Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Americano4234
Sol
Level 106
God Stats
5W - 0L
1,810 SR
Queue Stats
31W - 29L
1,485 Elo+
Solo
Surtr
Surtr
Sleepy_Vali
Surtr
Level 59
God Stats
10W - 11L
1,719 SR
Queue Stats
39W - 44L
1,423 Elo+
Solo
Bacchus
Bacchus
andyvidal16
Bacchus
Level 154
God Stats
10W - 10L
1,332 SR
Queue Stats
279W - 266L
1,497 Elo+
Party 1
Serqet
Serqet
neptunebleu22
Serqet
Level 64
God Stats
9W - 6L
1,749 SR
Queue Stats
58W - 59L
1,467 Elo+
Solo
Team Averages
Level 105
1,622 SR
1,474 Elo+

VS

Team Averages
Level 96
1,399 SR
1,405 Elo+
Hou Yi
Hou Yi
Foolish info
Hou Yi
Level 68
God Stats
0W - 2L
1,196 SR
Queue Stats
23W - 44L
1,337 Elo+
Party 2
Hun Batz
Hun Batz
MarcGinale
Hun Batz
Level 145
God Stats
13W - 11L
1,476 SR
Queue Stats
96W - 100L
1,516 Elo+
Solo
Apollo
Apollo
Tkew
Apollo
Level 102
God Stats
0W - 3L
1,323 SR
Queue Stats
49W - 74L
1,373 Elo+
Party 2
Cabrakan
Cabrakan
Xylag
Cabrakan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 66L
1,378 Elo+
Party 2
Yu Huang
Yu Huang
l Perexy l
Yu Huang
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 50L
1,422 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
4 / 2 / 4
6,766
677
7,808
4,868
1,531
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 1
6,475
648
3,541
7,535
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 2 / 0
5,987
599
3,979
8,434
4,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bacchus
andyvidal16
Bacchus
11
2 / 2 / 4
6,464
646
3,770
7,144
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 0 / 2
6,226
623
6,494
6,625
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
9
2 / 3 / 0
5,074
507
2,029
4,703
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hun Batz
MarcGinale
Hun Batz
11
3 / 3 / 1
6,001
600
5,842
8,766
3,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
Tkew
Apollo
11
1 / 3 / 1
6,451
645
3,830
8,083
3,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cabrakan
Xylag
Cabrakan
5
0 / 3 / 2
4,417
442
1,877
9,646
6,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
l Perexy l
Yu Huang
11
1 / 2 / 0
5,774
577
3,923
7,177
2,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
14
Kills
7
8
Deaths
14
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
2
4
3
W
1
2
1
0.75
L
Hou Yi
2
3
0
0.67
L
Hun Batz
MarcGinale
Hun Batz
3
3
1
1.17
W
3
2
0
1.5
L
Apollo
Tkew
Apollo
1
3
1
0.5
L
Cabrakan
Xylag
Cabrakan
0
3
2
0.33
W
Bacchus
andyvidal16
Bacchus
2
2
4
2
L
Yu Huang
l Perexy l
Yu Huang
1
2
0
0.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,592
Damage
17,501
34,606
Taken
38,375
15,245
Mitigated
17,279
11,332
Healing
8,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,808
4,158
0
1,792
4,868
1,531
911
328
4,540
0
47,250
W
3,541
767
0
3,473
7,535
2,027
0
3,671
3,864
35,855
3,314
L
Hou Yi
2,029
511
227
253
4,703
1,573
0
1,653
3,050
0
26,620
L
Hun Batz
MarcGinale
Hun Batz
5,842
1,909
0
1,579
8,766
3,264
0
1,439
7,153
0
44,931
W
3,979
1,458
0
2,628
8,434
4,279
0
0
8,052
701
30,261
L
Apollo
Tkew
Apollo
3,830
1,728
0
2,561
8,083
3,540
120
290
7,380
0
45,820
L
Cabrakan
Xylag
Cabrakan
1,877
300
234
2,237
9,646
6,660
0
1,890
7,756
9,192
469
W
Bacchus
andyvidal16
Bacchus
3,770
682
0
1,889
7,144
4,840
168
1,080
6,064
24,618
0
L
Yu Huang
l Perexy l
Yu Huang
3,923
699
0
1,567
7,177
2,242
0
2,298
4,627
39,562
1,428
W
6,494
1,287
0
1,550
6,625
2,568
0
252
6,311
0
36,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,918
Gold Earned
27,717
294
Minions Killed
284
0
Camps Cleared
0
1,047,289
Distance Traveled
1,004,408
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,766
677
75
8
0
178,967
0
W
Sol
6,475
648
81
8
0
193,474
4
L
Hou Yi
5,074
507
39
4
0
192,079
0
L
Hun Batz
6,001
600
78
8
0
239,689
0
W
Surtr
5,987
599
48
5
0
205,156
2
L
Apollo
6,451
645
89
9
0
198,421
0
L
Cabrakan
4,417
442
9
1
0
163,145
0
W
Bacchus
6,464
646
36
4
0
203,632
3
L
Yu Huang
5,774
577
69
7
0
211,074
0
W
Serqet
6,226
623
54
5
0
266,060
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role