Player Matchup

Sobek
Sobek
BastetToes
Sobek
Level 154
God Stats
4W - 0L
1,785 SR
Queue Stats
135W - 138L
1,476 Elo+
Solo
Ullr
Ullr
DefinitelyMonkee
Ullr
Level 142
God Stats
21W - 18L
1,541 SR
Queue Stats
218W - 201L
1,519 Elo+
Party 1
Tiamat
Tiamat
MrDrProfeser
Tiamat
Level 158
God Stats
7W - 8L
1,434 SR
Queue Stats
661W - 615L
1,538 Elo+
Solo
Amaterasu
Amaterasu
Tigre18s
Amaterasu
Level 159
God Stats
2W - 2L
1,630 SR
Queue Stats
205W - 198L
1,546 Elo+
Solo
Mercury
Mercury
Yomatsuu
Mercury
Level 156
God Stats
2W - 0L
1,442 SR
Queue Stats
16W - 10L
1,564 Elo+
Party 1
Team Averages
Level 154
1,566 SR
1,529 Elo+

VS

Team Averages
Level 132
1,562 SR
1,523 Elo+
Bacchus
Bacchus
 
Bacchus
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BoochieWoo
Pele
Level 105
God Stats
1W - 4L
1,736 SR
Queue Stats
55W - 51L
1,455 Elo+
Solo
Surtr
Surtr
Dio_Brando_WRYY1
Surtr
Level 160
God Stats
0W - 2L
1,428 SR
Queue Stats
60W - 59L
1,511 Elo+
Solo
Anhur
Anhur
Izzykonner
Anhur
Level 193
God Stats
30W - 26L
1,629 SR
Queue Stats
250W - 239L
1,589 Elo+
Solo
Hera
Hera
OmniscientOracle
Hera
Level 109
God Stats
15W - 19L
1,516 SR
Queue Stats
412W - 366L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
5
0 / 1 / 1
3,351
670
1,225
5,351
1,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 0 / 0
3,328
666
2,107
1,422
338
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
7
0 / 1 / 0
3,688
738
1,648
2,592
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Tigre18s
Amaterasu
7
0 / 0 / 1
4,022
804
1,277
3,943
1,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Yomatsuu
Mercury
7
2 / 0 / 1
4,021
804
630
3,092
699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 1 / 1
3,354
671
1,640
2,935
1,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 0 / 0
3,469
694
1,232
3,588
894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,150
630
1,729
3,606
1,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anhur
5
0 / 1 / 0
2,895
579
1,940
2,900
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

1
0 / 0 / 0
2,406
481
0
0
0

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
2
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
W
Sobek
0
1
1
0.5
L
1
0
0
1
W
1
0
0
1
L
0
1
0
0
L
Anhur
0
1
0
0
W
Tiamat
0
1
0
0
L
0
0
0
0
W
Amaterasu
Tigre18s
Amaterasu
0
0
1
0.5
W
Mercury
Yomatsuu
Mercury
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,887
Damage
6,541
16,400
Taken
13,029
5,609
Mitigated
4,964
8,006
Healing
5,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
1,640
186
124
1,449
2,935
1,915
0
615
2,320
7,774
0
W
Sobek
1,225
86
520
2,663
5,351
1,843
0
1,085
4,266
9,297
1,048
L
1,232
285
0
704
3,588
894
0
1,295
1,991
0
15,263
W
2,107
346
0
259
1,422
338
0
528
894
0
15,321
L
1,729
502
0
1,560
3,606
1,441
0
0
3,606
442
12,917
L
Anhur
1,940
1,295
0
1,315
2,900
714
0
576
2,324
0
14,752
W
Tiamat
1,648
127
0
1,054
2,592
1,076
0
0
2,592
11,944
2,478
L
0
0
0
0
0
0
0
0
0
0
0
W
Amaterasu
Tigre18s
Amaterasu
1,277
245
0
2,215
3,943
1,653
0
118
3,569
0
21,417
W
Mercury
Yomatsuu
Mercury
630
266
0
1,295
3,092
699
0
27
3,065
0
20,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,410
Gold Earned
15,274
178
Minions Killed
92
0
Camps Cleared
0
489,244
Distance Traveled
383,315
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
3,354
671
4
1
0
94,833
0
W
Sobek
3,351
670
16
3
0
96,069
0
L
Pele
3,469
694
32
6
0
108,102
0
W
Ullr
3,328
666
33
7
0
88,124
0
L
Surtr
3,150
630
28
6
0
101,378
0
L
Anhur
2,895
579
28
6
0
79,002
0
W
Tiamat
3,688
738
38
8
0
91,627
0
L
Hera
2,406
481
0
0
0
0
0
W
Amaterasu
4,022
804
44
9
0
86,240
0
W
Mercury
4,021
804
47
9
0
127,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role