Player Matchup

Thor
Thor
Archy14
Thor
Level 114
God Stats
8W - 4L
1,673 SR
Queue Stats
31W - 46L
1,478 Elo+
Party 1
Shiva
Shiva
Fifth
Shiva
Level 126
God Stats
218W - 194L
1,550 SR
Queue Stats
320W - 316L
1,486 Elo+
Solo
Danzaburou
Danzaburou
OURsenpai
Danzaburou
Level 49
God Stats
1W - 0L
1,712 SR
Queue Stats
13W - 13L
1,391 Elo+
Party 2
Poseidon
Poseidon
RonnieDton
Poseidon
Level 103
God Stats
1W - 0L
1,518 SR
Queue Stats
15W - 19L
1,359 Elo+
Party 2
Surtr
Surtr
Teivolt
Surtr
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
63W - 58L
1,493 Elo+
Party 1
Team Averages
Level 96
1,591 SR
1,441 Elo+

VS

Team Averages
Level 105
1,354 SR
1,418 Elo+
Merlin
Merlin
Matheuss AK47
Merlin
Level 89
God Stats
3W - 5L
1,347 SR
Queue Stats
282W - 268L
1,437 Elo+
Solo
Mulan
Mulan
SweatyNips122
Mulan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,317 Elo+
Solo
Cthulhu
Cthulhu
ZeronWolf30
Cthulhu
Level 127
God Stats
0W - 3L
1,085 SR
Queue Stats
35W - 39L
1,453 Elo+
Party 3
Jing Wei
Jing Wei
hookahsmoker
Jing Wei
Level 131
God Stats
0W - 1L
1,618 SR
Queue Stats
130W - 125L
1,483 Elo+
Party 3
Ne Zha
Ne Zha
iGruff
Ne Zha
Level 55
God Stats
1W - 3L
1,219 SR
Queue Stats
33W - 41L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Archy14
Thor
20
14 / 0 / 9
13,214
601
16,648
16,501
7,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Shiva
Fifth
Shiva
16
1 / 2 / 12
11,192
509
8,313
25,813
22,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
OURsenpai
Danzaburou
16
1 / 1 / 7
10,529
479
6,868
15,095
5,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
RonnieDton
Poseidon
20
8 / 1 / 7
14,304
650
15,484
9,912
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Teivolt
Surtr
20
11 / 0 / 11
14,395
654
22,209
20,957
19,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 0
9,823
447
4,749
12,466
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 1
8,551
389
7,138
16,036
6,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
ZeronWolf30
Cthulhu
15
0 / 5 / 3
8,720
396
18,704
23,723
21,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jing Wei
hookahsmoker
Jing Wei
16
3 / 7 / 0
9,448
429
11,504
20,993
6,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
iGruff
Ne Zha
15
1 / 10 / 0
9,002
409
8,022
24,161
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
8
35
Kills
4
4
Deaths
35
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
Archy14
Thor
14
0
9
18.5
W
Shiva
Fifth
Shiva
1
2
12
3.5
L
0
6
0
0
W
Danzaburou
OURsenpai
Danzaburou
1
1
7
4.5
W
Poseidon
RonnieDton
Poseidon
8
1
7
11.5
L
0
7
1
0.07
W
Surtr
Teivolt
Surtr
11
0
11
16.5
L
Cthulhu
ZeronWolf30
Cthulhu
0
5
3
0.3
L
Jing Wei
hookahsmoker
Jing Wei
3
7
0
0.43
L
Ne Zha
iGruff
Ne Zha
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,522
Damage
50,117
88,278
Taken
97,379
57,700
Mitigated
46,504
36,607
Healing
20,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
Archy14
Thor
16,648
1,913
0
8,524
16,501
7,063
1,764
2,318
14,107
0
113,572
W
Shiva
Fifth
Shiva
8,313
693
2,235
9,045
25,813
22,315
1,425
6,947
18,257
265
45,961
L
4,749
273
0
267
12,466
3,426
0
5,626
6,788
80,370
0
W
Danzaburou
OURsenpai
Danzaburou
6,868
3,648
0
5,333
15,095
5,665
1,871
7,751
6,773
0
53,128
W
Poseidon
RonnieDton
Poseidon
15,484
1,858
77
4,468
9,912
3,071
4,202
2,947
6,920
120,620
2,175
L
7,138
1,113
0
4,883
16,036
6,734
0
1,171
14,289
0
48,716
W
Surtr
Teivolt
Surtr
22,209
8,530
0
6,925
20,957
19,586
1,472
3,628
17,069
3,310
106,907
L
Cthulhu
ZeronWolf30
Cthulhu
18,704
1,262
389
3,180
23,723
21,816
0
2,407
21,036
67,904
1,171
L
Jing Wei
hookahsmoker
Jing Wei
11,504
7,933
0
5,177
20,993
6,641
113
2,132
18,602
0
87,263
L
Ne Zha
iGruff
Ne Zha
8,022
2,584
0
7,022
24,161
7,887
0
5,351
18,572
0
68,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,634
Gold Earned
45,544
638
Minions Killed
585
0
Camps Cleared
0
2,355,076
Distance Traveled
1,854,292
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
13,214
601
126
6
0
512,305
3
W
Shiva
11,192
509
64
3
0
499,682
11
L
Merlin
9,823
447
169
8
0
375,197
2
W
Danzaburou
10,529
479
73
3
0
427,470
0
W
Poseidon
14,304
650
207
9
0
462,863
0
L
Mulan
8,551
389
99
5
0
269,105
0
W
Surtr
14,395
654
168
8
0
452,756
4
L
Cthulhu
8,720
396
93
4
0
412,613
2
L
Jing Wei
9,448
429
125
6
0
387,526
0
L
Ne Zha
9,002
409
99
5
0
409,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role