Player Matchup

Merlin
Merlin
 
Merlin
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
CF_Donkey_Kong
Hel
Level 136
God Stats
2W - 2L
1,555 SR
Queue Stats
201W - 192L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
FinesseFade
Sun Wukong
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 36L
1,561 Elo+
Solo
Hachiman
Hachiman
TerracottaPinata
Hachiman
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 154L
1,398 Elo+
Solo
Charon
Charon
moka_412
Charon
Level 145
God Stats
0W - 2L
1,310 SR
Queue Stats
176W - 174L
1,460 Elo+
Party 1
Team Averages
Level 98
1,473 SR
1,481 Elo+

VS

Team Averages
Level 111
1,599 SR
1,446 Elo+
Yemoja
Yemoja
ByLordZeref
Yemoja
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,514 Elo+
Solo
Xbalanque
Xbalanque
Cytherum
Xbalanque
Level 159
God Stats
10W - 4L
1,595 SR
Queue Stats
561W - 594L
1,413 Elo+
Solo
Hercules
Hercules
DakareyKD
Hercules
Level 128
God Stats
1W - 0L
1,719 SR
Queue Stats
14W - 17L
1,409 Elo+
Solo
Maui
Maui
MarcusGOW 09
Maui
Level 103
God Stats
2W - 1L
1,737 SR
Queue Stats
98W - 86L
1,446 Elo+
Solo
Baba Yaga
Baba Yaga
Xaves77
Baba Yaga
Level 123
God Stats
3W - 4L
1,446 SR
Queue Stats
330W - 335L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 2 / 2
6,998
778
6,464
5,232
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
0 / 4 / 3
6,307
701
3,358
5,681
2,477
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
FinesseFade
Sun Wukong
13
2 / 3 / 2
7,086
787
8,050
8,663
8,049
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 2
6,169
685
2,992
3,895
2,455
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charon
moka_412
Charon
16
2 / 1 / 4
8,455
939
5,586
7,245
6,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
5
0 / 0 / 0
5,996
666
83
161
55
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xbalanque
Cytherum
Xbalanque
14
1 / 1 / 7
7,852
872
4,689
6,052
2,356
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
DakareyKD
Hercules
16
5 / 1 / 4
8,827
981
9,195
15,464
11,952
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
2 / 2 / 5
7,980
887
4,645
8,185
7,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baba Yaga
Xaves77
Baba Yaga
15
3 / 2 / 4
8,477
942
7,535
8,384
3,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
5
Kills
11
11
Deaths
6
13
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
2
1
W
Yemoja
0
0
0
0
L
0
4
3
0.38
W
Xbalanque
Cytherum
Xbalanque
1
1
7
4.5
W
Hercules
DakareyKD
Hercules
5
1
4
7
L
Sun Wukong
FinesseFade
Sun Wukong
2
3
2
1
W
2
2
5
2.25
L
0
1
2
1
W
Baba Yaga
Xaves77
Baba Yaga
3
2
4
2.5
L
Charon
moka_412
Charon
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,450
Damage
26,147
30,716
Taken
38,246
21,777
Mitigated
25,385
12,773
Healing
18,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,464
340
1,110
1,651
5,232
2,157
0
2,673
2,559
16,855
285
W
Yemoja
83
0
112
42
161
55
0
0
161
146
0
L
3,358
133
3,673
1,639
5,681
2,477
0
1,799
3,882
7,092
0
W
Xbalanque
Cytherum
Xbalanque
4,689
1,786
545
1,151
6,052
2,356
2,550
2,205
3,847
0
14,476
W
Hercules
DakareyKD
Hercules
9,195
2,418
785
8,871
15,464
11,952
850
6,611
8,853
0
21,712
L
Sun Wukong
FinesseFade
Sun Wukong
8,050
729
193
1,144
8,663
8,049
0
3,761
4,902
0
14,596
W
4,645
645
756
1,387
8,185
7,278
509
3,035
5,150
10,339
701
L
2,992
793
977
524
3,895
2,455
0
908
2,987
0
9,008
W
Baba Yaga
Xaves77
Baba Yaga
7,535
321
1,186
3,803
8,384
3,744
870
3,275
5,109
23,757
0
L
Charon
moka_412
Charon
5,586
564
469
1,393
7,245
6,639
0
3,019
4,226
14,125
226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,015
Gold Earned
39,132
75
Minions Killed
96
0
Camps Cleared
0
685,451
Distance Traveled
688,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,998
778
25
3
0
131,629
0
W
Yemoja
5,996
666
0
0
0
17,071
0
L
Hel
6,307
701
7
1
0
123,783
0
W
Xbalanque
7,852
872
23
3
0
158,407
0
W
Hercules
8,827
981
30
3
0
182,684
0
L
Sun Wukong
7,086
787
8
1
0
182,824
0
W
Maui
7,980
887
9
1
0
161,742
0
L
Hachiman
6,169
685
17
2
0
82,543
0
W
Baba Yaga
8,477
942
34
4
0
169,013
0
L
Charon
8,455
939
18
2
0
164,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role