Player Matchup

Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Gold II
D1g1talFatal
Merlin
Gold II
Level 148
God Stats
4W - 2L
1,573 SR
Queue Stats
306W - 312L
1,407 MMR
Solo
Sylvanus
Sylvanus
Gold III
JokeMare
Sylvanus
Gold III
Level 109
God Stats
9W - 9L
1,351 SR
Queue Stats
69W - 64L
1,419 MMR
Solo
Izanami
Izanami
Gold III
JustARandomPro_
Izanami
Gold III
Level 113
God Stats
47W - 41L
1,627 SR
Queue Stats
310W - 312L
1,399 MMR
Solo
Horus
Horus
Gold IV
ZexyDavu
Horus
Gold IV
Level 172
God Stats
2W - 2L
1,509 SR
Queue Stats
314W - 306L
1,297 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,512 SR
1,405 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,519 SR
1,392 MMR
Camazotz
Camazotz
Silver I
MaaGiiiK_BaasTos
Camazotz
Silver I
Level 170
God Stats
2W - 3L
1,616 SR
Queue Stats
114W - 138L
1,289 MMR
Party 1
Bastet
Bastet
Silver I
Reverïs
Bastet
Silver I
Level 62
God Stats
1W - 4L
1,355 SR
Queue Stats
24W - 27L
1,405 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
SebasTianSHeTOOO
Ah Muzen Cab
Bronze III
Level 73
God Stats
0W - 1L
1,655 SR
Queue Stats
0W - 4L
1,363 MMR
Solo
Zeus
Zeus
Gold IV
azoh38
Zeus
Gold IV
Level 160
God Stats
0W - 2L
1,257 SR
Queue Stats
115W - 139L
1,508 MMR
Party 1
Atlas
Atlas
Gold V
lysevier
Atlas
Gold V
Level 126
God Stats
0W - 1L
1,710 SR
Queue Stats
53W - 65L
1,396 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
7 / 0 / 2
8,184
630
5,353
7,894
2,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
14
4 / 2 / 2
8,191
630
5,399
7,348
2,098
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sylvanus
JokeMare
Sylvanus
12
1 / 0 / 6
7,557
581
4,324
7,987
4,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 4
7,962
612
6,053
7,960
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
ZexyDavu
Horus
14
4 / 0 / 2
8,497
654
10,336
11,471
12,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
FreyaAthenaSusanoAo KuangHera

VS

Bans
CharybdisKumbhakarnaMulanCthulhuJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,953
458
5,963
14,062
3,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bastet
Reverïs
Bastet
12
0 / 2 / 1
5,853
450
4,039
11,467
3,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
SebasTianSHeTOOO
Ah Muzen Cab
10
0 / 3 / 0
5,591
430
3,673
6,964
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
azoh38
Zeus
12
2 / 4 / 0
6,713
516
7,429
5,747
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
lysevier
Atlas
8
0 / 2 / 1
5,465
420
3,300
8,537
5,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
17
Kills
2
2
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
0
2
8
W
Merlin
4
2
2
2.5
W
Sylvanus
JokeMare
Sylvanus
1
0
6
4
W
1
0
4
3
L
0
6
0
0
L
Bastet
Reverïs
Bastet
0
2
1
0.25
L
Ah Muzen Cab
SebasTianSHeTOOO
Ah Muzen Cab
0
3
0
0
W
Horus
ZexyDavu
Horus
4
0
2
5
L
Zeus
azoh38
Zeus
2
4
0
0.5
L
Atlas
lysevier
Atlas
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,465
Damage
24,404
42,660
Taken
46,777
24,314
Mitigated
15,335
25,649
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,353
1,941
0
5,150
7,894
2,814
0
546
7,348
0
67,201
W
Merlin
5,399
573
0
2,915
7,348
2,098
543
4,714
2,634
58,808
681
W
Sylvanus
JokeMare
Sylvanus
4,324
1,662
3,744
3,968
7,987
4,444
0
4,516
3,471
12,109
0
W
6,053
3,442
0
3,842
7,960
2,711
621
1,256
6,704
0
70,253
L
5,963
2,285
0
3,156
14,062
3,844
0
345
13,717
0
41,712
L
Bastet
Reverïs
Bastet
4,039
1,071
0
5,330
11,467
3,368
0
2,495
8,972
0
43,725
L
Ah Muzen Cab
SebasTianSHeTOOO
Ah Muzen Cab
3,673
1,254
0
340
6,964
1,462
0
1,543
5,421
0
38,408
W
Horus
ZexyDavu
Horus
10,336
4,466
244
5,786
11,471
12,247
0
0
11,471
459
49,766
L
Zeus
azoh38
Zeus
7,429
344
0
775
5,747
1,608
0
3,340
2,407
41,390
0
L
Atlas
lysevier
Atlas
3,300
996
0
2,471
8,537
5,053
0
2,403
6,134
11,755
732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,391
Gold Earned
29,575
457
Minions Killed
319
0
Camps Cleared
0
1,281,962
Distance Traveled
1,265,468
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,184
630
114
9
0
318,692
2
W
Merlin
8,191
630
109
8
0
244,319
0
W
Sylvanus
7,557
581
23
2
0
250,834
6
W
Izanami
7,962
612
136
10
0
234,364
4
L
Camazotz
5,953
458
67
5
0
244,772
0
L
Bastet
5,853
450
80
6
0
286,992
0
L
Ah Muzen Cab
5,591
430
56
4
0
258,259
4
W
Horus
8,497
654
75
6
0
233,753
0
L
Zeus
6,713
516
88
7
0
242,129
0
L
Atlas
5,465
420
28
2
0
233,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role