Player Matchup

Arachne
Arachne
AndrewStephenXD
Arachne
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,616 Elo+
Party 1
Hercules
Hercules
JacobWolverine1
Hercules
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 132L
1,446 Elo+
Solo
Charybdis
Charybdis
hinomaru
Charybdis
Level 183
God Stats
21W - 8L
1,675 SR
Queue Stats
425W - 382L
1,490 Elo+
Party 2
Bake Kujira
Bake Kujira
minelord01
Bake Kujira
Level 108
God Stats
22W - 13L
1,677 SR
Queue Stats
291W - 254L
1,597 Elo+
Party 2
Janus
Janus
panosisbest
Janus
Level 127
God Stats
0W - 3L
1,279 SR
Queue Stats
24W - 13L
1,616 Elo+
Party 1
Team Averages
Level 133
1,526 SR
1,553 Elo+

VS

Team Averages
Level 98
1,582 SR
1,479 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
RATGOD12
Rama
Level 36
God Stats
3W - 1L
1,742 SR
Queue Stats
107W - 144L
1,381 Elo+
Solo
Vulcan
Vulcan
Samlosa
Vulcan
Level 59
God Stats
7W - 8L
1,414 SR
Queue Stats
128W - 147L
1,518 Elo+
Solo
Hun Batz
Hun Batz
TeamM4rio
Hun Batz
Level 119
God Stats
2W - 0L
1,752 SR
Queue Stats
255W - 255L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
5,427
493
1,006
9,363
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
7
0 / 2 / 2
5,136
467
2,170
9,376
4,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
hinomaru
Charybdis
11
5 / 5 / 0
6,694
609
13,070
12,399
3,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bake Kujira
minelord01
Bake Kujira
11
0 / 3 / 0
6,435
585
7,454
12,065
8,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 5 / 1
6,155
560
3,164
6,467
1,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
4 / 0 / 6
6,615
601
4,583
9,326
6,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Loki
 
Loki
11
1 / 0 / 4
6,387
581
7,948
11,187
6,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
10
2 / 6 / 3
5,748
523
5,798
8,251
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
Samlosa
Vulcan
12
1 / 1 / 5
6,686
608
5,115
4,130
1,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
TeamM4rio
Hun Batz
12
10 / 0 / 4
7,172
652
8,328
7,131
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
18
18
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
0
6
7
W
Loki
 
Loki
1
0
4
3
L
1
3
2
0.67
L
Hercules
0
2
2
0.5
W
Rama
2
6
3
0.58
W
Vulcan
Samlosa
Vulcan
1
1
5
3.5
W
Hun Batz
TeamM4rio
Hun Batz
10
0
4
12
L
Charybdis
hinomaru
Charybdis
5
5
0
1
L
Bake Kujira
minelord01
Bake Kujira
0
3
0
0
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,864
Damage
31,772
49,670
Taken
40,025
21,493
Mitigated
19,417
18,164
Healing
13,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,583
1,778
982
3,640
9,326
6,808
0
1,073
8,127
17,485
0
W
Loki
 
Loki
7,948
2,210
0
2,764
11,187
6,788
0
6,291
4,896
0
48,277
L
1,006
637
0
3,224
9,363
3,603
0
520
8,773
0
33,052
L
Hercules
2,170
751
0
3,194
9,376
4,760
0
3,309
5,979
0
13,193
W
Rama
5,798
4,845
0
994
8,251
2,263
0
383
7,828
0
33,013
W
Vulcan
Samlosa
Vulcan
5,115
116
0
1,192
4,130
1,310
0
1,296
2,536
46,324
0
W
Hun Batz
TeamM4rio
Hun Batz
8,328
2,408
0
4,219
7,131
2,248
0
792
6,339
0
43,594
L
Charybdis
hinomaru
Charybdis
13,070
6,748
0
5,487
12,399
3,135
803
3,166
9,178
0
53,428
L
Bake Kujira
minelord01
Bake Kujira
7,454
3,504
0
4,632
12,065
8,326
0
294
11,771
54,928
409
L
3,164
43
0
1,627
6,467
1,669
0
2,276
4,001
41,688
559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
32,608
345
Minions Killed
329
0
Camps Cleared
0
1,086,776
Distance Traveled
1,133,830
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,615
601
13
1
0
224,859
4
W
Loki
6,387
581
84
8
0
211,010
3
L
Arachne
5,427
493
53
5
0
249,326
0
L
Hercules
5,136
467
21
2
0
232,156
4
W
Rama
5,748
523
62
6
0
184,280
0
W
Vulcan
6,686
608
98
9
0
234,376
2
W
Hun Batz
7,172
652
72
7
0
279,305
4
L
Charybdis
6,694
609
74
7
0
189,046
2
L
Bake Kujira
6,435
585
104
9
0
184,525
5
L
Janus
6,155
560
93
8
0
231,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role