Player Matchup

Ao Kuang
Ao Kuang
BBRoberts
Ao Kuang
Level 160
God Stats
4W - 2L
1,534 SR
Queue Stats
125W - 70L
1,638 Elo+
Party 1
Janus
Janus
BNilla442
Janus
Level 193
God Stats
1W - 0L
1,995 SR
Queue Stats
4W - 7L
1,356 Elo+
Solo
Izanami
Izanami
CallMeRwby
Izanami
Level 146
God Stats
9W - 16L
1,611 SR
Queue Stats
376W - 362L
1,563 Elo+
Solo
Cerberus
Cerberus
Qajuan
Cerberus
Level 182
God Stats
8W - 5L
1,572 SR
Queue Stats
298W - 290L
1,545 Elo+
Solo
Lancelot
Lancelot
zeroshikiiiii
Lancelot
Level 167
God Stats
5W - 3L
1,559 SR
Queue Stats
134W - 96L
1,593 Elo+
Party 1
Team Averages
Level 170
1,654 SR
1,539 Elo+

VS

Team Averages
Level 125
1,601 SR
1,566 Elo+
Sun Wukong
Sun Wukong
ACE45236452
Sun Wukong
Level 84
God Stats
42W - 29L
1,637 SR
Queue Stats
114W - 101L
1,557 Elo+
Solo
Neith
Neith
DutchSniper7924
Neith
Level 116
God Stats
580W - 606L
1,514 SR
Queue Stats
654W - 697L
1,497 Elo+
Solo
Arachne
Arachne
McDoe FoSho
Arachne
Level 123
God Stats
243W - 254L
1,534 SR
Queue Stats
652W - 667L
1,568 Elo+
Solo
Atlas
Atlas
MoNeY CaLLiN
Atlas
Level 122
God Stats
12W - 7L
1,659 SR
Queue Stats
132W - 96L
1,611 Elo+
Solo
Ah Puch
Ah Puch
OOO Alien
Ah Puch
Level 182
God Stats
237W - 153L
1,659 SR
Queue Stats
592W - 603L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BBRoberts
Ao Kuang
14
4 / 0 / 3
8,675
1,084
7,958
5,672
4,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
BNilla442
Janus
13
0 / 1 / 3
7,806
976
5,824
5,147
1,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
CallMeRwby
Izanami
14
4 / 0 / 2
9,215
1,152
5,022
6,421
2,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
Qajuan
Cerberus
14
0 / 0 / 7
8,697
1,087
10,882
13,507
10,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Lancelot
zeroshikiiiii
Lancelot
14
1 / 2 / 7
9,099
1,137
4,830
7,742
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Team 1 Tickets

322

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ACE45236452
Sun Wukong
13
0 / 2 / 3
7,522
940
4,069
5,552
1,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
2 / 1 / 1
8,752
1,094
6,633
5,707
1,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arachne
McDoe FoSho
Arachne
13
0 / 4 / 3
7,791
974
5,152
13,390
5,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
0 / 1 / 2
7,543
943
12,723
9,547
6,445
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Puch
OOO Alien
Ah Puch
13
1 / 1 / 1
7,924
991
7,108
3,735
642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
9
Kills
3
3
Deaths
9
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ACE45236452
Sun Wukong
0
2
3
0.75
W
Ao Kuang
BBRoberts
Ao Kuang
4
0
3
5.5
W
Janus
BNilla442
Janus
0
1
3
1.5
W
Izanami
CallMeRwby
Izanami
4
0
2
5
L
2
1
1
2.5
L
Arachne
McDoe FoSho
Arachne
0
4
3
0.38
L
0
1
2
1
L
Ah Puch
OOO Alien
Ah Puch
1
1
1
1.5
W
Cerberus
Qajuan
Cerberus
0
0
7
3.5
W
Lancelot
zeroshikiiiii
Lancelot
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,516
Damage
35,685
38,489
Taken
37,931
26,169
Mitigated
16,018
10,874
Healing
7,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ACE45236452
Sun Wukong
4,069
646
0
260
5,552
1,987
0
3,382
1,849
0
9,544
W
Ao Kuang
BBRoberts
Ao Kuang
7,958
932
0
1,571
5,672
4,660
0
1,930
3,568
17,965
364
W
Janus
BNilla442
Janus
5,824
0
0
0
5,147
1,590
0
2,741
2,004
17,921
229
W
Izanami
CallMeRwby
Izanami
5,022
4,304
0
1,813
6,421
2,120
0
4,276
1,905
0
34,032
L
6,633
2,034
0
1,821
5,707
1,345
0
3,724
1,811
0
32,175
L
Arachne
McDoe FoSho
Arachne
5,152
2,790
0
3,698
13,390
5,599
0
7,882
4,971
0
12,422
L
12,723
3,148
0
1,350
9,547
6,445
0
5,472
3,863
18,267
920
L
Ah Puch
OOO Alien
Ah Puch
7,108
101
0
375
3,735
642
0
3,140
518
21,461
0
W
Cerberus
Qajuan
Cerberus
10,882
877
0
5,313
13,507
10,478
0
6,478
6,533
19,617
0
W
Lancelot
zeroshikiiiii
Lancelot
4,830
930
0
2,177
7,742
7,321
0
2,427
5,229
538
11,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,492
Gold Earned
39,532
204
Minions Killed
149
5
Camps Cleared
7
851,230
Distance Traveled
724,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,522
940
20
3
1
86,552
0
W
Ao Kuang
8,675
1,084
27
3
1
167,708
0
W
Janus
7,806
976
35
4
3
170,214
0
W
Izanami
9,215
1,152
101
13
1
139,282
0
L
Neith
8,752
1,094
58
7
3
151,989
0
L
Arachne
7,791
974
14
2
3
170,980
0
L
Atlas
7,543
943
21
3
0
164,788
0
L
Ah Puch
7,924
991
36
5
0
149,907
0
W
Cerberus
8,697
1,087
29
4
0
175,158
0
W
Lancelot
9,099
1,137
12
2
0
198,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role