Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
JÅNAS
Gilgamesh
Level 29
God Stats
2W - 2L
1,442 SR
Queue Stats
21W - 25L
1,432 Elo+
Party 3
Nemesis
Nemesis
Mustyre
Nemesis
Level 89
God Stats
3W - 2L
1,743 SR
Queue Stats
72W - 72L
1,480 Elo+
Party 3
Thoth
Thoth
ZionVilla
Thoth
Level 114
God Stats
7W - 4L
1,500 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
nagarlo
Xbalanque
Level 89
God Stats
9W - 6L
1,532 SR
Queue Stats
23W - 24L
1,474 Elo+
Solo
Team Averages
Level 94
1,543 SR
1,477 Elo+

VS

Team Averages
Level 118
1,497 SR
1,454 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
BlackKiIIer95
Hel
Level 149
God Stats
18W - 18L
1,441 SR
Queue Stats
764W - 782L
1,478 Elo+
Party 2
Cthulhu
Cthulhu
Kalvye
Cthulhu
Level 122
God Stats
1W - 2L
1,610 SR
Queue Stats
32W - 46L
1,376 Elo+
Party 1
Ao Kuang
Ao Kuang
Keaulyn
Ao Kuang
Level 108
God Stats
1W - 2L
1,434 SR
Queue Stats
25W - 38L
1,360 Elo+
Party 1
Medusa
Medusa
Niccy88
Medusa
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 10
6,334
633
3,952
6,858
4,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
JÅNAS
Gilgamesh
9
0 / 0 / 0
4,924
492
1,897
5,456
3,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Mustyre
Nemesis
9
2 / 1 / 4
5,338
534
3,065
6,915
2,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
ZionVilla
Thoth
10
2 / 0 / 1
5,633
563
6,803
2,963
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
nagarlo
Xbalanque
11
10 / 0 / 2
6,787
679
10,302
6,583
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 0 / 0
5,908
591
3,076
7,273
4,633
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 1 / 0
5,085
509
3,591
6,853
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Kalvye
Cthulhu
8
0 / 5 / 1
4,907
491
4,609
9,876
6,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ao Kuang
Keaulyn
Ao Kuang
9
1 / 5 / 0
5,131
513
3,120
11,172
3,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
Niccy88
Medusa
7
1 / 4 / 0
4,680
468
2,489
6,012
1,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
14
Kills
2
2
Deaths
15
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
10
5
L
King Arthur
 
King Arthur
0
0
0
0
L
0
1
0
0
W
Gilgamesh
JÅNAS
Gilgamesh
0
0
0
0
L
Cthulhu
Kalvye
Cthulhu
0
5
1
0.1
L
Ao Kuang
Keaulyn
Ao Kuang
1
5
0
0.2
W
Nemesis
Mustyre
Nemesis
2
1
4
4
L
Medusa
Niccy88
Medusa
1
4
0
0.25
W
Thoth
ZionVilla
Thoth
2
0
1
2.5
W
Xbalanque
nagarlo
Xbalanque
10
0
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,019
Damage
16,885
28,775
Taken
41,186
13,468
Mitigated
17,226
7,696
Healing
14,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,952
396
145
1,390
6,858
4,403
135
2,767
4,025
22,098
687
L
King Arthur
 
King Arthur
3,076
191
0
2,086
7,273
4,633
0
1,158
5,887
0
36,029
L
3,591
0
1,403
3,997
6,853
1,947
144
3,505
3,309
30,324
0
W
Gilgamesh
JÅNAS
Gilgamesh
1,897
390
0
443
5,456
3,816
0
674
4,718
0
19,940
L
Cthulhu
Kalvye
Cthulhu
4,609
676
47
1,782
9,876
6,115
0
2,215
7,661
17,148
0
L
Ao Kuang
Keaulyn
Ao Kuang
3,120
565
0
5,408
11,172
3,036
0
2,091
9,081
29,961
944
W
Nemesis
Mustyre
Nemesis
3,065
792
0
1,480
6,915
2,260
0
2,101
4,676
0
34,346
L
Medusa
Niccy88
Medusa
2,489
1,256
103
46
6,012
1,495
0
1,458
4,554
0
20,789
W
Thoth
ZionVilla
Thoth
6,803
304
0
407
2,963
783
0
1,852
967
33,453
720
W
Xbalanque
nagarlo
Xbalanque
10,302
6,576
0
3,831
6,583
2,206
578
3,242
3,267
0
45,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,016
Gold Earned
25,711
265
Minions Killed
243
0
Camps Cleared
0
1,062,433
Distance Traveled
1,019,528
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,334
633
29
3
0
214,046
2
L
King Arthur
5,908
591
59
6
0
195,848
0
L
Hel
5,085
509
69
7
0
217,294
2
W
Gilgamesh
4,924
492
45
5
0
220,984
0
L
Cthulhu
4,907
491
24
2
0
196,173
0
L
Ao Kuang
5,131
513
56
6
0
215,170
0
W
Nemesis
5,338
534
57
6
0
250,512
3
L
Medusa
4,680
468
35
4
0
195,043
0
W
Thoth
5,633
563
60
6
0
208,453
6
W
Xbalanque
6,787
679
74
7
0
168,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role