Player Matchup

Merlin
Merlin
Orlando432102
Merlin
Level 105
God Stats
12W - 8L
1,654 SR
Queue Stats
327W - 279L
1,526 Elo+
Party 1
Horus
Horus
RylusWizardLizrd
Horus
Level 46
God Stats
2W - 0L
1,681 SR
Queue Stats
22W - 17L
1,511 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ti_Mio_Mch_
Tsukuyomi
Level 79
God Stats
2W - 0L
1,715 SR
Queue Stats
6W - 4L
1,536 Elo+
Solo
Danzaburou
Danzaburou
TronadorEA
Danzaburou
Level 72
God Stats
7W - 2L
1,827 SR
Queue Stats
261W - 243L
1,519 Elo+
Party 1
Bacchus
Bacchus
laceyys
Bacchus
Level 69
God Stats
2W - 1L
1,481 SR
Queue Stats
292W - 294L
1,457 Elo+
Solo
Team Averages
Level 74
1,672 SR
1,510 Elo+

VS

Team Averages
Level 92
1,475 SR
1,510 Elo+
Shiva
Shiva
 
Shiva
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AmsuNour
Ra
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 119L
1,543 Elo+
Solo
Ne Zha
Ne Zha
Owlman66603
Ne Zha
Level 63
God Stats
4W - 9L
1,243 SR
Queue Stats
189W - 180L
1,458 Elo+
Solo
Cerberus
Cerberus
RiceBomb45
Cerberus
Level 132
God Stats
1W - 3L
1,557 SR
Queue Stats
120W - 115L
1,510 Elo+
Solo
Anhur
Anhur
seventypath411
Anhur
Level 63
God Stats
11W - 9L
1,573 SR
Queue Stats
51W - 43L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
8,733
672
8,621
5,809
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

14
6 / 0 / 1
8,416
647
10,339
9,052
5,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Ti_Mio_Mch_
Tsukuyomi
12
2 / 2 / 2
6,575
506
4,288
8,242
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
TronadorEA
Danzaburou
13
5 / 3 / 4
8,020
617
9,425
9,512
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
laceyys
Bacchus
11
3 / 2 / 5
7,186
553
6,753
11,948
12,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
4 / 4 / 3
6,904
531
6,622
11,530
8,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 1
6,724
517
2,600
7,448
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
10
1 / 5 / 1
5,726
440
3,379
10,528
3,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
RiceBomb45
Cerberus
11
0 / 5 / 0
6,296
484
5,911
14,303
5,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
3 / 4 / 2
6,474
498
7,710
11,742
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
23
Kills
8
8
Deaths
23
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
4
4
3
1.38
L
0
5
1
0.1
W
7
1
3
8.5
L
Ne Zha
1
5
1
0.3
L
Cerberus
RiceBomb45
Cerberus
0
5
0
0
W
6
0
1
6.5
W
Tsukuyomi
Ti_Mio_Mch_
Tsukuyomi
2
2
2
1.5
W
Danzaburou
TronadorEA
Danzaburou
5
3
4
2.33
W
Bacchus
laceyys
Bacchus
3
2
5
2.75
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,426
Damage
26,222
44,563
Taken
55,551
25,586
Mitigated
24,603
14,367
Healing
15,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,622
511
110
2,672
11,530
8,913
0
3,828
7,702
0
26,666
L
2,600
0
408
432
7,448
2,370
0
5,087
2,080
49,008
487
W
8,621
715
0
407
5,809
1,565
0
2,832
2,773
57,386
605
L
Ne Zha
3,379
944
0
3,434
10,528
3,593
0
2,132
8,302
0
32,308
L
Cerberus
RiceBomb45
Cerberus
5,911
670
0
5,243
14,303
5,819
0
645
12,925
33,383
761
W
10,339
5,789
0
2,580
9,052
5,959
0
4,062
4,345
0
49,565
W
Tsukuyomi
Ti_Mio_Mch_
Tsukuyomi
4,288
896
0
4,223
8,242
2,241
0
517
7,699
0
41,941
W
Danzaburou
TronadorEA
Danzaburou
9,425
5,440
0
3,741
9,512
2,913
0
0
9,512
0
60,342
W
Bacchus
laceyys
Bacchus
6,753
1,764
0
3,416
11,948
12,908
15
0
11,948
17,211
4,378
L
7,710
4,008
0
3,273
11,742
3,908
0
2,937
8,782
0
41,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,930
Gold Earned
32,124
409
Minions Killed
362
0
Camps Cleared
0
1,334,046
Distance Traveled
1,156,382
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,904
531
37
3
0
244,371
6
L
Ra
6,724
517
104
8
0
246,758
2
W
Merlin
8,733
672
108
8
0
257,567
0
L
Ne Zha
5,726
440
61
5
0
234,170
0
L
Cerberus
6,296
484
95
7
0
208,030
0
W
Horus
8,416
647
91
7
0
246,052
0
W
Tsukuyomi
6,575
506
73
6
0
300,280
0
W
Danzaburou
8,020
617
99
8
0
259,453
0
W
Bacchus
7,186
553
38
3
0
270,694
2
L
Anhur
6,474
498
65
5
0
223,053
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role