Player Matchup

Geb
Geb
Flint2
Geb
Level 35
God Stats
2W - 2L
1,500 SR
Queue Stats
48W - 61L
1,353 Elo+
Solo
Scylla
Scylla
Poptartbandit3
Scylla
Level 83
God Stats
4W - 1L
1,500 SR
Queue Stats
62W - 62L
1,438 Elo+
Party 1
Thanatos
Thanatos
Sethyyy
Thanatos
Level 81
God Stats
9W - 2L
1,746 SR
Queue Stats
247W - 203L
1,502 Elo+
Solo
Ravana
Ravana
WindiestSmile
Ravana
Level 17
God Stats
4W - 0L
1,737 SR
Queue Stats
20W - 16L
1,402 Elo+
Party 1
Ishtar
Ishtar
drose231
Ishtar
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 122L
1,465 Elo+
Solo
Team Averages
Level 67
1,597 SR
1,432 Elo+

VS

Team Averages
Level 124
1,488 SR
1,535 Elo+
Fenrir
Fenrir
AlleyGator10
Fenrir
Level 147
God Stats
1W - 5L
1,523 SR
Queue Stats
606W - 592L
1,478 Elo+
Solo
Mulan
Mulan
Celiaa
Mulan
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 114L
1,504 Elo+
Solo
Ullr
Ullr
Thinks
Ullr
Level 112
God Stats
0W - 3L
1,361 SR
Queue Stats
87W - 100L
1,568 Elo+
Solo
Tiamat
Tiamat
froatbite
Tiamat
Level 105
God Stats
23W - 26L
1,555 SR
Queue Stats
273W - 249L
1,562 Elo+
Solo
Kuzenbo
Kuzenbo
ll-RMP-ll
Kuzenbo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Flint2
Geb
11
2 / 3 / 5
6,564
469
8,982
12,188
8,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 1 / 4
8,755
625
6,430
5,393
1,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Sethyyy
Thanatos
13
6 / 2 / 7
8,414
601
9,496
11,105
3,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
8 / 1 / 1
9,574
684
6,821
7,987
5,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ishtar
drose231
Ishtar
14
2 / 2 / 5
7,844
560
8,317
10,646
4,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 6 / 5
7,403
529
5,644
15,247
5,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Mulan
Celiaa
Mulan
11
1 / 5 / 2
6,691
478
4,382
12,201
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Ullr
Thinks
Ullr
10
0 / 3 / 4
6,157
440
4,732
9,026
2,707
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tiamat
froatbite
Tiamat
14
6 / 3 / 2
8,638
617
6,298
7,307
3,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
ll-RMP-ll
Kuzenbo
9
0 / 4 / 2
6,484
463
5,178
13,529
12,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
21
Kills
9
9
Deaths
21
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
6
5
0.75
L
Mulan
Celiaa
Mulan
1
5
2
0.4
W
Geb
Flint2
Geb
2
3
5
1.5
W
3
1
4
5
W
Thanatos
Sethyyy
Thanatos
6
2
7
4.75
L
Ullr
Thinks
Ullr
0
3
4
0.67
W
8
1
1
8.5
W
Ishtar
drose231
Ishtar
2
2
5
2.25
L
Tiamat
froatbite
Tiamat
6
3
2
2.33
L
Kuzenbo
ll-RMP-ll
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,046
Damage
26,234
47,319
Taken
57,310
23,823
Mitigated
33,836
22,799
Healing
12,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,644
2,108
0
2,400
15,247
5,497
0
3,652
11,231
0
55,843
L
Mulan
Celiaa
Mulan
4,382
982
0
1,655
12,201
9,156
0
1,477
10,662
0
28,329
W
Geb
Flint2
Geb
8,982
1,214
0
1,600
12,188
8,312
0
3,563
8,459
20,658
527
W
6,430
447
0
1,466
5,393
1,720
0
1,603
3,420
61,572
0
W
Thanatos
Sethyyy
Thanatos
9,496
2,654
0
11,195
11,105
3,749
418
1,779
9,115
0
48,318
L
Ullr
Thinks
Ullr
4,732
3,017
0
3,170
9,026
2,707
96
2,173
6,661
0
35,273
W
6,821
1,454
0
2,789
7,987
5,867
0
778
6,896
0
61,929
W
Ishtar
drose231
Ishtar
8,317
4,300
0
5,749
10,646
4,175
488
3,054
7,468
0
62,765
L
Tiamat
froatbite
Tiamat
6,298
537
0
1,662
7,307
3,939
275
3,298
3,736
46,010
1,634
L
Kuzenbo
ll-RMP-ll
Kuzenbo
5,178
1,624
0
3,629
13,529
12,537
0
3,254
9,839
18,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,151
Gold Earned
35,373
439
Minions Killed
331
0
Camps Cleared
0
1,414,742
Distance Traveled
1,394,026
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,403
529
78
6
0
303,466
0
L
Mulan
6,691
478
57
4
0
250,648
6
W
Geb
6,564
469
29
2
0
282,681
0
W
Scylla
8,755
625
136
10
0
276,032
0
W
Thanatos
8,414
601
67
5
0
336,507
2
L
Ullr
6,157
440
80
6
0
255,093
2
W
Ravana
9,574
684
98
7
0
285,307
1
W
Ishtar
7,844
560
109
8
0
234,215
0
L
Tiamat
8,638
617
107
8
0
293,350
6
L
Kuzenbo
6,484
463
9
1
0
291,469
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role