Player Matchup

Jormungandr
Jormungandr
ALLIENT
Jormungandr
Level 85
God Stats
0W - 3L
1,278 SR
Queue Stats
28W - 35L
1,462 Elo+
Solo
Bastet
Bastet
Dowlin
Bastet
Level 26
God Stats
6W - 6L
1,413 SR
Queue Stats
38W - 42L
1,448 Elo+
Party 2
Chang'e
Chang'e
amlabeard
Chang'e
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 117L
1,478 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
fr33_matt
Ah Muzen Cab
Level 128
God Stats
3W - 4L
1,522 SR
Queue Stats
171W - 158L
1,538 Elo+
Solo
Apollo
Apollo
joshika111
Apollo
Level 89
God Stats
12W - 13L
1,561 SR
Queue Stats
156W - 148L
1,477 Elo+
Solo
Team Averages
Level 87
1,455 SR
1,481 Elo+

VS

Team Averages
Level 102
1,569 SR
1,486 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
BangerWooder
Hou Yi
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,489 Elo+
Party 1
Arachne
Arachne
Darkschiri23
Arachne
Level 67
God Stats
89W - 100L
1,483 SR
Queue Stats
814W - 806L
1,464 Elo+
Solo
Khepri
Khepri
Macimus
Khepri
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,494 Elo+
Party 1
Cthulhu
Cthulhu
Shruikin94
Cthulhu
Level 49
God Stats
5W - 0L
1,862 SR
Queue Stats
393W - 398L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ALLIENT
Jormungandr
1
0 / 0 / 0
3,864
297
0
0
0
Bastet
Dowlin
Bastet
13
2 / 2 / 2
6,679
514
5,535
11,471
4,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
amlabeard
Chang'e
12
1 / 1 / 0
6,358
489
1,676
7,109
2,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
fr33_matt
Ah Muzen Cab
13
1 / 2 / 0
8,019
617
4,734
9,694
3,201
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Apollo
joshika111
Apollo
13
1 / 1 / 2
6,931
533
7,289
8,455
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 1 / 1
7,805
600
6,443
6,092
2,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hou Yi
12
1 / 1 / 1
6,330
487
4,722
7,327
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Darkschiri23
Arachne
12
2 / 1 / 2
6,541
503
4,103
7,984
3,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Khepri
Macimus
Khepri
10
0 / 1 / 2
6,223
479
1,423
5,719
3,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
Shruikin94
Cthulhu
13
1 / 1 / 0
6,856
527
4,713
6,534
4,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
12
5
Kills
6
6
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
1
1
2.5
L
Jormungandr
ALLIENT
Jormungandr
0
0
0
0
W
Hou Yi
1
1
1
1.5
W
Arachne
Darkschiri23
Arachne
2
1
2
3
L
Bastet
Dowlin
Bastet
2
2
2
1.5
W
Khepri
Macimus
Khepri
0
1
2
1
W
Cthulhu
Shruikin94
Cthulhu
1
1
0
1
L
Chang'e
amlabeard
Chang'e
1
1
0
1
L
Ah Muzen Cab
fr33_matt
Ah Muzen Cab
1
2
0
0.5
L
Apollo
joshika111
Apollo
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,234
Damage
21,404
36,729
Taken
33,656
12,954
Mitigated
16,512
10,349
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,443
216
0
2,489
6,092
2,686
0
553
5,415
48,826
3,265
L
Jormungandr
ALLIENT
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Hou Yi
4,722
2,030
0
3,223
7,327
2,164
258
305
6,982
0
51,938
W
Arachne
Darkschiri23
Arachne
4,103
2,896
0
2,598
7,984
3,202
0
243
7,701
0
39,849
L
Bastet
Dowlin
Bastet
5,535
1,720
0
2,499
11,471
4,604
0
2,010
9,351
0
54,604
W
Khepri
Macimus
Khepri
1,423
154
0
1,952
5,719
3,473
583
327
5,348
15,151
0
W
Cthulhu
Shruikin94
Cthulhu
4,713
45
0
750
6,534
4,987
0
0
6,534
47,780
0
L
Chang'e
amlabeard
Chang'e
1,676
209
80
1,775
7,109
2,027
0
3,192
3,478
30,738
0
L
Ah Muzen Cab
fr33_matt
Ah Muzen Cab
4,734
975
0
2,177
9,694
3,201
255
3,974
4,981
0
67,199
L
Apollo
joshika111
Apollo
7,289
3,108
0
3,818
8,455
3,122
0
1,670
6,755
0
54,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,851
Gold Earned
33,755
368
Minions Killed
390
0
Camps Cleared
0
991,898
Distance Traveled
1,241,914
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,805
600
104
8
0
218,416
2
L
Jormungandr
3,864
297
0
0
0
0
0
W
Hou Yi
6,330
487
100
8
0
222,726
0
W
Arachne
6,541
503
70
5
0
273,228
0
L
Bastet
6,679
514
91
7
0
267,249
0
W
Khepri
6,223
479
14
1
0
265,008
5
W
Cthulhu
6,856
527
102
8
0
262,536
0
L
Chang'e
6,358
489
80
6
0
230,264
0
L
Ah Muzen Cab
8,019
617
114
9
0
229,233
0
L
Apollo
6,931
533
83
6
0
265,152
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role