Player Matchup

Anubis
Anubis
Diamond II
 
Anubis
Diamond II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Diamond V
 
Pele
Diamond V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum I
 
King Arthur
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond IV
 
Chronos
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond V
NarutoTFD
Ganesha
Diamond V
Level 170
God Stats
1W - 3L
1,431 SR
Queue Stats
190W - 206L
2,049 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 169
1,486 SR
1,610 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 194
1,647 SR
2,158 MMR
Jormungandr
Jormungandr
Platinum II
Achilli
Jormungandr
Platinum II
Level 156
God Stats
112W - 83L
1,609 SR
Queue Stats
186W - 175L
1,870 MMR
Solo
Bacchus
Bacchus
Diamond III
Elementium
Bacchus
Diamond III
Level 172
God Stats
13W - 7L
1,823 SR
Queue Stats
149W - 129L
2,227 MMR
Solo
Awilix
Awilix
Diamond IV
Just zGoki
Awilix
Diamond IV
Level 222
God Stats
4W - 4L
1,601 SR
Queue Stats
142W - 106L
2,035 MMR
Party 1
Nu Wa
Nu Wa
Masters
tïncho
Nu Wa
Masters
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 43L
2,708 MMR
Solo
Anhur
Anhur
Diamond V
รтяykєя
Anhur
Diamond V
Level 262
God Stats
14W - 12L
1,703 SR
Queue Stats
98W - 67L
1,951 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
3 / 1 / 0
5,688
711
2,739
4,164
1,428
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pele
 
Pele
8
2 / 2 / 2
4,674
584
2,070
5,437
1,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
 
King Arthur
9
1 / 3 / 1
4,556
570
2,814
6,950
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chronos
 
Chronos
2
0 / 3 / 0
3,291
411
552
3,024
420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ganesha
NarutoTFD
Ganesha
7
0 / 2 / 0
4,162
520
603
6,103
2,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ao KuangSusanoCthulhuThor

VS

Bans
KuzenboYemojaLancelotGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Achilli
Jormungandr
10
1 / 2 / 1
5,857
732
3,838
8,038
5,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Elementium
Bacchus
9
0 / 0 / 7
5,195
649
2,769
4,354
2,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Awilix
Just zGoki
Awilix
10
3 / 3 / 2
5,466
683
2,145
4,959
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
tïncho
Nu Wa
11
3 / 1 / 3
5,760
720
4,471
3,030
613
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 3
6,232
779
3,319
2,603
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
6
Kills
11
11
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
1
0
3
L
Pele
 
Pele
2
2
2
1.5
L
King Arthur
 
King Arthur
1
3
1
0.5
L
Chronos
 
Chronos
0
3
0
0
W
Jormungandr
Achilli
Jormungandr
1
2
1
0.75
W
Bacchus
Elementium
Bacchus
0
0
7
3.5
W
Awilix
Just zGoki
Awilix
3
3
2
1.33
L
Ganesha
NarutoTFD
Ganesha
0
2
0
0
W
Nu Wa
tïncho
Nu Wa
3
1
3
4.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,778
Damage
16,542
25,678
Taken
22,984
10,029
Mitigated
10,828
6,633
Healing
7,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,739
217
0
2,080
4,164
1,428
0
1,285
2,749
45,454
1,499
L
Pele
 
Pele
2,070
693
0
1,537
5,437
1,616
0
1,925
3,387
0
22,370
L
King Arthur
 
King Arthur
2,814
313
0
1,386
6,950
4,173
0
3,276
3,662
0
23,522
L
Chronos
 
Chronos
552
98
0
350
3,024
420
0
1,218
1,732
4,794
392
W
Jormungandr
Achilli
Jormungandr
3,838
1,058
0
3,202
8,038
5,135
507
0
8,038
38,383
2,303
W
Bacchus
Elementium
Bacchus
2,769
425
971
1,236
4,354
2,998
0
1,110
3,244
12,349
1,892
W
Awilix
Just zGoki
Awilix
2,145
1,064
0
692
4,959
1,355
0
871
4,088
0
31,107
L
Ganesha
NarutoTFD
Ganesha
603
236
0
1,280
6,103
2,392
0
2,298
3,641
8,996
0
W
Nu Wa
tïncho
Nu Wa
4,471
532
0
860
3,030
613
97
1,368
1,662
37,881
0
W
3,319
2,248
0
1,019
2,603
727
215
493
2,110
0
40,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,371
Gold Earned
28,510
208
Minions Killed
300
0
Camps Cleared
0
777,004
Distance Traveled
869,391
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,688
711
94
12
0
176,520
3
L
Pele
4,674
584
46
6
0
170,075
0
L
King Arthur
4,556
570
43
5
0
187,936
0
L
Chronos
3,291
411
15
2
0
75,602
0
W
Jormungandr
5,857
732
74
9
0
130,995
2
W
Bacchus
5,195
649
19
2
0
201,692
2
W
Awilix
5,466
683
57
7
0
205,903
0
L
Ganesha
4,162
520
10
1
0
166,871
1
W
Nu Wa
5,760
720
79
10
0
178,198
0
W
Anhur
6,232
779
71
9
0
152,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role