Player Matchup

Set
Set
Diamond IV
 
Set
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Diamond II
Airwаves
Horus
Diamond II
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
102W - 78L
2,300 MMR
Party 2
Nemesis
Nemesis
Diamond II
Ghettoluigi
Nemesis
Diamond II
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
96W - 68L
2,237 MMR
Party 1
Scylla
Scylla
Diamond III
Scufrie
Scylla
Diamond III
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
2,378 MMR
Solo
Cupid
Cupid
Diamond I
intênse
Cupid
Diamond I
Level 140
God Stats
2W - 0L
1,827 SR
Queue Stats
87W - 51L
2,334 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,565 SR
2,150 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 146
1,671 SR
2,264 MMR
Ullr
Ullr
Diamond V
IEATYOU32
Ullr
Diamond V
Level 120
God Stats
23W - 26L
1,637 SR
Queue Stats
270W - 258L
2,151 MMR
Solo
Kuzenbo
Kuzenbo
Diamond IV
IKylis
Kuzenbo
Diamond IV
Level 149
God Stats
6W - 8L
1,757 SR
Queue Stats
182W - 173L
2,260 MMR
Solo
Agni
Agni
Diamond II
MaggetSackNL
Agni
Diamond II
Level 155
God Stats
174W - 158L
1,631 SR
Queue Stats
365W - 334L
2,378 MMR
Solo
Ares
Ares
Diamond II
TheSimurgh5
Ares
Diamond II
Level 167
God Stats
27W - 38L
1,547 SR
Queue Stats
175W - 171L
2,384 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
υoyager
Ao Kuang
Diamond IV
Level 141
God Stats
5W - 1L
1,782 SR
Queue Stats
83W - 59L
2,146 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
6
0 / 1 / 0
3,260
652
469
3,019
1,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Horus
Airwаves
Horus
6
0 / 0 / 4
3,760
752
1,951
2,722
1,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Ghettoluigi
Nemesis
6
1 / 0 / 3
3,652
730
1,782
2,969
767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Scufrie
Scylla
8
2 / 0 / 1
4,113
823
1,109
1,300
317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
intênse
Cupid
6
3 / 1 / 2
4,013
803
3,322
4,387
1,242
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
KumbhakarnaCthulhuYu Huang

VS

Bans
Ne ZhaCharonFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
2
0 / 2 / 0
2,673
535
1,690
1,955
390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kuzenbo
IKylis
Kuzenbo
7
1 / 0 / 0
4,031
806
2,045
2,124
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

7
1 / 1 / 0
3,697
739
2,009
2,359
596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 1
3,240
648
2,601
5,629
2,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
υoyager
Ao Kuang
6
0 / 3 / 1
3,275
655
1,216
4,081
1,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
6
Kills
2
2
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
0
1
0
0
W
Horus
Airwаves
Horus
0
0
4
2
W
Nemesis
Ghettoluigi
Nemesis
1
0
3
2.5
L
Ullr
0
2
0
0
L
Kuzenbo
IKylis
Kuzenbo
1
0
0
1
L
1
1
0
1
W
Scylla
Scufrie
Scylla
2
0
1
2.5
L
0
0
1
0.5
W
Cupid
intênse
Cupid
3
1
2
4
L
Ao Kuang
υoyager
Ao Kuang
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,633
Damage
9,561
14,397
Taken
16,148
4,961
Mitigated
5,638
8,254
Healing
3,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
469
182
0
1,130
3,019
1,305
0
1,775
974
347
13,598
W
Horus
Airwаves
Horus
1,951
1,052
401
1,458
2,722
1,330
0
1,447
1,269
0
8,467
W
Nemesis
Ghettoluigi
Nemesis
1,782
977
0
2,130
2,969
767
0
1,709
1,206
0
11,168
L
Ullr
1,690
684
0
320
1,955
390
0
0
1,955
0
5,022
L
Kuzenbo
IKylis
Kuzenbo
2,045
483
0
895
2,124
1,013
0
28
2,096
17,727
0
L
2,009
133
0
539
2,359
596
0
425
1,886
18,928
0
W
Scylla
Scufrie
Scylla
1,109
350
0
417
1,300
317
45
264
1,008
29,073
0
L
2,601
259
0
1,474
5,629
2,430
0
0
5,629
7,499
0
W
Cupid
intênse
Cupid
3,322
2,927
125
2,593
4,387
1,242
0
2,202
2,069
0
16,834
L
Ao Kuang
υoyager
Ao Kuang
1,216
475
0
445
4,081
1,209
0
562
3,445
16,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,798
Gold Earned
16,916
162
Minions Killed
137
0
Camps Cleared
0
543,773
Distance Traveled
515,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
3,260
652
27
5
0
110,116
0
W
Horus
3,760
752
7
1
0
107,598
0
W
Nemesis
3,652
730
29
6
0
134,340
0
L
Ullr
2,673
535
10
2
0
52,617
0
L
Kuzenbo
4,031
806
45
9
0
110,956
0
L
Agni
3,697
739
45
9
0
115,655
0
W
Scylla
4,113
823
62
12
0
97,446
0
L
Ares
3,240
648
10
2
0
108,030
0
W
Cupid
4,013
803
37
7
0
94,273
0
L
Ao Kuang
3,275
655
27
5
0
128,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role