
4,571
860
0
4,180
7,442
2,013
0
2,188
5,087
0
35,568
W
4,732
1,901
0
2,462
9,511
7,393
0
5,097
4,390
24,879
0
W
Guan Yu
Tims1937
Guan Yu
3,503
431
68
4,742
9,261
6,187
0
4,887
4,374
0
37,351
L
4,290
247
0
1,430
5,687
2,592
0
3,655
2,032
40,609
0
W
Nu Wa
bLuenVy
Nu Wa
6,305
1,718
38
2,066
4,100
1,099
27
2,661
1,047
46,974
932
L
6,553
3,574
0
2,516
6,675
1,865
217
2,497
4,178
42,135
1,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
31,038
291
Minions Killed
316
0
Camps Cleared
0
960,415
Distance Traveled
1,068,195
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,040
604
72
7
0
190,320
1
L
Anubis
4,756
476
36
4
0
167,320
0
L
Thanatos
4,451
445
28
3
0
214,396
0
W
Apollo
6,554
655
46
5
0
214,593
0
W
Loki
5,654
565
59
6
0
237,611
4
W
Maui
6,572
657
33
3
0
196,760
0
W
Guan Yu
5,819
582
85
9
0
211,110
0
L
Tiamat
5,655
566
87
9
0
195,326
4
W
Nu Wa
6,439
644
93
9
0
208,121
0
L
Sol
6,679
668
68
7
0
193,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role