Player Matchup

He Bo
He Bo
 
He Bo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Alatzinxpectro
Guan Yu
Level 115
God Stats
2W - 0L
1,847 SR
Queue Stats
9W - 11L
1,458 Elo+
Party 2
Freya
Freya
TheGunKiller
Freya
Level 113
God Stats
6W - 3L
1,626 SR
Queue Stats
26W - 26L
1,533 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XelaaR
Ah Muzen Cab
Level 87
God Stats
1W - 1L
1,305 SR
Queue Stats
4W - 3L
1,520 Elo+
Party 2
Sun Wukong
Sun Wukong
santxeski24
Sun Wukong
Level 93
God Stats
13W - 13L
1,584 SR
Queue Stats
23W - 26L
1,501 Elo+
Party 2
Team Averages
Level 107
1,572 SR
1,502 Elo+

VS

Team Averages
Level 129
1,458 SR
1,474 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
JustJxm
Apollo
Level 109
God Stats
7W - 3L
1,653 SR
Queue Stats
129W - 136L
1,487 Elo+
Party 1
Kali
Kali
kentusek
Kali
Level 114
God Stats
0W - 2L
1,137 SR
Queue Stats
74W - 65L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
5 / 0 / 3
6,056
606
4,361
5,703
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

10
1 / 0 / 1
5,608
561
2,524
5,908
3,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
0 / 2 / 1
5,049
505
3,049
5,747
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ah Muzen Cab
XelaaR
Ah Muzen Cab
11
1 / 0 / 3
6,181
618
2,650
3,416
978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
santxeski24
Sun Wukong
11
1 / 0 / 1
5,651
565
2,214
7,087
3,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
2 / 1 / 0
6,170
617
6,585
7,059
2,094
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
 
Sol
9
0 / 2 / 0
5,239
524
1,964
4,490
1,010
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
 
Loki
3
0 / 1 / 1
3,939
394
947
1,146
204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Apollo
JustJxm
Apollo
12
0 / 1 / 0
6,602
660
4,708
5,996
2,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kali
8
0 / 3 / 1
4,735
474
876
7,018
2,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
8
Kills
2
2
Deaths
8
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
5
0
3
6.5
L
Cernunnos
 
Cernunnos
2
1
0
2
L
Sol
 
Sol
0
2
0
0
L
Loki
 
Loki
0
1
1
0.5
W
1
0
1
1.5
L
Apollo
JustJxm
Apollo
0
1
0
0
W
0
2
1
0.25
W
Ah Muzen Cab
XelaaR
Ah Muzen Cab
1
0
3
2.5
L
Kali
0
3
1
0.17
W
Sun Wukong
santxeski24
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,798
Damage
15,080
27,861
Taken
25,709
11,820
Mitigated
8,488
13,027
Healing
10,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,361
471
100
4,116
5,703
1,402
0
202
5,465
47,499
0
L
Cernunnos
 
Cernunnos
6,585
3,677
0
3,236
7,059
2,094
0
3,533
3,140
0
48,296
L
Sol
 
Sol
1,964
167
0
2,642
4,490
1,010
0
611
3,879
28,076
692
L
Loki
 
Loki
947
167
0
0
1,146
204
0
504
526
0
5,910
W
2,524
257
730
2,936
5,908
3,988
0
47
5,821
193
15,355
L
Apollo
JustJxm
Apollo
4,708
2,376
0
3,168
5,996
2,760
0
701
5,295
0
52,519
W
3,049
784
0
2,118
5,747
1,706
0
0
5,747
30,885
0
W
Ah Muzen Cab
XelaaR
Ah Muzen Cab
2,650
570
0
1,138
3,416
978
0
1,787
1,629
0
44,305
L
Kali
876
231
0
1,772
7,018
2,420
0
1,752
5,266
0
22,435
W
Sun Wukong
santxeski24
Sun Wukong
2,214
52
0
1,889
7,087
3,746
0
120
6,410
0
37,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,545
Gold Earned
26,685
310
Minions Killed
298
0
Camps Cleared
0
1,049,796
Distance Traveled
824,343
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,056
606
74
7
0
219,525
0
L
Cernunnos
6,170
617
80
8
0
200,285
2
L
Sol
5,239
524
60
6
0
187,992
0
L
Loki
3,939
394
5
1
0
44,414
0
W
Guan Yu
5,608
561
21
2
0
231,509
2
L
Apollo
6,602
660
108
11
0
171,899
3
W
Freya
5,049
505
65
7
0
187,260
0
W
Ah Muzen Cab
6,181
618
83
8
0
206,069
0
L
Kali
4,735
474
45
5
0
219,753
4
W
Sun Wukong
5,651
565
67
7
0
205,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role