Player Matchup

Surtr
Surtr
Platinum V
GESB
Surtr
Platinum V
Level 129
God Stats
2W - 3L
1,497 SR
Queue Stats
109W - 105L
1,696 MMR
Solo
Cerberus
Cerberus
Platinum V
GodAquaBullet
Cerberus
Platinum V
Level 148
God Stats
7W - 5L
1,765 SR
Queue Stats
204W - 201L
1,626 MMR
Party 3
Anhur
Anhur
Platinum III
GodFireBullet
Anhur
Platinum III
Level 159
God Stats
55W - 48L
1,641 SR
Queue Stats
181W - 162L
1,747 MMR
Party 3
Thoth
Thoth
Platinum V
Raianator0421
Thoth
Platinum V
Level 177
God Stats
16W - 13L
1,643 SR
Queue Stats
406W - 390L
1,732 MMR
Party 1
Hun Batz
Hun Batz
Gold I
Sniper Bolt
Hun Batz
Gold I
Level 123
God Stats
8W - 10L
1,589 SR
Queue Stats
313W - 300L
1,681 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,627 SR
1,696 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 119
1,560 SR
1,697 MMR
Hercules
Hercules
Gold I
CallMeJK
Hercules
Gold I
Level 127
God Stats
33W - 42L
1,526 SR
Queue Stats
334W - 330L
1,669 MMR
Solo
Ne Zha
Ne Zha
Gold III
Juan3w
Ne Zha
Gold III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,794 MMR
Party 2
Izanami
Izanami
Gold IV
Shake139
Izanami
Gold IV
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 31L
1,584 MMR
Party 2
Fafnir
Fafnir
Gold I
ilovetallwomen
Fafnir
Gold I
Level 38
God Stats
14W - 12L
1,592 SR
Queue Stats
21W - 14L
1,735 MMR
Solo
Ra
Ra
Platinum V
rJewy
Ra
Platinum V
Level 148
God Stats
1W - 1L
1,681 SR
Queue Stats
32W - 28L
1,700 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
GESB
Surtr
6
0 / 3 / 0
3,753
626
1,254
4,596
2,859
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cerberus
GodAquaBullet
Cerberus
7
0 / 0 / 1
3,813
636
1,399
4,899
2,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 0 / 0
4,199
700
2,037
2,773
771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 4 / 2
4,395
733
2,239
4,004
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Sniper Bolt
Hun Batz
7
2 / 0 / 0
4,361
727
1,686
3,568
865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ArachneChang'eKuzenboArtio

VS

Bans
King ArthurCabrakanMedusaFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CallMeJK
Hercules
10
3 / 0 / 0
5,514
919
1,633
3,745
2,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Juan3w
Ne Zha
9
0 / 1 / 2
4,305
718
778
4,356
1,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Shake139
Izanami
8
0 / 0 / 0
3,965
661
3,029
3,128
667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 1 / 1
4,697
783
1,794
4,715
3,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
9
3 / 1 / 1
4,712
785
2,941
3,562
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
7
7
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
CallMeJK
Hercules
3
0
0
3
L
Surtr
GESB
Surtr
0
3
0
0
L
Cerberus
GodAquaBullet
Cerberus
0
0
1
0.5
L
1
0
0
1
W
Ne Zha
Juan3w
Ne Zha
0
1
2
1
L
0
4
2
0.25
W
Izanami
Shake139
Izanami
0
0
0
0
L
Hun Batz
Sniper Bolt
Hun Batz
2
0
0
2
W
1
1
1
1.5
W
Ra
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,615
Damage
10,175
19,840
Taken
19,506
7,670
Mitigated
8,946
6,930
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CallMeJK
Hercules
1,633
561
0
1,637
3,745
2,263
0
207
3,538
0
35,514
L
Surtr
GESB
Surtr
1,254
459
0
1,068
4,596
2,859
5
0
4,596
2,520
14,792
L
Cerberus
GodAquaBullet
Cerberus
1,399
93
0
2,200
4,899
2,174
0
702
4,197
18,059
1,077
L
2,037
1,365
0
1,462
2,773
771
0
418
2,355
0
28,387
W
Ne Zha
Juan3w
Ne Zha
778
188
0
719
4,356
1,380
0
258
3,972
0
30,618
L
2,239
164
0
416
4,004
1,001
0
2,833
937
22,681
0
W
Izanami
Shake139
Izanami
3,029
2,453
0
1,412
3,128
667
0
1,091
2,037
0
28,766
L
Hun Batz
Sniper Bolt
Hun Batz
1,686
404
0
1,784
3,568
865
0
303
3,191
0
19,338
W
1,794
433
92
1,745
4,715
3,722
0
425
4,226
12,118
0
W
Ra
2,941
612
442
1,161
3,562
914
0
1,393
1,941
24,914
652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,521
Gold Earned
23,193
249
Minions Killed
263
0
Camps Cleared
0
647,495
Distance Traveled
713,346
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,514
919
78
13
0
115,996
0
L
Surtr
3,753
626
31
5
0
92,329
0
L
Cerberus
3,813
636
54
9
0
138,972
0
L
Anhur
4,199
700
64
11
0
129,309
0
W
Ne Zha
4,305
718
54
9
0
167,993
0
L
Thoth
4,395
733
58
10
0
127,778
0
W
Izanami
3,965
661
52
9
0
123,461
0
L
Hun Batz
4,361
727
42
7
0
159,107
0
W
Fafnir
4,697
783
19
3
0
137,486
2
W
Ra
4,712
785
60
10
0
168,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role