Player Matchup

Xing Tian
Xing Tian
Silver I
 
Xing Tian
Silver I
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
KXLLERBBM goat
Ares
Bronze III
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 8L
1,400 MMR
Solo
Mercury
Mercury
Bronze III
LotsaSaturn27
Mercury
Bronze III
Level 146
God Stats
0W - 2L
1,224 SR
Queue Stats
4W - 12L
1,164 MMR
Solo
Zeus
Zeus
Gold V
RyukGremory
Zeus
Gold V
Level 129
God Stats
14W - 14L
1,610 SR
Queue Stats
219W - 213L
1,394 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 140
1,467 SR
1,392 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,483 SR
1,372 MMR
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
BadLilB
Sol
Gold IV
Level 186
God Stats
9W - 4L
1,726 SR
Queue Stats
233W - 226L
1,386 MMR
Solo
Athena
Athena
Silver I
BimPPa
Athena
Silver I
Level 136
God Stats
1W - 0L
1,189 SR
Queue Stats
66W - 77L
1,272 MMR
Solo
Ix Chel
Ix Chel
Gold III
Sikked-
Ix Chel
Gold III
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
473W - 487L
1,484 MMR
Party 1
Thanatos
Thanatos
Gold V
iHeavenlyChild
Thanatos
Gold V
Level 126
God Stats
8W - 11L
1,502 SR
Queue Stats
88W - 96L
1,221 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
3 / 0 / 0
6,546
595
6,985
12,252
9,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
 
Danzaburou
9
1 / 3 / 0
5,391
490
2,379
7,345
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 2 / 2
4,961
451
1,319
7,477
3,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
10
0 / 3 / 1
5,296
481
2,340
7,067
2,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
0 / 2 / 1
5,574
507
5,113
4,814
952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Bake KujiraChang'eLokiKumbhakarna

VS

Bans
CthulhuSkadiSun WukongYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
0 / 3 / 0
7,155
650
7,241
10,478
5,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
14
3 / 0 / 1
7,612
692
6,560
4,738
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
BimPPa
Athena
10
1 / 1 / 5
6,111
556
3,244
8,539
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Sikked-
Ix Chel
13
4 / 0 / 2
7,140
649
7,388
5,576
1,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
11
2 / 0 / 1
5,871
534
2,434
6,209
1,965
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
10
10
Deaths
4
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
3
0
0
3
L
Danzaburou
 
Danzaburou
1
3
0
0.33
W
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Sol
3
0
1
3.5
W
Athena
BimPPa
Athena
1
1
5
3.5
L
0
2
2
0.5
L
Mercury
0
3
1
0.17
L
0
2
1
0.25
W
Ix Chel
Sikked-
Ix Chel
4
0
2
5
W
Thanatos
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,136
Damage
26,867
38,955
Taken
35,540
17,976
Mitigated
16,935
8,546
Healing
19,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
6,985
896
0
2,758
12,252
9,414
0
2,358
9,856
38,137
2,602
L
Danzaburou
 
Danzaburou
2,379
886
0
1,923
7,345
2,109
0
4,604
2,741
0
32,544
W
Cu Chulainn
 
Cu Chulainn
7,241
1,382
0
2,662
10,478
5,559
0
5,000
4,826
6,959
52,832
W
Sol
6,560
2,944
0
3,179
4,738
1,664
2,965
97
4,641
59,451
11,671
W
Athena
BimPPa
Athena
3,244
952
0
2,757
8,539
6,135
0
2,993
5,332
17,037
0
L
1,319
53
0
1,744
7,477
3,338
0
4,861
2,481
5,972
0
L
Mercury
2,340
1,035
0
280
7,067
2,163
0
3,398
3,545
0
38,060
L
5,113
370
0
1,841
4,814
952
0
2,523
2,117
36,443
0
W
Ix Chel
Sikked-
Ix Chel
7,388
1,155
531
2,228
5,576
1,612
0
3,339
1,787
48,173
1,620
W
Thanatos
2,434
423
0
7,719
6,209
1,965
0
500
5,653
0
36,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,768
Gold Earned
33,889
311
Minions Killed
437
0
Camps Cleared
0
1,157,823
Distance Traveled
1,235,515
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,546
595
75
7
0
240,637
0
L
Danzaburou
5,391
490
63
6
0
202,375
2
W
Cu Chulainn
7,155
650
121
11
0
214,236
3
W
Sol
7,612
692
132
12
0
214,031
0
W
Athena
6,111
556
13
1
0
276,230
2
L
Ares
4,961
451
11
1
0
227,133
2
L
Mercury
5,296
481
73
7
0
269,114
1
L
Zeus
5,574
507
89
8
0
218,564
2
W
Ix Chel
7,140
649
106
10
0
245,091
0
W
Thanatos
5,871
534
65
6
0
285,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role