Player Matchup

Freya
Freya
Elus1vez
Freya
Level 33
God Stats
8W - 6L
1,612 SR
Queue Stats
9W - 7L
1,489 Elo+
Party 1
Kuzenbo
Kuzenbo
LagMann
Kuzenbo
Level 149
God Stats
4W - 2L
1,856 SR
Queue Stats
211W - 218L
1,568 Elo+
Solo
Charybdis
Charybdis
Niarizard
Charybdis
Level 158
God Stats
1W - 1L
1,839 SR
Queue Stats
29W - 15L
1,656 Elo+
Solo
Chaac
Chaac
Ulfrti
Chaac
Level 28
God Stats
7W - 3L
1,766 SR
Queue Stats
9W - 7L
1,489 Elo+
Party 1
Merlin
Merlin
aidancom
Merlin
Level 126
God Stats
1W - 2L
1,277 SR
Queue Stats
183W - 176L
1,494 Elo+
Solo
Team Averages
Level 99
1,670 SR
1,539 Elo+

VS

Team Averages
Level 120
1,535 SR
1,520 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
MlodyBanan
Jormungandr
Level 149
God Stats
33W - 21L
1,682 SR
Queue Stats
107W - 96L
1,542 Elo+
Party 3
Jing Wei
Jing Wei
PelexOTG
Jing Wei
Level 67
God Stats
8W - 8L
1,502 SR
Queue Stats
164W - 143L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
boycurt
Sun Wukong
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 251L
1,501 Elo+
Party 2
Amaterasu
Amaterasu
jositopumamech
Amaterasu
Level 127
God Stats
7W - 7L
1,491 SR
Queue Stats
127W - 122L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Elus1vez
Freya
8
0 / 3 / 0
4,377
547
3,329
6,564
1,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kuzenbo
LagMann
Kuzenbo
8
0 / 2 / 2
4,584
573
3,616
6,699
4,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
Niarizard
Charybdis
9
3 / 1 / 0
5,041
630
6,380
6,015
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chaac
Ulfrti
Chaac
9
1 / 3 / 0
5,409
676
4,646
9,449
5,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
aidancom
Merlin
6
0 / 2 / 0
3,842
480
1,321
3,195
764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 1 / 1
5,261
658
4,559
5,705
1,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jormungandr
MlodyBanan
Jormungandr
11
4 / 0 / 3
6,231
779
6,715
7,178
2,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
PelexOTG
Jing Wei
9
0 / 2 / 2
4,732
592
3,550
6,137
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
boycurt
Sun Wukong
10
3 / 0 / 1
5,072
634
1,805
4,838
1,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
jositopumamech
Amaterasu
8
3 / 1 / 2
5,039
630
4,385
9,099
4,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
11
11
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
1
1.5
L
Freya
Elus1vez
Freya
0
3
0
0
L
Kuzenbo
LagMann
Kuzenbo
0
2
2
0.5
W
Jormungandr
MlodyBanan
Jormungandr
4
0
3
5.5
L
Charybdis
Niarizard
Charybdis
3
1
0
3
W
Jing Wei
PelexOTG
Jing Wei
0
2
2
0.5
L
Chaac
Ulfrti
Chaac
1
3
0
0.33
L
Merlin
aidancom
Merlin
0
2
0
0
W
Sun Wukong
boycurt
Sun Wukong
3
0
1
3.5
W
Amaterasu
jositopumamech
Amaterasu
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,292
Damage
21,014
31,922
Taken
32,957
13,374
Mitigated
11,664
9,787
Healing
15,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,559
496
0
2,787
5,705
1,656
0
569
5,136
27,356
0
L
Freya
Elus1vez
Freya
3,329
1,152
0
2,098
6,564
1,664
0
2,177
4,347
23,345
7,203
L
Kuzenbo
LagMann
Kuzenbo
3,616
1,244
0
1,480
6,699
4,054
0
1,674
5,025
11,667
0
W
Jormungandr
MlodyBanan
Jormungandr
6,715
2,591
0
2,453
7,178
2,661
0
3,825
3,353
42,755
8,379
L
Charybdis
Niarizard
Charybdis
6,380
3,226
0
2,659
6,015
1,430
0
234
5,781
0
33,650
W
Jing Wei
PelexOTG
Jing Wei
3,550
2,441
0
3,209
6,137
1,434
0
958
5,179
0
28,228
L
Chaac
Ulfrti
Chaac
4,646
723
0
3,062
9,449
5,462
0
4,131
4,709
4,067
28,753
L
Merlin
aidancom
Merlin
1,321
0
0
488
3,195
764
0
1,733
1,462
11,766
0
W
Sun Wukong
boycurt
Sun Wukong
1,805
714
0
2,966
4,838
1,773
0
448
4,390
0
27,035
W
Amaterasu
jositopumamech
Amaterasu
4,385
1,687
0
4,099
9,099
4,140
0
3,051
6,048
0
16,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,253
Gold Earned
26,335
225
Minions Killed
285
0
Camps Cleared
0
819,703
Distance Traveled
873,277
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,261
658
57
7
0
144,622
0
L
Freya
4,377
547
58
7
0
195,108
0
L
Kuzenbo
4,584
573
13
2
0
180,521
0
W
Jormungandr
6,231
779
94
12
0
191,397
0
L
Charybdis
5,041
630
60
8
0
156,331
0
W
Jing Wei
4,732
592
67
8
0
152,128
0
L
Chaac
5,409
676
71
9
0
168,004
0
L
Merlin
3,842
480
23
3
0
119,739
2
W
Sun Wukong
5,072
634
49
6
0
198,969
2
W
Amaterasu
5,039
630
18
2
0
186,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role