Player Matchup

Baron Samedi
Baron Samedi
KIKO_MOLON_12
Baron Samedi
Level 123
God Stats
3W - 4L
1,365 SR
Queue Stats
92W - 86L
1,517 Elo+
Party 2
Medusa
Medusa
Maximus171001
Medusa
Level 119
God Stats
17W - 6L
1,729 SR
Queue Stats
123W - 120L
1,477 Elo+
Party 4
Ravana
Ravana
Roblusiek
Ravana
Level 128
God Stats
4W - 4L
1,542 SR
Queue Stats
125W - 123L
1,436 Elo+
Party 4
Charon
Charon
Tanghil
Charon
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
178W - 183L
1,435 Elo+
Solo
Surtr
Surtr
TheDarkSouls7
Surtr
Level 148
God Stats
5W - 3L
1,547 SR
Queue Stats
100W - 90L
1,522 Elo+
Party 2
Team Averages
Level 115
1,537 SR
1,478 Elo+

VS

Team Averages
Level 103
1,463 SR
1,400 Elo+
Loki
Loki
CaaaaNo58
Loki
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 3
Cabrakan
Cabrakan
P33W33 2012
Cabrakan
Level 156
God Stats
0W - 1L
1,325 SR
Queue Stats
38W - 40L
1,467 Elo+
Party 1
Rama
Rama
SilverCrowSKy
Rama
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,293 Elo+
Party 3
Chang'e
Chang'e
amy roundhouse
Chang'e
Level 182
God Stats
0W - 3L
1,390 SR
Queue Stats
202W - 197L
1,473 Elo+
Party 1
Anubis
Anubis
da96nimy
Anubis
Level 130
God Stats
5W - 5L
1,601 SR
Queue Stats
312W - 291L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KIKO_MOLON_12
Baron Samedi
11
2 / 3 / 2
6,866
572
4,337
5,029
2,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 1
7,445
620
9,854
7,692
2,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ravana
Roblusiek
Ravana
14
6 / 0 / 2
7,507
626
5,488
6,002
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Tanghil
Charon
11
0 / 3 / 5
6,810
568
2,692
6,398
4,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 1 / 3
7,600
633
7,613
10,460
3,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
10
1 / 5 / 1
5,548
462
3,004
9,960
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
P33W33 2012
Cabrakan
10
1 / 3 / 5
6,348
529
3,374
12,966
11,818
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 3 / 1
6,097
508
5,314
8,157
2,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 0
6,897
575
3,722
10,275
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anubis
da96nimy
Anubis
13
1 / 3 / 0
7,250
604
7,796
10,219
5,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
17
Kills
8
8
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
1
5
1
0.3
W
Baron Samedi
KIKO_MOLON_12
Baron Samedi
2
3
2
1
W
7
1
1
7.5
L
Cabrakan
P33W33 2012
Cabrakan
1
3
5
1.17
W
Ravana
Roblusiek
Ravana
6
0
2
7
L
2
3
1
0.83
W
Charon
Tanghil
Charon
0
3
5
0.83
W
2
1
3
3.5
L
3
3
0
1
L
Anubis
da96nimy
Anubis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,984
Damage
23,210
35,581
Taken
51,577
14,728
Mitigated
25,165
12,838
Healing
21,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
3,004
881
0
4,134
9,960
2,769
0
799
9,161
0
28,382
W
Baron Samedi
KIKO_MOLON_12
Baron Samedi
4,337
178
32
1,074
5,029
2,013
0
2,821
2,021
37,706
0
W
9,854
4,847
0
3,359
7,692
2,763
395
551
7,141
0
51,838
L
Cabrakan
P33W33 2012
Cabrakan
3,374
637
1,456
2,740
12,966
11,818
168
3,205
9,761
18,507
723
W
Ravana
Roblusiek
Ravana
5,488
1,462
0
2,810
6,002
2,335
0
1,589
4,225
0
61,887
L
5,314
3,231
0
1,500
8,157
2,483
0
657
7,500
0
31,328
W
Charon
Tanghil
Charon
2,692
865
0
1,173
6,398
4,142
223
1,857
4,495
16,712
358
W
7,613
2,836
0
4,390
10,460
3,475
0
7,151
3,309
1,825
50,757
L
3,722
278
840
4,733
10,275
3,061
350
2,420
7,855
44,166
270
L
Anubis
da96nimy
Anubis
7,796
579
0
5,677
10,219
5,034
0
380
9,839
64,033
1,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,228
Gold Earned
32,140
373
Minions Killed
376
0
Camps Cleared
0
1,158,740
Distance Traveled
1,070,016
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,548
462
63
5
0
243,040
0
W
Baron Samedi
6,866
572
74
6
0
196,301
0
W
Medusa
7,445
620
75
6
0
222,748
0
L
Cabrakan
6,348
529
24
2
0
211,157
2
W
Ravana
7,507
626
101
8
0
296,702
0
L
Rama
6,097
508
60
5
0
206,861
0
W
Charon
6,810
568
24
2
0
238,467
3
W
Surtr
7,600
633
99
8
0
204,522
4
L
Chang'e
6,897
575
98
8
0
228,820
2
L
Anubis
7,250
604
131
11
0
180,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role