Player Matchup

Cerberus
Cerberus
GrimmmChaos
Cerberus
Level 199
God Stats
5W - 4L
1,458 SR
Queue Stats
91W - 79L
1,572 Elo+
Party 1
Merlin
Merlin
MstrGlass
Merlin
Level 128
God Stats
0W - 5L
1,458 SR
Queue Stats
61W - 54L
1,556 Elo+
Solo
Bakasura
Bakasura
Only Yareli
Bakasura
Level 149
God Stats
7W - 8L
1,481 SR
Queue Stats
301W - 316L
1,508 Elo+
Party 1
Martichoras
Martichoras
Ratcel
Martichoras
Level 154
God Stats
6W - 5L
1,790 SR
Queue Stats
352W - 358L
1,508 Elo+
Party 1
Erlang Shen
Erlang Shen
llTayTayll
Erlang Shen
Level 140
God Stats
5W - 5L
1,727 SR
Queue Stats
190W - 190L
1,591 Elo+
Party 1
Team Averages
Level 154
1,583 SR
1,547 Elo+

VS

Team Averages
Level 139
1,555 SR
1,562 Elo+
Charybdis
Charybdis
ColeCams
Charybdis
Level 129
God Stats
3W - 2L
1,555 SR
Queue Stats
219W - 189L
1,611 Elo+
Solo
Ravana
Ravana
KanenAbel
Ravana
Level 113
God Stats
3W - 0L
1,715 SR
Queue Stats
219W - 213L
1,537 Elo+
Solo
Kumbhakarna
Kumbhakarna
NicDavRa
Kumbhakarna
Level 149
God Stats
3W - 1L
1,254 SR
Queue Stats
133W - 103L
1,672 Elo+
Solo
Hercules
Hercules
ViejoBorracho
Hercules
Level 159
God Stats
10W - 11L
1,588 SR
Queue Stats
209W - 217L
1,443 Elo+
Solo
Discordia
Discordia
ljc1221
Discordia
Level 146
God Stats
20W - 12L
1,662 SR
Queue Stats
666W - 617L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GrimmmChaos
Cerberus
13
3 / 5 / 0
7,557
472
8,282
15,806
8,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
MstrGlass
Merlin
13
0 / 5 / 0
7,302
456
1,902
8,420
2,129
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Only Yareli
Bakasura
11
1 / 1 / 2
6,921
433
2,060
11,187
7,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Martichoras
Ratcel
Martichoras
12
2 / 3 / 1
7,267
454
7,312
10,743
3,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
llTayTayll
Erlang Shen
13
1 / 4 / 5
7,226
452
5,300
15,564
7,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ColeCams
Charybdis
15
3 / 2 / 2
9,040
565
12,441
10,774
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
KanenAbel
Ravana
15
5 / 0 / 3
9,029
564
6,185
6,267
2,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kumbhakarna
NicDavRa
Kumbhakarna
15
2 / 3 / 4
9,273
580
4,817
16,010
7,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
ViejoBorracho
Hercules
12
0 / 2 / 8
7,972
498
8,205
12,620
7,241
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
ljc1221
Discordia
17
7 / 0 / 4
10,418
651
11,113
3,603
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
17
18
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
ColeCams
Charybdis
3
2
2
2
L
Cerberus
GrimmmChaos
Cerberus
3
5
0
0.6
W
Ravana
KanenAbel
Ravana
5
0
3
6.5
L
Merlin
MstrGlass
Merlin
0
5
0
0
W
Kumbhakarna
NicDavRa
Kumbhakarna
2
3
4
1.33
L
Bakasura
Only Yareli
Bakasura
1
1
2
2
L
Martichoras
Ratcel
Martichoras
2
3
1
0.83
W
Hercules
ViejoBorracho
Hercules
0
2
8
2
W
Discordia
ljc1221
Discordia
7
0
4
9
L
Erlang Shen
llTayTayll
Erlang Shen
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,856
Damage
42,761
61,720
Taken
49,274
28,578
Mitigated
21,946
17,724
Healing
20,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
ColeCams
Charybdis
12,441
7,465
0
6,859
10,774
3,572
1,431
436
10,136
0
86,339
L
Cerberus
GrimmmChaos
Cerberus
8,282
651
0
6,963
15,806
8,577
0
3,774
11,437
42,020
2,808
W
Ravana
KanenAbel
Ravana
6,185
1,699
0
1,934
6,267
2,770
106
128
6,059
0
73,874
L
Merlin
MstrGlass
Merlin
1,902
0
0
0
8,420
2,129
0
3,018
5,073
50,711
0
W
Kumbhakarna
NicDavRa
Kumbhakarna
4,817
894
0
5,536
16,010
7,272
0
5,972
9,136
60,266
0
L
Bakasura
Only Yareli
Bakasura
2,060
1,403
0
4,416
11,187
7,162
0
2,198
8,789
0
12,153
L
Martichoras
Ratcel
Martichoras
7,312
2,229
0
1,754
10,743
3,406
0
761
9,940
0
49,377
W
Hercules
ViejoBorracho
Hercules
8,205
3,007
0
5,025
12,620
7,241
0
2,142
9,980
0
34,914
W
Discordia
ljc1221
Discordia
11,113
352
0
1,346
3,603
1,091
0
412
3,071
73,041
973
L
Erlang Shen
llTayTayll
Erlang Shen
5,300
3,017
0
4,591
15,564
7,304
0
4,438
10,756
0
62,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,273
Gold Earned
45,732
467
Minions Killed
534
0
Camps Cleared
0
1,486,878
Distance Traveled
1,678,448
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,040
565
134
8
0
298,388
0
L
Cerberus
7,557
472
129
8
0
257,534
2
W
Ravana
9,029
564
99
6
0
368,513
3
L
Merlin
7,302
456
102
6
0
286,212
4
W
Kumbhakarna
9,273
580
114
7
0
288,327
3
L
Bakasura
6,921
433
61
4
0
306,238
2
L
Martichoras
7,267
454
72
5
0
259,787
0
W
Hercules
7,972
498
44
3
0
357,874
5
W
Discordia
10,418
651
143
9
0
365,346
6
L
Erlang Shen
7,226
452
103
6
0
377,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role