Player Matchup

Fenrir
Fenrir
ExaltedArchangel
Fenrir
Level 201
God Stats
3W - 2L
1,851 SR
Queue Stats
65W - 55L
1,588 Elo+
Party 1
Ganesha
Ganesha
OldManMcCootles
Ganesha
Level 101
God Stats
4W - 1L
1,739 SR
Queue Stats
41W - 49L
1,539 Elo+
Party 1
Raijin
Raijin
WretChedNovA
Raijin
Level 154
God Stats
1W - 0L
1,853 SR
Queue Stats
86W - 87L
1,559 Elo+
Party 1
Charybdis
Charybdis
deutschd2
Charybdis
Level 105
God Stats
8W - 6L
1,716 SR
Queue Stats
31W - 43L
1,429 Elo+
Solo
Persephone
Persephone
lexi_PNW
Persephone
Level 144
God Stats
69W - 65L
1,539 SR
Queue Stats
143W - 125L
1,504 Elo+
Solo
Team Averages
Level 141
1,740 SR
1,524 Elo+

VS

Team Averages
Level 139
1,602 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BABY_HUEY213
Baron Samedi
Level 119
God Stats
8W - 2L
1,723 SR
Queue Stats
324W - 302L
1,505 Elo+
Solo
Anhur
Anhur
GetSmokedForFree
Anhur
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 134L
1,498 Elo+
Solo
Shiva
Shiva
LittleKuro
Shiva
Level 168
God Stats
13W - 18L
1,559 SR
Queue Stats
280W - 278L
1,540 Elo+
Party 2
Medusa
Medusa
Xo NiCk oX
Medusa
Level 157
God Stats
14W - 8L
1,726 SR
Queue Stats
159W - 138L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 1
6,709
671
8,636
7,996
2,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
0 / 1 / 6
5,953
595
2,489
9,076
4,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
12
6 / 1 / 1
6,880
688
7,221
6,143
1,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Charybdis
deutschd2
Charybdis
12
2 / 1 / 2
6,175
618
2,944
7,256
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Persephone
lexi_PNW
Persephone
11
0 / 2 / 1
5,595
560
2,295
4,524
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 1 / 0
6,950
695
3,721
6,616
4,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
BABY_HUEY213
Baron Samedi
11
1 / 3 / 0
6,205
621
5,421
6,896
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 6 / 2
5,135
514
1,297
8,927
2,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
9
1 / 2 / 2
5,623
562
5,247
11,024
7,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Medusa
Xo NiCk oX
Medusa
10
1 / 3 / 1
5,840
584
6,714
5,987
1,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
5
5
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
0
2
L
Baron Samedi
BABY_HUEY213
Baron Samedi
1
3
0
0.33
W
7
0
1
7.5
L
0
6
2
0.17
L
Shiva
1
2
2
1
W
0
1
6
3
W
Raijin
6
1
1
6.5
L
Medusa
Xo NiCk oX
Medusa
1
3
1
0.5
W
Charybdis
deutschd2
Charybdis
2
1
2
3
W
Persephone
lexi_PNW
Persephone
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,585
Damage
22,400
34,995
Taken
39,450
11,748
Mitigated
17,933
16,129
Healing
8,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,721
43
0
1,650
6,616
4,320
0
2,295
4,321
42,222
2,225
L
Baron Samedi
BABY_HUEY213
Baron Samedi
5,421
0
125
2,357
6,896
2,281
0
4,101
2,313
38,748
0
W
8,636
2,570
0
5,174
7,996
2,595
0
861
7,041
0
44,210
L
1,297
580
0
1,391
8,927
2,186
0
1,148
7,675
0
29,063
L
Shiva
5,247
672
55
2,087
11,024
7,703
0
3,304
7,574
0
21,564
W
2,489
247
2,220
2,893
9,076
4,354
0
1,801
7,120
16,959
1,060
W
Raijin
7,221
936
0
814
6,143
1,704
0
2,899
2,907
44,212
0
L
Medusa
Xo NiCk oX
Medusa
6,714
1,970
0
633
5,987
1,443
561
242
5,745
0
41,608
W
Charybdis
deutschd2
Charybdis
2,944
1,304
0
3,592
7,256
1,885
0
0
7,256
0
44,295
W
Persephone
lexi_PNW
Persephone
2,295
126
26
1,410
4,524
1,210
0
2,472
1,640
32,532
501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,312
Gold Earned
29,753
332
Minions Killed
320
0
Camps Cleared
0
1,122,716
Distance Traveled
1,099,479
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,950
695
92
9
0
225,389
0
L
Baron Samedi
6,205
621
88
9
0
218,565
2
W
Fenrir
6,709
671
73
7
0
268,041
0
L
Anhur
5,135
514
48
5
0
212,200
0
L
Shiva
5,623
562
21
2
0
237,944
7
W
Ganesha
5,953
595
5
1
0
241,106
0
W
Raijin
6,880
688
98
10
0
203,137
2
L
Medusa
5,840
584
71
7
0
205,381
0
W
Charybdis
6,175
618
96
10
0
189,566
2
W
Persephone
5,595
560
60
6
0
220,866
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role