Player Matchup

Ra
Ra
Aizawa I
Ra
Level 45
God Stats
2W - 0L
1,719 SR
Queue Stats
7W - 4L
1,686 Elo+
Party 2
Bacchus
Bacchus
XWLuJuXW0
Bacchus
Level 28
God Stats
36W - 23L
1,691 SR
Queue Stats
53W - 38L
1,654 Elo+
Party 2
Fenrir
Fenrir
illclapu
Fenrir
Level 82
God Stats
7W - 7L
1,584 SR
Queue Stats
393W - 404L
1,574 Elo+
Solo
Team Averages
Level 52
1,665 SR
1,638 Elo+

VS

Team Averages
Level 132
1,586 SR
1,547 Elo+
Apollo
Apollo
Agroner
Apollo
Level 157
God Stats
14W - 10L
1,669 SR
Queue Stats
278W - 275L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
T4v0s
Gilgamesh
Level 110
God Stats
18W - 21L
1,619 SR
Queue Stats
184W - 186L
1,558 Elo+
Party 1
Chang'e
Chang'e
opguidler
Chang'e
Level 128
God Stats
6W - 10L
1,470 SR
Queue Stats
181W - 200L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 0 / 4
9,995
1,000
13,809
6,562
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
XWLuJuXW0
Bacchus
15
2 / 0 / 11
8,626
863
5,596
7,612
7,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
illclapu
Fenrir
14
4 / 3 / 9
8,739
874
9,603
8,760
5,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Agroner
Apollo
12
0 / 7 / 0
6,659
666
5,783
10,619
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
T4v0s
Gilgamesh
14
2 / 4 / 0
7,494
749
6,442
13,098
11,123
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
opguidler
Chang'e
12
1 / 5 / 2
7,291
729
5,156
11,133
3,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
3
3
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Apollo
Agroner
Apollo
0
7
0
0
W
10
0
4
12
L
Gilgamesh
T4v0s
Gilgamesh
2
4
0
0.5
W
Bacchus
XWLuJuXW0
Bacchus
2
0
11
7.5
W
Fenrir
illclapu
Fenrir
4
3
9
2.83
L
Chang'e
opguidler
Chang'e
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,008
Damage
17,381
22,934
Taken
34,850
15,908
Mitigated
18,140
11,478
Healing
3,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Agroner
Apollo
5,783
2,411
0
768
10,619
3,820
0
5,219
4,965
0
17,893
W
13,809
920
3,313
4,367
6,562
3,270
208
1,727
4,713
47,577
712
L
Gilgamesh
T4v0s
Gilgamesh
6,442
951
0
868
13,098
11,123
0
6,413
5,942
0
23,834
W
Bacchus
XWLuJuXW0
Bacchus
5,596
576
163
2,111
7,612
7,499
120
1,202
6,228
9,532
1,657
W
Fenrir
illclapu
Fenrir
9,603
2,626
0
1,524
8,760
5,139
535
2,173
6,322
0
20,906
L
Chang'e
opguidler
Chang'e
5,156
242
360
1,792
11,133
3,197
0
5,931
4,579
23,453
903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,360
Gold Earned
21,444
129
Minions Killed
102
0
Camps Cleared
0
584,043
Distance Traveled
516,019
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,659
666
26
3
0
174,886
5
W
Ra
9,995
1,000
86
9
0
200,040
0
L
Gilgamesh
7,494
749
37
4
0
199,494
0
W
Bacchus
8,626
863
14
1
0
197,757
0
W
Fenrir
8,739
874
29
3
0
186,246
0
L
Chang'e
7,291
729
39
4
0
141,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role