Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Baiirrd
Charon
Level 124
God Stats
19W - 16L
1,570 SR
Queue Stats
287W - 296L
1,488 Elo+
Solo
Izanami
Izanami
Jesus1998
Izanami
Level 104
God Stats
4W - 1L
1,708 SR
Queue Stats
34W - 48L
1,439 Elo+
Party 1
King Arthur
King Arthur
Saint58
King Arthur
Level 109
God Stats
1W - 2L
1,322 SR
Queue Stats
5W - 18L
1,201 Elo+
Party 1
Janus
Janus
SharaadrickTV
Janus
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 31L
1,549 Elo+
Solo
Team Averages
Level 120
1,520 SR
1,435 Elo+

VS

Team Averages
Level 142
1,483 SR
1,497 Elo+
Hou Yi
Hou Yi
Craιg
Hou Yi
Level 197
God Stats
0W - 1L
1,607 SR
Queue Stats
30W - 32L
1,539 Elo+
Solo
Athena
Athena
SheLuv_Money04
Athena
Level 65
God Stats
2W - 5L
1,473 SR
Queue Stats
6W - 8L
1,427 Elo+
Solo
Nu Wa
Nu Wa
Wizardsblade
Nu Wa
Level 141
God Stats
22W - 15L
1,604 SR
Queue Stats
204W - 215L
1,551 Elo+
Solo
Anubis
Anubis
fcojavier0803
Anubis
Level 150
God Stats
22W - 28L
1,520 SR
Queue Stats
392W - 423L
1,496 Elo+
Solo
Vulcan
Vulcan
o0OAllDayO0o
Vulcan
Level 158
God Stats
0W - 1L
1,214 SR
Queue Stats
3W - 16L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
3 / 1 / 11
10,976
1,098
4,939
5,074
2,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Baiirrd
Charon
16
2 / 1 / 13
11,472
1,147
5,494
6,606
9,501
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Izanami
Jesus1998
Izanami
16
4 / 3 / 6
10,881
1,088
8,025
7,314
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Saint58
King Arthur
17
7 / 2 / 6
11,128
1,113
13,718
12,023
10,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 0 / 7
11,077
1,108
6,596
1,061
400
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

324

VS

Team 2 Tickets

110

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Craιg
Hou Yi
15
3 / 6 / 2
10,421
1,042
7,854
13,100
4,550
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
3 / 1 / 3
11,033
1,103
6,636
12,761
7,056
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 0
7,062
706
0
0
0
13
0 / 1 / 1
8,897
890
1,790
1,024
395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
16
1 / 9 / 3
10,524
1,052
7,132
15,600
6,567
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
17
Kills
7
7
Deaths
17
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
11
8.5
W
Charon
Baiirrd
Charon
2
1
13
8.5
L
Hou Yi
Craιg
Hou Yi
3
6
2
0.67
W
Izanami
Jesus1998
Izanami
4
3
6
2.33
W
King Arthur
Saint58
King Arthur
7
2
6
5
W
1
0
7
4.5
L
3
1
3
4.5
L
0
0
0
0
L
0
1
1
0.5
L
Vulcan
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,772
Damage
23,412
32,078
Taken
42,485
24,947
Mitigated
18,568
3,810
Healing
2,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
4,939
1,668
0
267
5,074
2,080
0
2,341
2,733
0
18,928
W
Charon
Baiirrd
Charon
5,494
1,001
0
603
6,606
9,501
0
2,243
4,363
11,867
844
L
Hou Yi
Craιg
Hou Yi
7,854
5,158
0
2,402
13,100
4,550
0
5,274
7,628
0
20,998
W
Izanami
Jesus1998
Izanami
8,025
5,083
0
1,034
7,314
2,675
0
4,520
2,794
0
24,155
W
King Arthur
Saint58
King Arthur
13,718
867
0
1,781
12,023
10,291
0
6,214
5,809
0
28,279
W
6,596
326
0
125
1,061
400
0
164
897
43,511
77
L
6,636
1,355
0
0
12,761
7,056
0
2,990
9,595
24,676
0
L
0
0
0
0
0
0
0
0
0
0
0
L
1,790
0
0
0
1,024
395
0
187
837
6,845
0
L
Vulcan
7,132
657
0
25
15,600
6,567
0
2,918
12,610
26,998
217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,534
Gold Earned
47,937
226
Minions Killed
136
9
Camps Cleared
4
930,526
Distance Traveled
538,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,976
1,098
22
2
2
167,467
0
W
Charon
11,472
1,147
16
2
0
161,992
0
L
Hou Yi
10,421
1,042
39
4
1
150,063
0
W
Izanami
10,881
1,088
42
4
0
191,650
0
W
King Arthur
11,128
1,113
39
4
0
206,308
0
W
Janus
11,077
1,108
107
11
7
203,109
0
L
Athena
11,033
1,103
49
5
3
179,721
0
L
Nu Wa
7,062
706
0
0
0
0
0
L
Anubis
8,897
890
12
1
0
37,803
0
L
Vulcan
10,524
1,052
36
4
0
170,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role