Player Matchup

Izanami
Izanami
AxeBambam
Izanami
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Chaac
Chaac
Krusher21445
Chaac
Level 82
God Stats
11W - 5L
1,674 SR
Queue Stats
61W - 48L
1,487 Elo+
Party 3
Mulan
Mulan
StronG-007pty
Mulan
Level 103
God Stats
14W - 20L
1,407 SR
Queue Stats
743W - 762L
1,472 Elo+
Solo
Anubis
Anubis
lastbraincells
Anubis
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
142W - 120L
1,465 Elo+
Party 3
Fenrir
Fenrir
yan5ks1
Fenrir
Level 140
God Stats
8W - 5L
1,738 SR
Queue Stats
187W - 164L
1,533 Elo+
Solo
Team Averages
Level 87
1,564 SR
1,491 Elo+

VS

Team Averages
Level 92
1,602 SR
1,548 Elo+
Surtr
Surtr
HeraKhepricross
Surtr
Level 34
God Stats
3W - 3L
1,632 SR
Queue Stats
19W - 12L
1,615 Elo+
Solo
Kumbhakarna
Kumbhakarna
MR animal NL
Kumbhakarna
Level 84
God Stats
5W - 4L
1,699 SR
Queue Stats
212W - 216L
1,517 Elo+
Party 1
Xbalanque
Xbalanque
MarneeNL
Xbalanque
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
326W - 319L
1,536 Elo+
Party 1
Thanatos
Thanatos
THEBESTONEALIVE_
Thanatos
Level 143
God Stats
2W - 5L
1,476 SR
Queue Stats
25W - 28L
1,527 Elo+
Party 2
Kukulkan
Kukulkan
penal-lemonade1
Kukulkan
Level 101
God Stats
4W - 2L
1,705 SR
Queue Stats
69W - 68L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AxeBambam
Izanami
14
1 / 4 / 2
7,588
542
5,320
10,183
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 2 / 4
8,831
631
9,612
12,495
9,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

2
0 / 0 / 0
3,018
216
0
0
0
15
8 / 3 / 5
9,332
667
13,987
9,553
4,074
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
yan5ks1
Fenrir
14
4 / 3 / 3
7,980
570
8,809
11,502
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 0
8,486
606
8,028
13,871
9,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kumbhakarna
MR animal NL
Kumbhakarna
12
1 / 4 / 3
7,278
520
5,540
14,957
11,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
MarneeNL
Xbalanque
15
3 / 2 / 1
8,354
597
6,969
9,444
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
6 / 6 / 0
8,441
603
8,720
14,659
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kukulkan
1
0 / 0 / 0
2,855
204
0
0
0

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
16
Kills
12
12
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Izanami
AxeBambam
Izanami
1
4
2
0.5
L
2
4
0
0.5
W
3
2
4
2.5
L
Kumbhakarna
MR animal NL
Kumbhakarna
1
4
3
0.63
L
Xbalanque
MarneeNL
Xbalanque
3
2
1
1.75
W
0
0
0
0
L
6
6
0
1
W
8
3
5
3.5
L
Kukulkan
0
0
0
0
W
Fenrir
yan5ks1
Fenrir
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,728
Damage
29,257
43,733
Taken
52,931
22,535
Mitigated
28,300
14,740
Healing
18,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AxeBambam
Izanami
5,320
3,768
0
2,117
10,183
3,559
0
1,180
9,003
0
43,622
L
8,028
2,914
0
3,457
13,871
9,817
6
2,749
10,479
2,627
55,341
W
9,612
2,139
0
6,842
12,495
9,886
408
658
11,837
0
63,242
L
Kumbhakarna
MR animal NL
Kumbhakarna
5,540
1,020
1,548
3,344
14,957
11,052
326
4,820
10,137
20,578
1,917
L
Xbalanque
MarneeNL
Xbalanque
6,969
4,392
0
3,404
9,444
3,016
1,405
1,023
8,421
0
66,761
W
0
0
0
0
0
0
0
0
0
0
0
L
8,720
2,794
0
6,928
14,659
4,415
0
5,395
9,108
0
50,710
W
13,987
724
0
4,147
9,553
4,074
652
1,494
8,059
59,914
0
L
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
yan5ks1
Fenrir
8,809
3,634
0
1,634
11,502
5,016
220
3,022
8,480
0
59,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,749
Gold Earned
35,414
380
Minions Killed
340
0
Camps Cleared
0
1,091,886
Distance Traveled
1,123,328
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,588
542
66
5
0
242,404
0
L
Surtr
8,486
606
122
9
0
284,645
0
W
Chaac
8,831
631
126
9
0
297,891
0
L
Kumbhakarna
7,278
520
34
2
0
274,362
0
L
Xbalanque
8,354
597
107
8
0
255,754
0
W
Mulan
3,018
216
0
0
0
0
0
L
Thanatos
8,441
603
77
6
0
308,567
0
W
Anubis
9,332
667
107
8
0
273,989
0
L
Kukulkan
2,855
204
0
0
0
0
0
W
Fenrir
7,980
570
81
6
0
277,602
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role