Player Matchup

Sol
Sol
PR Buick
Sol
Level 166
God Stats
8W - 5L
1,618 SR
Queue Stats
140W - 138L
1,473 Elo+
Solo
Artemis
Artemis
PantherLily3714
Artemis
Level 157
God Stats
20W - 14L
1,595 SR
Queue Stats
383W - 360L
1,553 Elo+
Party 1
Raijin
Raijin
Sinocolo
Raijin
Level 118
God Stats
2W - 1L
1,354 SR
Queue Stats
272W - 262L
1,459 Elo+
Party 1
Cerberus
Cerberus
SoggyNanners
Cerberus
Level 126
God Stats
7W - 12L
1,279 SR
Queue Stats
304W - 380L
1,468 Elo+
Party 1
Chaac
Chaac
a see turtle
Chaac
Level 129
God Stats
2W - 3L
1,331 SR
Queue Stats
31W - 28L
1,411 Elo+
Solo
Team Averages
Level 139
1,435 SR
1,473 Elo+

VS

Team Averages
Level 110
1,419 SR
1,524 Elo+
Athena
Athena
 
Athena
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
DJ To Nasty5260
Cupid
Level 127
God Stats
95W - 63L
1,620 SR
Queue Stats
474W - 457L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
MKWarWizard
Sun Wukong
Level 156
God Stats
1W - 3L
1,431 SR
Queue Stats
106W - 106L
1,503 Elo+
Solo
Arachne
Arachne
PhamIsComp
Arachne
Level 88
God Stats
1W - 7L
1,073 SR
Queue Stats
237W - 216L
1,484 Elo+
Party 2
Yu Huang
Yu Huang
iPCrookede
Yu Huang
Level 88
God Stats
0W - 1L
1,471 SR
Queue Stats
4W - 2L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,900
564
7,991
11,364
3,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 0 / 1
8,035
574
3,876
5,223
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Sinocolo
Raijin
13
3 / 1 / 3
7,691
549
6,355
6,221
2,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
SoggyNanners
Cerberus
13
3 / 1 / 2
8,405
600
5,528
8,928
7,591
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
0 / 0 / 2
7,585
542
7,754
13,814
15,666
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 0 / 4
7,058
504
3,213
11,369
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 2 / 0
6,273
448
2,943
5,548
1,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
MKWarWizard
Sun Wukong
14
1 / 0 / 0
7,927
566
9,357
11,877
13,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
PhamIsComp
Arachne
13
2 / 5 / 3
7,083
506
5,855
14,549
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Yu Huang
iPCrookede
Yu Huang
11
1 / 2 / 1
6,727
481
3,790
5,859
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
9
Kills
6
6
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
0
4
3
L
1
2
0
0.5
L
Sun Wukong
MKWarWizard
Sun Wukong
1
0
0
1
W
2
4
2
0.75
W
1
0
1
1.5
L
Arachne
PhamIsComp
Arachne
2
5
3
0.7
W
Raijin
Sinocolo
Raijin
3
1
3
4.5
W
Cerberus
SoggyNanners
Cerberus
3
1
2
4
W
0
0
2
1
L
Yu Huang
iPCrookede
Yu Huang
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,504
Damage
25,158
45,550
Taken
49,202
30,715
Mitigated
29,415
19,410
Healing
15,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,213
747
0
3,218
11,369
8,560
0
6,966
4,225
16,837
0
L
2,943
1,787
0
2,417
5,548
1,556
0
1,707
3,779
0
35,991
L
Sun Wukong
MKWarWizard
Sun Wukong
9,357
2,635
0
1,851
11,877
13,227
0
746
11,131
0
62,609
W
7,991
3,573
0
5,550
11,364
3,656
921
3,029
8,101
54,707
12,510
W
3,876
787
0
3,146
5,223
1,761
2,045
727
4,496
0
56,844
L
Arachne
PhamIsComp
Arachne
5,855
3,445
0
7,274
14,549
4,613
0
5,408
8,885
0
50,765
W
Raijin
Sinocolo
Raijin
6,355
735
0
1,556
6,221
2,041
95
1,081
5,002
42,306
0
W
Cerberus
SoggyNanners
Cerberus
5,528
189
0
2,837
8,928
7,591
0
1,530
7,224
35,419
1,707
W
7,754
2,377
0
6,321
13,814
15,666
920
0
13,814
0
52,241
L
Yu Huang
iPCrookede
Yu Huang
3,790
98
0
343
5,859
1,459
0
3,633
2,018
35,997
599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,616
Gold Earned
35,068
494
Minions Killed
346
0
Camps Cleared
0
1,376,991
Distance Traveled
1,344,565
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,058
504
18
1
0
334,389
5
L
Cupid
6,273
448
69
5
0
173,550
2
L
Sun Wukong
7,927
566
109
8
0
251,399
1
W
Sol
7,900
564
106
8
0
259,272
1
W
Artemis
8,035
574
114
8
0
246,931
4
L
Arachne
7,083
506
78
6
0
306,968
0
W
Raijin
7,691
549
94
7
0
301,922
2
W
Cerberus
8,405
600
85
6
0
299,233
3
W
Chaac
7,585
542
95
7
0
269,633
0
L
Yu Huang
6,727
481
72
5
0
278,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role