Player Matchup

Bellona
Bellona
 
Bellona
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Charpaw
Danzaburou
Level 153
God Stats
100W - 53L
1,686 SR
Queue Stats
176W - 156L
1,517 Elo+
Party 2
Hera
Hera
FigNootin
Hera
Level 149
God Stats
11W - 13L
1,429 SR
Queue Stats
253W - 244L
1,495 Elo+
Party 2
Jormungandr
Jormungandr
ImOnThatGoodGood
Jormungandr
Level 125
God Stats
3W - 1L
1,642 SR
Queue Stats
133W - 146L
1,535 Elo+
Party 1
Medusa
Medusa
ParkourKing123
Medusa
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 114L
1,468 Elo+
Party 1
Team Averages
Level 137
1,551 SR
1,503 Elo+

VS

Team Averages
Level 145
1,565 SR
1,532 Elo+
Cthulhu
Cthulhu
EPIC-J-1997
Cthulhu
Level 168
God Stats
17W - 9L
1,705 SR
Queue Stats
363W - 309L
1,634 Elo+
Solo
Khepri
Khepri
Hollowmain
Khepri
Level 125
God Stats
2W - 4L
1,307 SR
Queue Stats
133W - 122L
1,494 Elo+
Solo
Mercury
Mercury
Kasius_4you
Mercury
Level 124
God Stats
18W - 14L
1,593 SR
Queue Stats
447W - 426L
1,507 Elo+
Solo
Zeus
Zeus
Laughin_Joker69
Zeus
Level 159
God Stats
8W - 7L
1,577 SR
Queue Stats
278W - 279L
1,534 Elo+
Solo
Danzaburou
Danzaburou
Probable_Nym
Danzaburou
Level 149
God Stats
9W - 8L
1,646 SR
Queue Stats
306W - 303L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 2 / 1
6,001
546
3,005
12,140
8,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
Charpaw
Danzaburou
12
3 / 2 / 1
6,851
623
5,200
9,375
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hera
11
0 / 0 / 3
6,409
583
1,298
3,859
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
ImOnThatGoodGood
Jormungandr
11
6 / 1 / 6
7,303
664
7,647
8,905
7,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
7 / 1 / 4
7,460
678
13,082
6,554
2,721
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
EPIC-J-1997
Cthulhu
12
3 / 1 / 0
7,100
645
9,555
10,492
9,860
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Khepri
Hollowmain
Khepri
9
1 / 4 / 1
5,736
521
2,188
11,263
7,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
Kasius_4you
Mercury
9
0 / 4 / 1
5,203
473
2,951
8,617
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 2 / 0
6,412
583
4,158
5,063
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Probable_Nym
Danzaburou
10
1 / 5 / 0
6,029
548
4,122
8,711
2,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
6
6
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
2
1
0.25
W
Danzaburou
Charpaw
Danzaburou
3
2
1
1.75
L
Cthulhu
EPIC-J-1997
Cthulhu
3
1
0
3
W
Hera
0
0
3
1.5
L
Khepri
Hollowmain
Khepri
1
4
1
0.38
W
Jormungandr
ImOnThatGoodGood
Jormungandr
6
1
6
9
L
Mercury
Kasius_4you
Mercury
0
4
1
0.13
L
1
2
0
0.5
W
7
1
4
9
L
Danzaburou
Probable_Nym
Danzaburou
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,232
Damage
22,974
40,833
Taken
44,146
23,505
Mitigated
24,047
13,080
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,005
1,230
0
6,156
12,140
8,885
0
7,437
4,703
0
35,744
W
Danzaburou
Charpaw
Danzaburou
5,200
1,874
0
2,046
9,375
3,379
795
2,955
6,249
0
53,677
L
Cthulhu
EPIC-J-1997
Cthulhu
9,555
733
0
4,505
10,492
9,860
0
0
10,492
49,341
1,032
W
Hera
1,298
342
0
625
3,859
1,187
44
1,055
2,670
32,381
1,589
L
Khepri
Hollowmain
Khepri
2,188
422
0
1,166
11,263
7,385
0
2,883
8,380
12,647
411
W
Jormungandr
ImOnThatGoodGood
Jormungandr
7,647
2,399
0
970
8,905
7,333
0
2,710
6,081
28,875
339
L
Mercury
Kasius_4you
Mercury
2,951
772
0
2,732
8,617
2,468
0
2,016
6,564
0
25,807
L
4,158
721
0
615
5,063
1,493
0
1,407
3,606
45,178
697
W
13,082
7,807
0
3,283
6,554
2,721
702
1,212
5,342
0
57,838
L
Danzaburou
Probable_Nym
Danzaburou
4,122
1,702
0
1,657
8,711
2,841
0
2,068
6,603
0
41,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,024
Gold Earned
30,480
365
Minions Killed
352
0
Camps Cleared
0
1,166,167
Distance Traveled
1,130,067
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,001
546
65
6
0
226,442
0
W
Danzaburou
6,851
623
83
8
0
247,656
0
L
Cthulhu
7,100
645
95
9
0
242,021
0
W
Hera
6,409
583
80
7
0
229,146
4
L
Khepri
5,736
521
26
2
0
216,384
4
W
Jormungandr
7,303
664
49
4
0
238,249
2
L
Mercury
5,203
473
58
5
0
262,571
0
L
Zeus
6,412
583
91
8
0
201,357
2
W
Medusa
7,460
678
88
8
0
224,674
1
L
Danzaburou
6,029
548
82
7
0
207,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role