Player Matchup

Neith
Neith
 
Neith
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
DamagedShrimp44
Raijin
Level 120
God Stats
1W - 0L
1,704 SR
Queue Stats
13W - 14L
1,438 Elo+
Party 1
Bacchus
Bacchus
Mildly1337
Bacchus
Level 108
God Stats
3W - 3L
1,472 SR
Queue Stats
16W - 15L
1,500 Elo+
Party 1
Olorun
Olorun
Pyro The Second
Olorun
Level 68
God Stats
2W - 1L
1,823 SR
Queue Stats
50W - 39L
1,679 Elo+
Solo
Ravana
Ravana
skeletor72
Ravana
Level 128
God Stats
1W - 0L
1,291 SR
Queue Stats
15W - 16L
1,438 Elo+
Party 1
Team Averages
Level 99
1,558 SR
1,511 Elo+

VS

Team Averages
Level 94
1,577 SR
1,499 Elo+
Cu Chulainn
Cu Chulainn
ALonelyBubble
Cu Chulainn
Level 105
God Stats
33W - 35L
1,539 SR
Queue Stats
92W - 95L
1,525 Elo+
Solo
Nu Wa
Nu Wa
Alephsyp
Nu Wa
Level 102
God Stats
15W - 6L
1,706 SR
Queue Stats
264W - 236L
1,479 Elo+
Solo
Charybdis
Charybdis
GAMMY_zw
Charybdis
Level 57
God Stats
79W - 60L
1,558 SR
Queue Stats
501W - 502L
1,523 Elo+
Solo
Da Ji
Da Ji
Relieve55
Da Ji
Level 83
God Stats
2W - 8L
1,308 SR
Queue Stats
235W - 209L
1,491 Elo+
Solo
Anubis
Anubis
TTV-NTLRainn
Anubis
Level 122
God Stats
9W - 5L
1,773 SR
Queue Stats
264W - 272L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 1 / 0
6,345
577
3,249
5,502
1,132
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 0 / 3
6,280
571
5,576
5,010
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Mildly1337
Bacchus
10
0 / 1 / 5
6,261
569
3,392
8,061
6,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 2 / 0
5,686
517
1,720
5,904
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ravana
skeletor72
Ravana
12
4 / 1 / 2
6,443
586
4,392
5,827
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ALonelyBubble
Cu Chulainn
1
0 / 0 / 0
3,597
327
0
0
0
Nu Wa
Alephsyp
Nu Wa
10
0 / 3 / 1
5,485
499
3,431
6,483
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
GAMMY_zw
Charybdis
12
1 / 1 / 0
6,113
556
4,149
7,066
2,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Da Ji
Relieve55
Da Ji
11
3 / 3 / 1
6,188
563
5,352
9,674
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
10
0 / 1 / 2
6,213
565
2,414
8,337
4,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
8
Kills
4
5
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
0
2
L
Cu Chulainn
ALonelyBubble
Cu Chulainn
0
0
0
0
L
Nu Wa
Alephsyp
Nu Wa
0
3
1
0.17
W
2
0
3
3.5
L
Charybdis
GAMMY_zw
Charybdis
1
1
0
1
W
Bacchus
Mildly1337
Bacchus
0
1
5
2.5
W
0
2
0
0
L
Da Ji
Relieve55
Da Ji
3
3
1
1.17
L
Anubis
0
1
2
1
W
Ravana
skeletor72
Ravana
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,329
Damage
15,346
30,304
Taken
31,560
12,372
Mitigated
10,476
12,239
Healing
11,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,249
1,537
0
3,575
5,502
1,132
507
2,063
3,439
0
34,644
L
Cu Chulainn
ALonelyBubble
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
Alephsyp
Nu Wa
3,431
557
0
1,216
6,483
1,454
0
3,273
2,812
31,178
847
W
5,576
143
0
684
5,010
1,309
12
1,684
3,326
40,492
0
L
Charybdis
GAMMY_zw
Charybdis
4,149
1,995
0
3,996
7,066
2,162
0
2,205
4,861
0
49,113
W
Bacchus
Mildly1337
Bacchus
3,392
381
0
2,200
8,061
6,249
0
838
7,223
20,494
2,414
W
1,720
463
120
2,432
5,904
1,841
560
284
5,620
42,087
1,163
L
Da Ji
Relieve55
Da Ji
5,352
956
0
4,527
9,674
2,536
0
3,933
5,599
0
40,358
L
Anubis
2,414
223
0
1,355
8,337
4,324
0
682
7,611
32,738
700
W
Ravana
skeletor72
Ravana
4,392
1,130
0
3,228
5,827
1,841
0
645
5,182
0
43,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,015
Gold Earned
27,596
341
Minions Killed
271
0
Camps Cleared
0
1,142,699
Distance Traveled
883,566
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,345
577
74
7
0
204,821
0
L
Cu Chulainn
3,597
327
0
0
0
0
0
L
Nu Wa
5,485
499
56
5
0
200,420
3
W
Raijin
6,280
571
87
8
0
228,036
3
L
Charybdis
6,113
556
77
7
0
208,063
2
W
Bacchus
6,261
569
30
3
0
220,441
2
W
Olorun
5,686
517
77
7
0
230,525
0
L
Da Ji
6,188
563
74
7
0
260,860
0
L
Anubis
6,213
565
64
6
0
214,223
0
W
Ravana
6,443
586
73
7
0
258,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role