Player Matchup

Lancelot
Lancelot
Gold IV
 
Lancelot
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
HopefulAuthor73
Sun Wukong
Gold IV
Level 110
God Stats
0W - 2L
1,583 SR
Queue Stats
226W - 219L
1,448 MMR
Solo
Cerberus
Cerberus
Bronze III
KyleBroflovski96
Cerberus
Bronze III
Level 44
God Stats
0W - 4L
1,753 SR
Queue Stats
42W - 60L
1,447 MMR
Solo
Skadi
Skadi
Bronze III
ZrexVex
Skadi
Bronze III
Level 128
God Stats
0W - 1L
1,334 SR
Queue Stats
0W - 5L
1,454 MMR
Solo
Scylla
Scylla
Gold IV
ibeizzy
Scylla
Gold IV
Level 154
God Stats
24W - 32L
1,502 SR
Queue Stats
271W - 279L
1,428 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,535 SR
1,455 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,589 SR
1,441 MMR
Chaac
Chaac
Gold V
BigNickEnergy614
Chaac
Gold V
Level 159
God Stats
1W - 0L
1,825 SR
Queue Stats
70W - 73L
1,373 MMR
Party 1
Chang'e
Chang'e
Gold II
FryedIceCream
Chang'e
Gold II
Level 149
God Stats
22W - 18L
1,635 SR
Queue Stats
161W - 165L
1,496 MMR
Party 1
Anhur
Anhur
Gold V
Sanmarni420
Anhur
Gold V
Level 58
God Stats
17W - 22L
1,485 SR
Queue Stats
67W - 62L
1,416 MMR
Solo
Cernunnos
Cernunnos
Gold III
XSX-SKRILLEX-BOS
Cernunnos
Gold III
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
331W - 339L
1,470 MMR
Solo
Nike
Nike
Gold III
raymond355
Nike
Gold III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 235L
1,450 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 4 / 0
7,114
445
5,870
10,668
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
HopefulAuthor73
Sun Wukong
15
1 / 3 / 0
9,246
578
7,899
12,628
13,569
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

13
0 / 1 / 4
7,836
490
4,099
14,423
5,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
ZrexVex
Skadi
14
1 / 2 / 1
7,737
484
5,686
9,636
2,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
ibeizzy
Scylla
17
1 / 3 / 1
8,965
560
4,751
5,987
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AgniCthulhuFenrir

VS

Bans
ThanatosCu ChulainnMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 0
10,097
631
8,767
14,133
16,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
17
2 / 1 / 1
10,432
652
2,891
7,977
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 2 / 1
8,607
538
11,581
9,409
3,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
13
0 / 1 / 3
8,241
515
4,184
9,473
6,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
7 / 1 / 2
9,522
595
10,152
14,166
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
13
13
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
4
0
0.5
W
2
0
0
2
W
Chang'e
2
1
1
2.5
L
Sun Wukong
HopefulAuthor73
Sun Wukong
1
3
0
0.33
L
0
1
4
2
W
2
2
1
1.25
W
Cernunnos
0
1
3
1.5
L
Skadi
ZrexVex
Skadi
1
2
1
0.75
L
Scylla
ibeizzy
Scylla
1
3
1
0.5
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,305
Damage
37,575
53,342
Taken
55,158
26,620
Mitigated
34,667
13,325
Healing
20,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,870
464
0
3,400
10,668
3,254
0
328
10,300
0
45,987
W
8,767
1,217
0
7,381
14,133
16,745
0
0
14,133
0
75,750
W
Chang'e
2,891
149
877
3,962
7,977
2,448
678
2,148
5,697
88,635
0
L
Sun Wukong
HopefulAuthor73
Sun Wukong
7,899
1,954
0
2,036
12,628
13,569
0
0
12,628
0
67,858
L
4,099
130
0
4,571
14,423
5,945
0
0
14,423
24,150
1,059
W
11,581
4,392
0
4,802
9,409
3,190
590
1,839
7,570
0
78,107
W
Cernunnos
4,184
1,396
0
2,103
9,473
6,331
0
1,958
7,503
0
26,736
L
Skadi
ZrexVex
Skadi
5,686
2,773
0
3,068
9,636
2,280
0
0
9,636
0
67,945
L
Scylla
ibeizzy
Scylla
4,751
489
0
250
5,987
1,572
0
2,265
3,464
75,813
2,343
W
10,152
1,802
0
1,614
14,166
5,953
476
2,267
11,739
0
61,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,898
Gold Earned
46,899
567
Minions Killed
585
0
Camps Cleared
0
1,633,375
Distance Traveled
1,670,920
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,114
445
68
4
0
404,809
0
W
Chaac
10,097
631
147
9
0
344,257
3
W
Chang'e
10,432
652
189
12
0
353,928
5
L
Sun Wukong
9,246
578
140
9
0
272,771
0
L
Cerberus
7,836
490
55
3
0
329,285
0
W
Anhur
8,607
538
126
8
0
288,842
4
W
Cernunnos
8,241
515
36
2
0
274,438
1
L
Skadi
7,737
484
131
8
0
306,071
6
L
Scylla
8,965
560
173
11
0
320,439
6
W
Nike
9,522
595
87
5
0
409,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role