Player Matchup

Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Platinum IV
AdderallXR831
Ares
Platinum IV
Level 144
God Stats
13W - 11L
1,681 SR
Queue Stats
341W - 339L
1,893 MMR
Solo
Charybdis
Charybdis
Diamond V
Fifftycali
Charybdis
Diamond V
Level 176
God Stats
2W - 8L
1,304 SR
Queue Stats
488W - 487L
1,949 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Zvruli
Ao Kuang
Gold V
Level 157
God Stats
1W - 2L
1,493 SR
Queue Stats
26W - 23L
1,647 MMR
Party 2
Tiamat
Tiamat
Diamond V
xxx0BAMAxxx
Tiamat
Diamond V
Level 197
God Stats
64W - 79L
1,468 SR
Queue Stats
486W - 488L
2,181 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,489 SR
1,834 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 162
1,661 SR
1,860 MMR
Sol
Sol
Platinum I
CubeDaFace
Sol
Platinum I
Level 196
God Stats
4W - 4L
1,488 SR
Queue Stats
187W - 163L
2,028 MMR
Solo
Cupid
Cupid
Diamond IV
DarthMikecy
Cupid
Diamond IV
Level 157
God Stats
3W - 1L
1,828 SR
Queue Stats
179W - 144L
2,114 MMR
Party 3
Thanatos
Thanatos
Gold I
Dcas
Thanatos
Gold I
Level 126
God Stats
2W - 1L
1,729 SR
Queue Stats
33W - 32L
1,595 MMR
Party 1
Tyr
Tyr
Platinum I
Floated1
Tyr
Platinum I
Level 177
God Stats
74W - 66L
1,588 SR
Queue Stats
266W - 233L
1,961 MMR
Party 3
Aphrodite
Aphrodite
Gold IV
TheGoatboy
Aphrodite
Gold IV
Level 155
God Stats
3W - 2L
1,673 SR
Queue Stats
39W - 32L
1,602 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
1 / 1 / 1
5,613
510
4,191
6,793
5,091
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 2 / 1
5,726
521
4,069
8,844
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Charybdis
Fifftycali
Charybdis
10
0 / 4 / 0
5,512
501
5,163
9,894
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ao Kuang
Zvruli
Ao Kuang
10
0 / 2 / 1
5,224
475
4,674
8,760
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
12
2 / 0 / 0
6,348
577
5,304
4,776
2,254
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
OdinCthulhuCu Chulainn

VS

Bans
SusanoChang'eSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,837
622
2,258
5,569
1,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 3
7,189
654
9,696
9,491
3,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Dcas
Thanatos
11
3 / 2 / 2
6,105
555
5,128
9,368
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 0
7,521
684
5,186
9,719
5,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
TheGoatboy
Aphrodite
10
0 / 0 / 5
6,250
568
3,568
8,089
4,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
9
9
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
1
1.5
L
0
2
1
0.25
W
0
0
0
0
W
4
0
3
5.5
W
Thanatos
Dcas
Thanatos
3
2
2
2
L
Charybdis
Fifftycali
Charybdis
0
4
0
0
W
2
1
0
2
W
Aphrodite
TheGoatboy
Aphrodite
0
0
5
2.5
L
Ao Kuang
Zvruli
Ao Kuang
0
2
1
0.25
L
Tiamat
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,401
Damage
25,836
39,067
Taken
42,236
18,005
Mitigated
18,374
13,155
Healing
28,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,191
1,174
402
2,161
6,793
5,091
0
1,211
5,582
17,700
0
L
4,069
53
0
1,113
8,844
5,045
0
0
8,844
28,333
0
W
2,258
617
0
2,872
5,569
1,766
486
2,975
2,594
57,795
4,256
W
9,696
7,007
826
5,440
9,491
3,522
0
2,539
6,952
0
59,675
W
Thanatos
Dcas
Thanatos
5,128
1,234
0
5,693
9,368
3,532
0
5,631
3,737
0
38,540
L
Charybdis
Fifftycali
Charybdis
5,163
2,424
0
3,882
9,894
2,532
0
995
8,899
0
45,200
W
5,186
696
0
5,383
9,719
5,382
0
3,647
5,476
0
52,283
W
Aphrodite
TheGoatboy
Aphrodite
3,568
993
4,095
3,872
8,089
4,172
0
3,669
4,420
18,748
3,510
L
Ao Kuang
Zvruli
Ao Kuang
4,674
898
0
2,274
8,760
3,083
0
1,417
7,343
43,811
0
L
Tiamat
5,304
377
0
3,323
4,776
2,254
0
1,684
3,092
44,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,423
Gold Earned
33,902
345
Minions Killed
422
0
Camps Cleared
0
1,124,016
Distance Traveled
1,165,678
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,613
510
26
2
0
212,916
0
L
Ares
5,726
521
62
6
0
212,491
2
W
Sol
6,837
622
131
12
0
224,120
0
W
Cupid
7,189
654
96
9
0
215,174
1
W
Thanatos
6,105
555
67
6
0
272,253
0
L
Charybdis
5,512
501
88
8
0
214,121
0
W
Tyr
7,521
684
99
9
0
231,231
4
W
Aphrodite
6,250
568
29
3
0
222,900
4
L
Ao Kuang
5,224
475
67
6
0
244,709
2
L
Tiamat
6,348
577
102
9
0
239,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role