Player Matchup

Neith
Neith
BusinessTime524
Neith
Level 142
God Stats
1W - 2L
1,546 SR
Queue Stats
139W - 141L
1,462 Elo+
Party 3
Charon
Charon
ForcefulAlmond
Charon
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 62L
1,453 Elo+
Party 3
Fenrir
Fenrir
Masterjuju217
Fenrir
Level 120
God Stats
1W - 2L
1,382 SR
Queue Stats
62W - 53L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
Tigrrrrre
Sun Wukong
Level 129
God Stats
0W - 1L
1,266 SR
Queue Stats
16W - 12L
1,620 Elo+
Solo
Baron Samedi
Baron Samedi
therealsarahco
Baron Samedi
Level 64
God Stats
5W - 9L
1,474 SR
Queue Stats
240W - 210L
1,471 Elo+
Solo
Team Averages
Level 115
1,434 SR
1,511 Elo+

VS

Team Averages
Level 92
1,500 SR
1,485 Elo+
Ra
Ra
BreedingMalesxo
Ra
Level 46
God Stats
1W - 1L
1,254 SR
Queue Stats
94W - 100L
1,412 Elo+
Party 2
Mulan
Mulan
G-A-R-I-S-I-T-O
Mulan
Level 67
God Stats
19W - 3L
1,843 SR
Queue Stats
69W - 59L
1,486 Elo+
Solo
Thor
Thor
Sarotic
Thor
Level 120
God Stats
5W - 5L
1,526 SR
Queue Stats
113W - 114L
1,498 Elo+
Party 2
Sylvanus
Sylvanus
SquareShark9915
Sylvanus
Level 68
God Stats
10W - 4L
1,284 SR
Queue Stats
166W - 185L
1,510 Elo+
Party 1
Jing Wei
Jing Wei
xicefangx
Jing Wei
Level 158
God Stats
17W - 13L
1,594 SR
Queue Stats
192W - 187L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,241
416
3,794
7,649
1,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 4 / 2
6,414
428
4,727
12,155
7,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 5 / 0
6,912
461
3,593
12,148
4,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
Tigrrrrre
Sun Wukong
13
1 / 3 / 1
7,436
496
4,983
10,696
7,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
therealsarahco
Baron Samedi
15
1 / 2 / 2
8,191
546
9,269
8,641
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 4
9,561
637
10,800
8,750
3,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

15
2 / 3 / 3
9,814
654
6,765
14,326
8,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
Sarotic
Thor
15
5 / 1 / 6
8,512
567
6,908
9,785
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Sylvanus
12
0 / 0 / 9
7,811
521
3,302
10,573
9,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Jing Wei
xicefangx
Jing Wei
14
3 / 0 / 5
8,556
570
6,207
7,256
2,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
4
Kills
19
19
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
0
4
11
L
0
5
1
0.1
L
0
4
2
0.25
W
2
3
3
1.17
L
2
5
0
0.4
W
Thor
Sarotic
Thor
5
1
6
8
W
Sylvanus
0
0
9
4.5
L
Sun Wukong
Tigrrrrre
Sun Wukong
1
3
1
0.5
L
Baron Samedi
therealsarahco
Baron Samedi
1
2
2
1
W
Jing Wei
xicefangx
Jing Wei
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,366
Damage
33,982
51,289
Taken
50,690
25,057
Mitigated
28,264
9,539
Healing
24,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,800
974
3,015
3,278
8,750
3,773
180
3,274
5,476
74,025
810
L
3,794
1,604
0
1,102
7,649
1,662
62
2,390
5,194
0
33,044
L
4,727
1,141
0
1,586
12,155
7,164
0
4,269
7,654
22,187
621
W
6,765
416
0
2,690
14,326
8,525
427
3,136
10,670
0
66,926
L
3,593
865
0
1,588
12,148
4,265
0
3,955
7,955
0
41,701
W
Thor
Sarotic
Thor
6,908
590
0
3,868
9,785
4,003
0
2,418
7,367
0
55,498
W
Sylvanus
3,302
761
5,013
4,815
10,573
9,164
108
3,390
7,183
19,458
0
L
Sun Wukong
Tigrrrrre
Sun Wukong
4,983
518
0
1,956
10,696
7,944
0
626
9,910
0
48,306
L
Baron Samedi
therealsarahco
Baron Samedi
9,269
483
574
2,733
8,641
4,022
112
1,948
6,474
68,833
1,452
W
Jing Wei
xicefangx
Jing Wei
6,207
5,108
0
2,292
7,256
2,799
1,385
2,721
4,535
0
70,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,194
Gold Earned
44,254
379
Minions Killed
483
0
Camps Cleared
0
1,457,119
Distance Traveled
1,572,923
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,561
637
119
8
0
359,169
2
L
Neith
6,241
416
72
5
0
271,934
2
L
Charon
6,414
428
31
2
0
297,266
4
W
Mulan
9,814
654
128
9
0
259,891
3
L
Fenrir
6,912
461
72
5
0
265,899
0
W
Thor
8,512
567
86
6
0
351,436
2
W
Sylvanus
7,811
521
21
1
0
302,919
4
L
Sun Wukong
7,436
496
62
4
0
308,474
0
L
Baron Samedi
8,191
546
142
9
0
313,546
0
W
Jing Wei
8,556
570
129
9
0
299,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role