Player Matchup

Cthulhu
Cthulhu
BanjoBud7
Cthulhu
Level 70
God Stats
4W - 2L
1,612 SR
Queue Stats
75W - 79L
1,529 Elo+
Party 2
Ymir
Ymir
CruelestAcorn
Ymir
Level 98
God Stats
6W - 6L
1,625 SR
Queue Stats
107W - 136L
1,480 Elo+
Party 2
Artemis
Artemis
EgoistSenpai
Artemis
Level 103
God Stats
1W - 3L
1,504 SR
Queue Stats
24W - 34L
1,415 Elo+
Party 2
Anubis
Anubis
Honkformoney1
Anubis
Level 100
God Stats
2W - 3L
1,641 SR
Queue Stats
160W - 178L
1,544 Elo+
Party 2
Hades
Hades
MyDadMakesMeSad
Hades
Level 144
God Stats
3W - 3L
1,565 SR
Queue Stats
295W - 301L
1,522 Elo+
Party 2
Team Averages
Level 103
1,589 SR
1,498 Elo+

VS

Team Averages
Level 130
1,663 SR
1,510 Elo+
Sun Wukong
Sun Wukong
GengyBread
Sun Wukong
Level 153
God Stats
2W - 1L
1,725 SR
Queue Stats
129W - 129L
1,546 Elo+
Party 3
Ymir
Ymir
JONLAMB327
Ymir
Level 128
God Stats
11W - 10L
1,484 SR
Queue Stats
334W - 323L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
JiggyWiggy12
Baron Samedi
Level 124
God Stats
2W - 1L
1,678 SR
Queue Stats
39W - 43L
1,501 Elo+
Party 1
Danzaburou
Danzaburou
KamalaHarrisAlt
Danzaburou
Level 100
God Stats
8W - 12L
1,523 SR
Queue Stats
25W - 37L
1,431 Elo+
Party 1
Chang'e
Chang'e
moonsrise
Chang'e
Level 147
God Stats
5W - 0L
1,906 SR
Queue Stats
223W - 199L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BanjoBud7
Cthulhu
10
0 / 8 / 5
6,440
429
10,223
17,721
11,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 3 / 2
8,821
588
9,857
14,854
10,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Artemis
EgoistSenpai
Artemis
12
0 / 6 / 0
6,759
451
6,077
9,947
2,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 4 / 3
7,834
522
12,084
11,791
4,925
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
4 / 6 / 3
8,329
555
9,271
15,631
6,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GengyBread
Sun Wukong
16
5 / 1 / 2
9,055
604
11,005
13,775
11,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

17
5 / 3 / 12
9,265
618
9,506
14,742
6,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
JiggyWiggy12
Baron Samedi
13
3 / 1 / 15
8,423
562
9,939
14,713
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
KamalaHarrisAlt
Danzaburou
13
7 / 3 / 4
8,749
583
11,407
11,364
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
moonsrise
Chang'e
16
7 / 1 / 5
9,263
618
12,290
9,846
2,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
9
Kills
27
27
Deaths
9
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BanjoBud7
Cthulhu
0
8
5
0.31
L
2
3
2
1
L
Artemis
EgoistSenpai
Artemis
0
6
0
0
W
Sun Wukong
GengyBread
Sun Wukong
5
1
2
6
L
3
4
3
1.13
W
5
3
12
3.67
W
Baron Samedi
JiggyWiggy12
Baron Samedi
3
1
15
10.5
W
Danzaburou
KamalaHarrisAlt
Danzaburou
7
3
4
3
L
4
6
3
0.92
W
Chang'e
moonsrise
Chang'e
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,512
Damage
54,147
69,944
Taken
64,440
35,143
Mitigated
36,066
15,916
Healing
30,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BanjoBud7
Cthulhu
10,223
767
248
4,939
17,721
11,399
0
9,618
7,750
28,296
0
L
9,857
2,342
0
1,489
14,854
10,292
0
1,733
12,099
56,319
4,652
L
Artemis
EgoistSenpai
Artemis
6,077
1,465
0
190
9,947
2,486
0
3,598
6,349
0
41,700
W
Sun Wukong
GengyBread
Sun Wukong
11,005
2,102
0
7,847
13,775
11,028
0
9,641
3,281
0
59,826
L
12,084
993
0
3,079
11,791
4,925
0
7,633
3,759
47,563
1,197
W
9,506
1,547
0
1,844
14,742
6,409
0
7,294
7,369
95,315
3,060
W
Baron Samedi
JiggyWiggy12
Baron Samedi
9,939
2,027
2,340
6,143
14,713
11,829
19
9,843
4,870
23,780
0
W
Danzaburou
KamalaHarrisAlt
Danzaburou
11,407
4,432
0
4,132
11,364
3,941
1,207
6,390
4,974
0
54,113
L
9,271
801
310
5,661
15,631
6,041
0
7,875
7,458
57,973
0
W
Chang'e
moonsrise
Chang'e
12,290
1,711
3,151
5,085
9,846
2,859
455
6,813
3,033
64,903
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,183
Gold Earned
44,755
405
Minions Killed
493
0
Camps Cleared
0
1,437,964
Distance Traveled
1,501,161
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,440
429
25
2
0
316,185
0
L
Ymir
8,821
588
118
8
0
274,079
3
L
Artemis
6,759
451
78
5
0
257,020
2
W
Sun Wukong
9,055
604
96
6
0
304,920
1
L
Anubis
7,834
522
82
5
0
289,106
6
W
Ymir
9,265
618
151
10
0
328,068
0
W
Baron Samedi
8,423
562
28
2
0
277,641
0
W
Danzaburou
8,749
583
93
6
0
271,523
0
L
Hades
8,329
555
102
7
0
301,574
0
W
Chang'e
9,263
618
125
8
0
319,009
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role