Player Matchup

Pele
Pele
SimplySnacks
Pele
Level 49
God Stats
17W - 28L
1,396 SR
Queue Stats
93W - 113L
1,456 Elo+
Party 1
Geb
Geb
Sora1198
Geb
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,328 Elo+
Solo
Zeus
Zeus
praithreal
Zeus
Level 69
God Stats
13W - 9L
1,512 SR
Queue Stats
51W - 66L
1,367 Elo+
Party 2
Izanami
Izanami
shmeckles_423
Izanami
Level 23
God Stats
10W - 7L
1,326 SR
Queue Stats
28W - 45L
1,290 Elo+
Party 2
Raijin
Raijin
withluvBreezy
Raijin
Level 52
God Stats
20W - 8L
1,490 SR
Queue Stats
94W - 113L
1,451 Elo+
Party 1
Team Averages
Level 55
1,445 SR
1,378 Elo+

VS

Team Averages
Level 87
1,661 SR
1,386 Elo+
Hel
Hel
F_Zoo4_
Hel
Level 53
God Stats
30W - 30L
1,392 SR
Queue Stats
508W - 554L
1,321 Elo+
Solo
Scylla
Scylla
ReverendEK
Scylla
Level 105
God Stats
13W - 6L
1,929 SR
Queue Stats
38W - 39L
1,352 Elo+
Solo
Cthulhu
Cthulhu
Sweet5507
Cthulhu
Level 82
God Stats
36W - 30L
1,578 SR
Queue Stats
423W - 420L
1,420 Elo+
Solo
Bastet
Bastet
Xx-Devil-sky-xX
Bastet
Level 126
God Stats
2W - 1L
1,686 SR
Queue Stats
65W - 81L
1,447 Elo+
Solo
Medusa
Medusa
nardy09
Medusa
Level 68
God Stats
1W - 2L
1,722 SR
Queue Stats
56W - 81L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 6
7,100
1,420
8,601
6,050
3,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
0 / 1 / 5
6,456
1,291
2,584
5,056
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 2 / 1
5,845
1,169
4,213
2,223
739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
11
0 / 0 / 3
5,903
1,181
1,411
1,674
588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
6 / 3 / 1
7,152
1,430
8,632
3,859
1,250
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

371

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
1 / 2 / 5
6,538
1,308
1,720
7,766
4,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Scylla
ReverendEK
Scylla
11
1 / 1 / 4
6,394
1,279
4,667
4,416
1,212
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Sweet5507
Cthulhu
11
5 / 4 / 3
7,403
1,481
5,890
10,165
4,717
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 3 / 3
6,751
1,350
1,493
4,855
1,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
nardy09
Medusa
9
0 / 0 / 0
3,542
708
0
0
0

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
10
Kills
9
9
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hel
1
2
5
1.75
L
Scylla
ReverendEK
Scylla
1
1
4
3
W
3
3
6
2
W
0
1
5
2.5
L
Cthulhu
Sweet5507
Cthulhu
5
4
3
1.63
L
2
3
3
1.17
L
Medusa
nardy09
Medusa
0
0
0
0
W
1
2
1
0.75
W
Izanami
0
0
3
1.5
W
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,441
Damage
13,770
18,862
Taken
27,202
9,654
Mitigated
11,318
2,525
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
1,720
360
707
1,505
7,766
4,186
0
3,811
3,955
4,101
166
L
Scylla
ReverendEK
Scylla
4,667
665
0
73
4,416
1,212
0
2,144
2,272
17,080
0
W
8,601
1,949
0
1,163
6,050
3,387
0
3,818
2,232
0
12,569
W
2,584
332
0
804
5,056
3,690
0
2,801
2,255
12,168
0
L
Cthulhu
Sweet5507
Cthulhu
5,890
511
33
2,522
10,165
4,717
0
6,412
3,753
9,923
795
L
1,493
405
0
429
4,855
1,203
0
3,046
1,809
0
14,363
L
Medusa
nardy09
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
4,213
455
0
0
2,223
739
0
1,568
655
9,553
0
W
Izanami
1,411
1,166
0
362
1,674
588
0
762
912
0
14,195
W
8,632
812
0
196
3,859
1,250
0
3,041
818
10,935
53

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,456
Gold Earned
30,628
78
Minions Killed
60
5
Camps Cleared
5
506,347
Distance Traveled
403,032
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,538
1,308
2
0
0
97,779
0
L
Scylla
6,394
1,279
27
5
1
97,130
0
W
Pele
7,100
1,420
10
2
0
94,509
0
W
Geb
6,456
1,291
22
4
1
123,002
0
L
Cthulhu
7,403
1,481
8
2
0
109,545
0
L
Bastet
6,751
1,350
23
5
4
98,578
0
L
Medusa
3,542
708
0
0
0
0
0
W
Zeus
5,845
1,169
10
2
3
95,726
0
W
Izanami
5,903
1,181
30
6
0
99,514
0
W
Raijin
7,152
1,430
6
1
1
93,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role