Player Matchup

Ne Zha
Ne Zha
AIexithymia
Ne Zha
Level 172
God Stats
3W - 4L
1,328 SR
Queue Stats
38W - 32L
1,565 Elo+
Solo
Jing Wei
Jing Wei
ArthurCantCrit
Jing Wei
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
224W - 244L
1,492 Elo+
Solo
Nox
Nox
ZenDiffrent
Nox
Level 124
God Stats
1W - 0L
1,305 SR
Queue Stats
199W - 173L
1,538 Elo+
Solo
Cthulhu
Cthulhu
dontbanmeimbased
Cthulhu
Level 59
God Stats
2W - 2L
1,431 SR
Queue Stats
145W - 121L
1,511 Elo+
Solo
Mulan
Mulan
shorty16169
Mulan
Level 143
God Stats
25W - 28L
1,498 SR
Queue Stats
459W - 459L
1,523 Elo+
Solo
Team Averages
Level 131
1,412 SR
1,526 Elo+

VS

Team Averages
Level 104
1,580 SR
1,531 Elo+
Thoth
Thoth
BoREYY
Thoth
Level 68
God Stats
2W - 1L
1,700 SR
Queue Stats
92W - 74L
1,561 Elo+
Party 1
Charybdis
Charybdis
Dovbt
Charybdis
Level 65
God Stats
7W - 6L
1,530 SR
Queue Stats
45W - 46L
1,467 Elo+
Party 1
Sun Wukong
Sun Wukong
TallPlant
Sun Wukong
Level 144
God Stats
1W - 6L
1,489 SR
Queue Stats
114W - 105L
1,529 Elo+
Solo
Kumbhakarna
Kumbhakarna
TubbisaurusRex
Kumbhakarna
Level 158
God Stats
6W - 8L
1,578 SR
Queue Stats
127W - 124L
1,546 Elo+
Party 1
Cliodhna
Cliodhna
taylorgangbaby
Cliodhna
Level 83
God Stats
3W - 3L
1,600 SR
Queue Stats
87W - 72L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
11 / 1 / 4
10,468
654
10,013
10,866
4,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
15
1 / 3 / 5
9,106
569
7,490
7,324
2,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
3 / 2 / 7
9,409
588
7,756
7,804
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 8
8,353
522
10,771
12,889
8,780
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
0 / 3 / 5
9,787
612
8,189
12,751
10,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BoREYY
Thoth
13
1 / 5 / 4
7,625
477
6,957
7,977
2,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
Dovbt
Charybdis
14
1 / 4 / 2
8,004
500
6,566
12,210
4,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
TallPlant
Sun Wukong
13
1 / 2 / 2
7,647
478
5,669
13,628
11,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
TubbisaurusRex
Kumbhakarna
11
1 / 3 / 6
7,252
453
4,543
15,990
11,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
13
8 / 4 / 3
8,130
508
9,661
12,733
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
18
Kills
12
12
Deaths
18
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
11
1
4
13
W
Jing Wei
1
3
5
1.17
L
Thoth
BoREYY
Thoth
1
5
4
0.6
L
Charybdis
Dovbt
Charybdis
1
4
2
0.5
L
Sun Wukong
TallPlant
Sun Wukong
1
2
2
1
L
Kumbhakarna
TubbisaurusRex
Kumbhakarna
1
3
6
1.33
W
3
2
7
3.25
W
3
3
8
2.33
W
0
3
5
0.83
L
Cliodhna
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,219
Damage
33,396
51,634
Taken
62,538
28,678
Mitigated
34,250
13,454
Healing
17,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,013
3,462
0
2,042
10,866
4,607
0
2,019
8,705
0
83,600
W
Jing Wei
7,490
4,246
0
3,421
7,324
2,402
1,809
722
6,602
0
71,067
L
Thoth
BoREYY
Thoth
6,957
80
0
1,117
7,977
2,599
0
3,564
4,357
53,668
0
L
Charybdis
Dovbt
Charybdis
6,566
3,341
0
4,106
12,210
4,091
0
2,276
9,934
0
67,927
L
Sun Wukong
TallPlant
Sun Wukong
5,669
1,146
0
3,080
13,628
11,963
0
1,032
12,552
616
43,258
L
Kumbhakarna
TubbisaurusRex
Kumbhakarna
4,543
581
0
3,679
15,990
11,042
0
6,858
8,856
13,571
585
W
7,756
818
0
1,510
7,804
2,396
335
3,991
3,387
57,449
1,176
W
10,771
570
61
2,623
12,889
8,780
0
3,283
9,388
29,296
0
W
8,189
1,469
0
3,797
12,751
10,493
159
1,271
11,434
0
81,409
L
Cliodhna
9,661
1,936
0
5,056
12,733
4,555
0
4,420
8,207
0
49,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,123
Gold Earned
38,658
556
Minions Killed
426
0
Camps Cleared
0
1,591,341
Distance Traveled
1,612,744
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,468
654
122
8
0
379,084
2
W
Jing Wei
9,106
569
122
8
0
280,752
2
L
Thoth
7,625
477
123
8
0
303,837
0
L
Charybdis
8,004
500
119
7
0
302,381
7
L
Sun Wukong
7,647
478
96
6
0
308,850
1
L
Kumbhakarna
7,252
453
19
1
0
349,695
4
W
Nox
9,409
588
127
8
0
322,979
3
W
Cthulhu
8,353
522
36
2
0
347,704
5
W
Mulan
9,787
612
149
9
0
260,822
0
L
Cliodhna
8,130
508
69
4
0
347,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role