Player Matchup

Apollo
Apollo
HortSyfex
Apollo
Level 67
God Stats
16W - 8L
1,663 SR
Queue Stats
36W - 43L
1,362 Elo+
Party 1
Ymir
Ymir
Jakob_61070
Ymir
Level 45
God Stats
0W - 1L
1,314 SR
Queue Stats
10W - 16L
1,269 Elo+
Party 1
Ix Chel
Ix Chel
Zhop4rvun
Ix Chel
Level 67
God Stats
8W - 4L
1,674 SR
Queue Stats
104W - 116L
1,465 Elo+
Solo
Team Averages
Level 60
1,550 SR
1,365 Elo+

VS

Team Averages
Level 58
1,399 SR
1,304 Elo+
Baron Samedi
Baron Samedi
DarkArrow80
Baron Samedi
Level 39
God Stats
12W - 11L
1,330 SR
Queue Stats
26W - 32L
1,226 Elo+
Party 2
Geb
Geb
NextPow3r
Geb
Level 28
God Stats
6W - 4L
1,329 SR
Queue Stats
21W - 19L
1,298 Elo+
Party 2
Bastet
Bastet
Parelöup
Bastet
Level 107
God Stats
62W - 58L
1,538 SR
Queue Stats
93W - 106L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
HortSyfex
Apollo
16
1 / 6 / 5
10,660
711
7,142
15,161
5,347
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 3 / 3
10,626
708
3,085
19,567
15,593
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Zhop4rvun
Ix Chel
18
5 / 4 / 1
12,172
811
18,425
9,883
3,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkArrow80
Baron Samedi
19
8 / 1 / 5
13,050
870
19,467
12,721
6,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

19
3 / 1 / 10
11,884
792
6,578
17,809
18,142
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
Parelöup
Bastet
18
2 / 4 / 10
12,346
823
15,201
14,603
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
13
13
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DarkArrow80
Baron Samedi
8
1
5
10.5
L
Apollo
HortSyfex
Apollo
1
6
5
0.58
L
0
3
3
0.5
W
3
1
10
8
W
Bastet
Parelöup
Bastet
2
4
10
1.75
L
Ix Chel
Zhop4rvun
Ix Chel
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,652
Damage
41,246
44,611
Taken
45,133
23,950
Mitigated
30,179
4,257
Healing
14,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DarkArrow80
Baron Samedi
19,467
411
3,676
5,284
12,721
6,189
1,217
5,740
6,600
59,300
1,428
L
Apollo
HortSyfex
Apollo
7,142
3,161
0
582
15,161
5,347
45
8,206
6,705
0
23,768
L
3,085
69
0
1,044
19,567
15,593
0
11,032
8,354
24,433
380
W
6,578
726
406
1,517
17,809
18,142
167
7,762
9,430
23,820
1,644
W
Bastet
Parelöup
Bastet
15,201
2,372
0
3,481
14,603
5,848
582
6,021
8,193
0
55,083
L
Ix Chel
Zhop4rvun
Ix Chel
18,425
528
809
1,822
9,883
3,010
0
5,787
4,006
42,870
1,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,458
Gold Earned
37,280
152
Minions Killed
180
0
Camps Cleared
0
745,785
Distance Traveled
902,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
13,050
870
79
5
0
273,494
0
L
Apollo
10,660
711
49
3
0
262,507
0
L
Ymir
10,626
708
32
2
0
234,611
0
W
Geb
11,884
792
22
1
0
289,352
0
W
Bastet
12,346
823
79
5
0
339,748
0
L
Ix Chel
12,172
811
71
5
0
248,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role