Player Matchup

Kuzenbo
Kuzenbo
Platinum I
AProudCatDad
Kuzenbo
Platinum I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 4L
2,358 MMR
Party 1
Geb
Geb
Platinum V
Call 2 Holic
Geb
Platinum V
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,950 MMR
Party 1
Medusa
Medusa
Diamond I
StepDentist
Medusa
Diamond I
Level 180
God Stats
3W - 0L
1,697 SR
Queue Stats
96W - 9L
2,690 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 101
1,566 SR
2,333 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,611 SR
1,614 MMR
Fenrir
Fenrir
Platinum III
Divhan
Fenrir
Platinum III
Level 128
God Stats
2W - 2L
1,772 SR
Queue Stats
33W - 35L
1,939 MMR
Solo
Chang'e
Chang'e
Gold IV
maximuspro96
Chang'e
Gold IV
Level 154
God Stats
4W - 4L
1,505 SR
Queue Stats
36W - 36L
1,808 MMR
Solo
Jormungandr
Jormungandr
Bronze IV
vxs2
Jormungandr
Bronze IV
Level 103
God Stats
9W - 9L
1,557 SR
Queue Stats
21W - 36L
1,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AProudCatDad
Kuzenbo
18
4 / 0 / 9
12,387
885
11,230
15,544
20,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 3 / 10
11,634
831
11,878
14,042
11,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
18
7 / 2 / 4
12,633
902
20,727
11,979
5,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KumbhakarnaCthulhuNe ZhaThothAchilles

VS

Bans
MulanCabrakanAnhurSobekArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Divhan
Fenrir
16
3 / 4 / 1
10,870
776
8,590
20,234
23,649
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
maximuspro96
Chang'e
16
1 / 3 / 3
10,165
726
11,049
14,978
4,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
vxs2
Jormungandr
16
1 / 6 / 2
10,031
717
6,183
18,767
10,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
5
5
Deaths
13
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AProudCatDad
Kuzenbo
4
0
9
8.5
W
2
3
10
2.33
L
Fenrir
Divhan
Fenrir
3
4
1
0.88
W
Medusa
7
2
4
4.5
L
Chang'e
maximuspro96
Chang'e
1
3
3
0.83
L
Jormungandr
vxs2
Jormungandr
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,835
Damage
25,822
41,565
Taken
53,979
37,558
Mitigated
39,410
8,503
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AProudCatDad
Kuzenbo
11,230
3,175
0
4,036
15,544
20,696
850
7,543
7,856
27,946
1,541
W
11,878
1,164
0
2,313
14,042
11,147
539
6,314
7,578
36,499
931
L
Fenrir
Divhan
Fenrir
8,590
1,446
0
2,120
20,234
23,649
0
7,273
12,380
554
21,631
W
Medusa
20,727
10,585
0
2,154
11,979
5,715
3,018
4,334
7,563
0
80,123
L
Chang'e
maximuspro96
Chang'e
11,049
77
2,601
8,287
14,978
4,911
0
8,070
6,632
50,391
0
L
Jormungandr
vxs2
Jormungandr
6,183
1,182
0
1,000
18,767
10,850
0
6,020
12,386
30,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,654
Gold Earned
31,066
175
Minions Killed
147
0
Camps Cleared
0
828,242
Distance Traveled
803,068
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,387
885
46
3
0
290,677
3
W
Geb
11,634
831
36
3
0
279,742
0
L
Fenrir
10,870
776
34
2
0
269,850
0
W
Medusa
12,633
902
93
7
0
257,823
1
L
Chang'e
10,165
726
59
4
0
284,132
2
L
Jormungandr
10,031
717
54
4
0
249,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role