Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FelsSplitter773
Morgan Le Fay
Level 149
God Stats
23W - 23L
1,588 SR
Queue Stats
208W - 216L
1,580 Elo+
Party 1
Izanami
Izanami
VIooi
Izanami
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
202W - 205L
1,567 Elo+
Party 1
Hun Batz
Hun Batz
WaxenNine5
Hun Batz
Level 107
God Stats
1W - 0L
1,252 SR
Queue Stats
92W - 101L
1,474 Elo+
Party 2
Atlas
Atlas
xHeHe Boi
Atlas
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 122L
1,525 Elo+
Party 1
Team Averages
Level 142
1,468 SR
1,529 Elo+

VS

Team Averages
Level 162
1,425 SR
1,537 Elo+
Cerberus
Cerberus
CShields
Cerberus
Level 145
God Stats
1W - 4L
1,538 SR
Queue Stats
222W - 194L
1,507 Elo+
Solo
Arachne
Arachne
EckoSan
Arachne
Level 224
God Stats
13W - 18L
1,416 SR
Queue Stats
644W - 605L
1,597 Elo+
Solo
Mulan
Mulan
aialax
Mulan
Level 129
God Stats
3W - 4L
1,458 SR
Queue Stats
179W - 216L
1,485 Elo+
Solo
Freya
Freya
jumb1e
Freya
Level 170
God Stats
0W - 2L
1,213 SR
Queue Stats
354W - 320L
1,503 Elo+
Solo
Agni
Agni
tomvincent44
Agni
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
8 / 2 / 1
9,748
750
9,405
11,033
7,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
FelsSplitter773
Morgan Le Fay
14
5 / 1 / 5
8,427
648
7,448
8,224
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
VIooi
Izanami
17
7 / 2 / 4
10,198
784
10,088
8,536
2,833
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
WaxenNine5
Hun Batz
15
5 / 2 / 8
8,234
633
4,917
10,865
3,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Atlas
xHeHe Boi
Atlas
12
4 / 2 / 9
8,385
645
7,291
12,410
10,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CShields
Cerberus
10
0 / 6 / 5
6,488
499
4,475
13,461
6,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
EckoSan
Arachne
14
3 / 4 / 3
8,222
632
6,432
11,537
3,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Mulan
aialax
Mulan
12
2 / 7 / 2
7,481
575
7,994
14,980
8,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Freya
jumb1e
Freya
12
3 / 7 / 2
7,218
555
5,481
10,614
3,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 5 / 2
6,892
530
5,571
6,706
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
29
Kills
9
9
Deaths
29
27
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
8
2
1
4.25
L
Cerberus
CShields
Cerberus
0
6
5
0.42
L
Arachne
EckoSan
Arachne
3
4
3
1.13
W
Morgan Le Fay
FelsSplitter773
Morgan Le Fay
5
1
5
7.5
W
Izanami
VIooi
Izanami
7
2
4
4.5
W
Hun Batz
WaxenNine5
Hun Batz
5
2
8
4.5
L
Mulan
aialax
Mulan
2
7
2
0.43
L
Freya
jumb1e
Freya
3
7
2
0.57
L
1
5
2
0.4
W
Atlas
xHeHe Boi
Atlas
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,149
Damage
29,953
51,068
Taken
57,298
28,288
Mitigated
23,694
14,617
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,405
3,769
0
4,314
11,033
7,783
0
1,311
9,116
54,482
2,679
L
Cerberus
CShields
Cerberus
4,475
337
0
2,812
13,461
6,374
0
5,513
7,734
22,138
0
L
Arachne
EckoSan
Arachne
6,432
4,783
0
5,386
11,537
3,646
0
4,111
7,188
0
51,453
W
Morgan Le Fay
FelsSplitter773
Morgan Le Fay
7,448
230
0
2,638
8,224
2,927
447
3,514
4,667
62,191
0
W
Izanami
VIooi
Izanami
10,088
6,916
0
4,001
8,536
2,833
2,919
2,562
5,726
0
82,704
W
Hun Batz
WaxenNine5
Hun Batz
4,917
550
0
1,934
10,865
3,995
64
3,254
7,511
0
60,946
L
Mulan
aialax
Mulan
7,994
1,971
0
3,040
14,980
8,608
0
7,322
7,218
0
42,691
L
Freya
jumb1e
Freya
5,481
1,555
0
2,578
10,614
3,039
0
2,313
8,291
29,500
2,359
L
5,571
102
0
548
6,706
2,027
0
3,387
3,013
44,643
78
W
Atlas
xHeHe Boi
Atlas
7,291
3,011
0
1,730
12,410
10,750
13
4,137
8,072
24,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,992
Gold Earned
36,301
524
Minions Killed
373
0
Camps Cleared
0
1,405,062
Distance Traveled
1,321,315
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,748
750
112
9
0
245,889
2
L
Cerberus
6,488
499
46
4
0
276,891
4
L
Arachne
8,222
632
100
8
0
297,494
2
W
Morgan Le Fay
8,427
648
131
10
0
278,638
3
W
Izanami
10,198
784
156
12
0
276,679
6
W
Hun Batz
8,234
633
91
7
0
346,494
0
L
Mulan
7,481
575
75
6
0
229,959
0
L
Freya
7,218
555
71
5
0
263,962
4
L
Agni
6,892
530
81
6
0
253,009
0
W
Atlas
8,385
645
34
3
0
257,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role