Player Matchup

Kukulkan
Kukulkan
SKAKYN01
Kukulkan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 202L
1,307 Elo+
Party 1
Loki
Loki
Serpent049
Loki
Level 12
God Stats
5W - 6L
1,500 SR
Queue Stats
39W - 54L
1,330 Elo+
Party 1
Aphrodite
Aphrodite
ShabelMasha
Aphrodite
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 139L
1,212 Elo+
Party 1
Osiris
Osiris
SmokyFirefly
Osiris
Level 121
God Stats
2W - 3L
1,639 SR
Queue Stats
162W - 241L
1,299 Elo+
Party 1
Jormungandr
Jormungandr
sor00723
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 147L
1,293 Elo+
Party 1
Team Averages
Level 42
1,528 SR
1,288 Elo+

VS

Team Averages
Level 63
1,599 SR
1,422 Elo+
Medusa
Medusa
Arxiles
Medusa
Level 41
God Stats
4W - 2L
1,880 SR
Queue Stats
113W - 128L
1,297 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Fristixx
Morgan Le Fay
Level 107
God Stats
17W - 9L
1,610 SR
Queue Stats
329W - 321L
1,459 Elo+
Solo
Cthulhu
Cthulhu
MOIMOIMOI177
Cthulhu
Level 23
God Stats
1W - 3L
1,446 SR
Queue Stats
53W - 48L
1,415 Elo+
Party 2
Atlas
Atlas
axeldu27
Atlas
Level 95
God Stats
14W - 11L
1,719 SR
Queue Stats
142W - 164L
1,442 Elo+
Party 2
Thanatos
Thanatos
bmanpower
Thanatos
Level 49
God Stats
2W - 0L
1,340 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
SKAKYN01
Kukulkan
14
2 / 6 / 0
8,441
497
7,676
11,218
3,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 2 / 3
8,101
477
8,905
12,629
3,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
ShabelMasha
Aphrodite
12
0 / 6 / 2
7,216
424
2,475
13,490
7,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Osiris
12
3 / 6 / 2
7,452
438
9,567
17,818
16,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Jormungandr
sor00723
Jormungandr
15
2 / 5 / 1
9,309
548
7,173
13,063
7,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arxiles
Medusa
14
2 / 2 / 2
8,093
476
7,981
8,761
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
Fristixx
Morgan Le Fay
16
5 / 1 / 1
9,870
581
11,401
8,523
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
MOIMOIMOI177
Cthulhu
15
11 / 3 / 2
10,405
612
13,586
14,615
15,317
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Atlas
axeldu27
Atlas
14
5 / 2 / 9
9,757
574
12,251
18,039
17,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
bmanpower
Thanatos
13
2 / 2 / 4
7,877
463
4,592
11,289
4,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
25
25
Deaths
10
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arxiles
Medusa
2
2
2
1.5
W
Morgan Le Fay
Fristixx
Morgan Le Fay
5
1
1
5.5
W
Cthulhu
MOIMOIMOI177
Cthulhu
11
3
2
4
L
Kukulkan
SKAKYN01
Kukulkan
2
6
0
0.33
L
3
2
3
2.25
L
Aphrodite
ShabelMasha
Aphrodite
0
6
2
0.17
L
Osiris
3
6
2
0.67
W
Atlas
axeldu27
Atlas
5
2
9
4.75
W
Thanatos
bmanpower
Thanatos
2
2
4
2
L
Jormungandr
sor00723
Jormungandr
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,796
Damage
49,811
68,218
Taken
61,227
38,240
Mitigated
44,285
12,915
Healing
17,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arxiles
Medusa
7,981
2,976
0
1,885
8,761
2,791
818
1,022
7,509
0
57,785
W
Morgan Le Fay
Fristixx
Morgan Le Fay
11,401
1,754
0
2,997
8,523
3,741
416
3,359
5,164
75,106
1,912
W
Cthulhu
MOIMOIMOI177
Cthulhu
13,586
1,272
536
1,200
14,615
15,317
797
6,697
7,881
54,548
798
L
Kukulkan
SKAKYN01
Kukulkan
7,676
709
0
1,595
11,218
3,409
0
7,962
2,685
50,362
0
L
8,905
2,306
0
2,836
12,629
3,627
0
5,536
6,798
0
41,511
L
Aphrodite
ShabelMasha
Aphrodite
2,475
257
2,067
4,628
13,490
7,776
0
7,108
6,129
24,043
0
L
Osiris
9,567
3,496
0
1,421
17,818
16,369
0
8,045
9,539
0
48,357
W
Atlas
axeldu27
Atlas
12,251
4,964
278
4,079
18,039
17,766
500
3,164
14,195
44,049
0
W
Thanatos
bmanpower
Thanatos
4,592
1,556
0
6,455
11,289
4,670
26
2,961
8,294
0
49,259
L
Jormungandr
sor00723
Jormungandr
7,173
625
0
368
13,063
7,059
374
5,769
6,703
59,037
1,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,519
Gold Earned
46,002
348
Minions Killed
440
0
Camps Cleared
0
1,614,052
Distance Traveled
1,771,907
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,093
476
83
5
0
327,675
0
W
Morgan Le Fay
9,870
581
119
7
0
333,465
0
W
Cthulhu
10,405
612
99
6
0
339,744
0
L
Kukulkan
8,441
497
88
5
0
316,250
0
L
Loki
8,101
477
56
3
0
390,374
0
L
Aphrodite
7,216
424
38
2
0
259,677
0
L
Osiris
7,452
438
56
3
0
324,971
0
W
Atlas
9,757
574
75
4
0
336,191
0
W
Thanatos
7,877
463
64
4
0
434,832
0
L
Jormungandr
9,309
548
110
6
0
322,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role