Player Matchup

Anhur
Anhur
 
Anhur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
Masternygoure
Cerberus
Level 31
God Stats
4W - 4L
1,403 SR
Queue Stats
135W - 142L
1,481 Elo+
Party 2
Scylla
Scylla
Poptartbandit3
Scylla
Level 83
God Stats
4W - 1L
1,830 SR
Queue Stats
62W - 62L
1,466 Elo+
Party 1
Surtr
Surtr
Relieve55
Surtr
Level 83
God Stats
3W - 1L
1,734 SR
Queue Stats
226W - 196L
1,494 Elo+
Solo
Poseidon
Poseidon
WindiestSmile
Poseidon
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,459 Elo+
Party 1
Team Averages
Level 59
1,593 SR
1,480 Elo+

VS

Team Averages
Level 79
1,536 SR
1,480 Elo+
Loki
Loki
BlackReaper3047
Loki
Level 114
God Stats
78W - 47L
1,548 SR
Queue Stats
172W - 157L
1,461 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ClockworkSins
Tsukuyomi
Level 85
God Stats
6W - 9L
1,235 SR
Queue Stats
48W - 63L
1,458 Elo+
Solo
King Arthur
King Arthur
Glizzyknight101
King Arthur
Level 69
God Stats
10W - 7L
1,696 SR
Queue Stats
90W - 93L
1,521 Elo+
Party 3
Baron Samedi
Baron Samedi
Guts66667803
Baron Samedi
Level 60
God Stats
18W - 9L
1,566 SR
Queue Stats
51W - 60L
1,471 Elo+
Party 3
Thoth
Thoth
SMASHPRO3783
Thoth
Level 69
God Stats
2W - 2L
1,637 SR
Queue Stats
206W - 206L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 4 / 4
8,518
532
8,893
13,266
4,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
Masternygoure
Cerberus
12
3 / 1 / 11
8,458
529
6,682
22,897
19,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

16
9 / 0 / 3
10,012
626
10,146
5,801
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
Relieve55
Surtr
14
1 / 4 / 2
8,463
529
7,145
14,304
7,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poseidon
WindiestSmile
Poseidon
15
4 / 2 / 10
8,319
520
10,713
9,824
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
9,362
585
10,640
11,167
3,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
ClockworkSins
Tsukuyomi
15
1 / 3 / 3
7,778
486
6,193
11,621
3,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Glizzyknight101
King Arthur
11
3 / 6 / 1
6,742
421
12,646
19,311
10,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Guts66667803
Baron Samedi
13
2 / 5 / 3
7,971
498
9,013
8,007
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 8 / 0
7,106
444
3,077
9,256
1,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
18
23
Kills
11
11
Deaths
23
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
4
4
2
L
5
1
0
5
L
Tsukuyomi
ClockworkSins
Tsukuyomi
1
3
3
0.83
L
King Arthur
Glizzyknight101
King Arthur
3
6
1
0.58
L
Baron Samedi
Guts66667803
Baron Samedi
2
5
3
0.7
W
Cerberus
Masternygoure
Cerberus
3
1
11
8.5
W
9
0
3
10.5
W
Surtr
Relieve55
Surtr
1
4
2
0.5
L
0
8
0
0
W
Poseidon
WindiestSmile
Poseidon
4
2
10
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,579
Damage
41,569
66,092
Taken
59,362
35,379
Mitigated
20,996
21,249
Healing
15,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,893
6,483
0
4,245
13,266
4,289
748
4,625
8,595
0
50,778
L
10,640
2,471
0
4,239
11,167
3,491
0
2,387
8,780
0
78,413
L
Tsukuyomi
ClockworkSins
Tsukuyomi
6,193
1,153
0
5,445
11,621
3,216
0
5,208
6,195
0
74,511
L
King Arthur
Glizzyknight101
King Arthur
12,646
811
0
2,811
19,311
10,281
0
9,863
9,379
0
36,378
L
Baron Samedi
Guts66667803
Baron Samedi
9,013
266
812
1,518
8,007
2,266
230
2,095
5,912
47,841
0
W
Cerberus
Masternygoure
Cerberus
6,682
689
0
7,582
22,897
19,579
78
5,363
17,486
28,303
0
W
10,146
1,005
0
826
5,801
1,571
0
1,445
4,232
69,107
0
W
Surtr
Relieve55
Surtr
7,145
2,632
0
4,738
14,304
7,398
3
0
14,304
699
56,348
L
3,077
335
0
393
9,256
1,742
0
7,288
1,672
36,880
1,904
W
Poseidon
WindiestSmile
Poseidon
10,713
1,201
0
3,858
9,824
2,542
0
843
8,879
49,500
1,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,770
Gold Earned
38,959
455
Minions Killed
460
0
Camps Cleared
0
1,606,287
Distance Traveled
1,613,472
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,518
532
70
4
0
294,362
3
L
Loki
9,362
585
132
8
0
345,402
0
L
Tsukuyomi
7,778
486
126
8
0
366,961
2
L
King Arthur
6,742
421
46
3
0
321,829
6
L
Baron Samedi
7,971
498
79
5
0
302,168
2
W
Cerberus
8,458
529
58
4
0
316,406
0
W
Scylla
10,012
626
153
10
0
320,997
0
W
Surtr
8,463
529
108
7
0
310,489
0
L
Thoth
7,106
444
77
5
0
277,112
4
W
Poseidon
8,319
520
66
4
0
364,033
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role