Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 288
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
AusmerLestin
Apollo
Level 63
God Stats
14W - 8L
1,664 SR
Queue Stats
241W - 247L
1,494 Elo+
Solo
Kuzenbo
Kuzenbo
DemonKote
Kuzenbo
Level 148
God Stats
12W - 6L
1,750 SR
Queue Stats
302W - 282L
1,476 Elo+
Solo
Hun Batz
Hun Batz
Erebusskii
Hun Batz
Level 146
God Stats
12W - 12L
1,541 SR
Queue Stats
221W - 202L
1,448 Elo+
Solo
Skadi
Skadi
NephelaiJay
Skadi
Level 39
God Stats
3W - 9L
1,479 SR
Queue Stats
3W - 16L
1,255 Elo+
Solo
Team Averages
Level 137
1,587 SR
1,435 Elo+

VS

Team Averages
Level 74
1,550 SR
1,399 Elo+
Neith
Neith
EveQ8
Neith
Level 19
God Stats
3W - 3L
1,458 SR
Queue Stats
16W - 20L
1,354 Elo+
Party 1
Arachne
Arachne
ItsMishMish
Arachne
Level 149
God Stats
19W - 7L
1,637 SR
Queue Stats
120W - 125L
1,401 Elo+
Party 1
Izanami
Izanami
JPJP777
Izanami
Level 104
God Stats
104W - 85L
1,601 SR
Queue Stats
293W - 308L
1,485 Elo+
Solo
Artio
Artio
SoonUwW
Artio
Level 16
God Stats
2W - 1L
1,584 SR
Queue Stats
9W - 15L
1,353 Elo+
Party 1
Discordia
Discordia
eZ DuBztep
Discordia
Level 83
God Stats
11W - 9L
1,469 SR
Queue Stats
72W - 72L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 2 / 4
5,688
569
6,481
6,011
1,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
8
1 / 5 / 1
5,323
532
3,441
6,989
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
DemonKote
Kuzenbo
6
1 / 5 / 0
4,512
451
1,444
8,045
4,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Erebusskii
Hun Batz
9
4 / 2 / 0
5,470
547
3,150
6,392
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 1
5,422
542
4,004
7,124
1,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
EveQ8
Neith
10
6 / 2 / 5
6,196
620
7,814
5,910
1,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
ItsMishMish
Arachne
11
4 / 1 / 4
6,100
610
2,865
8,016
2,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Izanami
JPJP777
Izanami
12
3 / 1 / 1
6,985
699
3,975
6,016
1,957
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
SoonUwW
Artio
9
1 / 3 / 6
5,819
582
1,864
8,588
6,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
eZ DuBztep
Discordia
11
4 / 0 / 1
6,298
630
5,480
2,916
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
18
18
Deaths
7
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
2
4
1
L
Apollo
1
5
1
0.3
L
Kuzenbo
DemonKote
Kuzenbo
1
5
0
0.2
L
Hun Batz
Erebusskii
Hun Batz
4
2
0
2
W
Neith
EveQ8
Neith
6
2
5
4.25
W
Arachne
ItsMishMish
Arachne
4
1
4
6
W
Izanami
JPJP777
Izanami
3
1
1
3.5
L
0
4
1
0.13
W
Artio
SoonUwW
Artio
1
3
6
1.33
W
Discordia
eZ DuBztep
Discordia
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,520
Damage
21,998
34,561
Taken
31,446
12,507
Mitigated
13,311
5,273
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,481
1,507
0
1,463
6,011
1,729
0
2,654
3,071
33,727
4,746
L
Apollo
3,441
1,640
0
1,137
6,989
2,075
0
1,344
5,621
0
29,602
L
Kuzenbo
DemonKote
Kuzenbo
1,444
545
0
688
8,045
4,995
0
1,157
6,831
7,644
0
L
Hun Batz
Erebusskii
Hun Batz
3,150
306
0
1,307
6,392
1,933
0
1,574
4,608
0
21,797
W
Neith
EveQ8
Neith
7,814
2,854
0
1,421
5,910
1,836
84
1,672
4,238
0
33,916
W
Arachne
ItsMishMish
Arachne
2,865
1,586
0
4,565
8,016
2,435
0
1,500
6,516
0
30,475
W
Izanami
JPJP777
Izanami
3,975
2,748
0
1,961
6,016
1,957
1,172
482
5,534
0
52,816
L
4,004
1,199
0
678
7,124
1,775
0
0
7,124
0
35,387
W
Artio
SoonUwW
Artio
1,864
417
280
1,982
8,588
6,206
541
2,636
5,952
11,460
0
W
Discordia
eZ DuBztep
Discordia
5,480
56
0
658
2,916
877
0
1,431
1,485
41,538
506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,415
Gold Earned
31,398
229
Minions Killed
320
0
Camps Cleared
0
889,179
Distance Traveled
1,007,071
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,688
569
68
7
0
162,244
0
L
Apollo
5,323
532
53
5
0
189,782
1
L
Kuzenbo
4,512
451
6
1
0
160,433
1
L
Hun Batz
5,470
547
46
5
0
208,855
2
W
Neith
6,196
620
58
6
0
172,968
0
W
Arachne
6,100
610
56
6
0
261,311
2
W
Izanami
6,985
699
105
11
0
187,214
0
L
Skadi
5,422
542
56
6
0
167,865
0
W
Artio
5,819
582
17
2
0
191,927
0
W
Discordia
6,298
630
84
8
0
193,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role