Player Matchup

Medusa
Medusa
lu-kas042
Medusa
Level 80
God Stats
1W - 2L
1,491 SR
Queue Stats
1W - 2L
1,438 Elo+
Solo
Raijin
Raijin
tzolai
Raijin
Level 157
God Stats
2W - 4L
1,855 SR
Queue Stats
75W - 92L
1,425 Elo+
Party 1
Athena
Athena
xabiunai13
Athena
Level 29
God Stats
22W - 14L
1,612 SR
Queue Stats
41W - 55L
1,404 Elo+
Party 1
Team Averages
Level 89
1,653 SR
1,422 Elo+

VS

Team Averages
Level 91
1,504 SR
1,426 Elo+
Mercury
Mercury
 
Mercury
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Laguna_Leonhart8
Sol
Level 103
God Stats
2W - 2L
1,513 SR
Queue Stats
22W - 30L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
lu-kas042
Medusa
11
0 / 6 / 0
6,354
635
2,381
8,885
2,346
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
tzolai
Raijin
12
0 / 4 / 0
7,111
711
2,988
5,600
1,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
xabiunai13
Athena
12
0 / 3 / 0
6,488
649
3,040
9,833
8,411
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
8 / 0 / 4
9,568
957
7,523
5,121
2,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
 
Cerberus
15
4 / 0 / 8
8,993
899
6,920
8,152
9,032
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
1 / 0 / 10
8,847
885
5,059
4,406
1,593
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
13
13
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
0
4
10
W
Cerberus
 
Cerberus
4
0
8
8
W
1
0
10
6
L
Medusa
lu-kas042
Medusa
0
6
0
0
L
Raijin
tzolai
Raijin
0
4
0
0
L
Athena
xabiunai13
Athena
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,409
Damage
19,502
24,318
Taken
17,679
12,445
Mitigated
12,992
535
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,523
3,375
0
788
5,121
2,367
1,033
1,023
4,098
0
26,636
W
Cerberus
 
Cerberus
6,920
766
0
2,506
8,152
9,032
91
2,581
5,571
36,545
1,420
W
5,059
1,053
87
2,736
4,406
1,593
1,996
2,492
1,914
29,544
0
L
Medusa
lu-kas042
Medusa
2,381
1,265
118
167
8,885
2,346
0
4,752
4,019
0
9,653
L
Raijin
tzolai
Raijin
2,988
63
0
0
5,600
1,688
0
2,669
2,773
26,913
57
L
Athena
xabiunai13
Athena
3,040
305
0
250
9,833
8,411
0
4,359
5,228
8,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,953
Gold Earned
27,408
71
Minions Killed
156
0
Camps Cleared
0
443,874
Distance Traveled
538,705
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,568
957
32
3
0
187,336
0
W
Cerberus
8,993
899
71
7
0
189,392
2
W
Sol
8,847
885
53
5
0
161,977
1
L
Medusa
6,354
635
12
1
0
157,242
0
L
Raijin
7,111
711
51
5
0
117,359
0
L
Athena
6,488
649
8
1
0
169,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role