Player Matchup

Medusa
Medusa
Platinum IV
 
Medusa
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum II
Danielfr9
Bastet
Platinum II
Level 144
God Stats
8W - 6L
1,592 SR
Queue Stats
61W - 44L
1,903 MMR
Party 1
Discordia
Discordia
Platinum III
Lolo2013
Discordia
Platinum III
Level 140
God Stats
13W - 12L
1,742 SR
Queue Stats
105W - 100L
1,857 MMR
Party 1
Fafnir
Fafnir
Platinum I
Meshew
Fafnir
Platinum I
Level 200
God Stats
42W - 44L
1,545 SR
Queue Stats
413W - 415L
1,752 MMR
Solo
Shiva
Shiva
Platinum III
OGBOOTYG00N_
Shiva
Platinum III
Level 109
God Stats
64W - 50L
1,674 SR
Queue Stats
277W - 280L
1,843 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,611 SR
1,771 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 88
1,532 SR
1,744 MMR
Rama
Rama
Gold I
 
Rama
Gold I
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Gold I
Acedusty
Xing Tian
Gold I
Level 159
God Stats
0W - 1L
1,297 SR
Queue Stats
27W - 7L
1,848 MMR
Party 2
Raijin
Raijin
Diamond IV
BobbiAlthoff
Raijin
Diamond IV
Level 61
God Stats
0W - 2L
1,501 SR
Queue Stats
94W - 79L
1,798 MMR
Solo
Horus
Horus
Platinum V
LordZapho
Horus
Platinum V
Level 68
God Stats
1W - 2L
1,586 SR
Queue Stats
131W - 135L
1,752 MMR
Solo
Arachne
Arachne
Platinum V
MuffinHumpin
Arachne
Platinum V
Level 105
God Stats
23W - 11L
1,775 SR
Queue Stats
85W - 73L
1,822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 3 / 8
7,134
549
10,166
9,415
3,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
Danielfr9
Bastet
15
11 / 0 / 5
8,929
687
10,017
8,808
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Discordia
Lolo2013
Discordia
13
2 / 2 / 5
7,855
604
5,094
5,091
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
Meshew
Fafnir
10
0 / 1 / 10
6,684
514
2,660
8,768
7,278
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 1 / 1
8,642
665
9,900
10,584
6,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
King ArthurAthenaCthulhuCharybdis

VS

Bans
DanzaburouThorAchillesFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
2 / 5 / 0
6,386
491
6,515
10,713
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Acedusty
Xing Tian
11
1 / 6 / 1
6,686
514
6,444
15,987
8,077
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Raijin
13
2 / 4 / 0
7,045
542
5,061
7,714
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
LordZapho
Horus
10
0 / 2 / 2
6,184
476
4,103
8,322
5,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
MuffinHumpin
Arachne
10
1 / 5 / 1
5,658
435
2,910
12,258
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
22
Kills
6
7
Deaths
22
29
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
3
8
2
L
Rama
 
Rama
2
5
0
0.4
L
Xing Tian
Acedusty
Xing Tian
1
6
1
0.25
L
Raijin
2
4
0
0.5
W
Bastet
Danielfr9
Bastet
11
0
5
13.5
W
Discordia
Lolo2013
Discordia
2
2
5
2.25
L
Horus
LordZapho
Horus
0
2
2
0.5
W
Fafnir
Meshew
Fafnir
0
1
10
5
L
Arachne
MuffinHumpin
Arachne
1
5
1
0.3
W
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,837
Damage
25,033
42,666
Taken
54,994
23,213
Mitigated
23,312
17,097
Healing
14,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,166
3,505
0
2,230
9,415
3,276
405
1,405
7,956
0
56,358
L
Rama
 
Rama
6,515
5,010
0
3,244
10,713
3,271
0
1,828
8,885
0
48,961
L
Xing Tian
Acedusty
Xing Tian
6,444
428
0
1,753
15,987
8,077
0
75
15,282
39,408
817
L
Raijin
5,061
159
0
1,195
7,714
2,526
0
1,895
5,507
60,668
0
W
Bastet
Danielfr9
Bastet
10,017
2,169
0
6,548
8,808
4,698
0
1,476
7,308
0
62,339
W
Discordia
Lolo2013
Discordia
5,094
222
0
685
5,091
1,616
165
3,020
1,952
46,402
0
L
Horus
LordZapho
Horus
4,103
1,641
756
3,766
8,322
5,928
0
1,321
6,891
0
13,592
W
Fafnir
Meshew
Fafnir
2,660
686
0
2,505
8,768
7,278
0
892
7,809
10,468
0
L
Arachne
MuffinHumpin
Arachne
2,910
1,429
0
4,053
12,258
3,510
11
2,049
9,923
0
32,730
W
9,900
2,371
280
4,849
10,584
6,345
0
4,271
6,313
0
60,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,244
Gold Earned
31,959
410
Minions Killed
369
0
Camps Cleared
0
1,381,237
Distance Traveled
1,321,812
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,134
549
87
7
0
262,318
2
L
Rama
6,386
491
87
7
0
244,581
1
L
Xing Tian
6,686
514
80
6
0
266,184
0
L
Raijin
7,045
542
117
9
0
243,928
0
W
Bastet
8,929
687
101
8
0
315,219
0
W
Discordia
7,855
604
110
8
0
263,327
1
L
Horus
6,184
476
25
2
0
281,696
6
W
Fafnir
6,684
514
5
0
0
267,692
10
L
Arachne
5,658
435
60
5
0
285,423
0
W
Shiva
8,642
665
107
8
0
272,681
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role