Player Matchup

Lancelot
Lancelot
EuroStepN
Lancelot
Level 148
God Stats
6W - 3L
1,790 SR
Queue Stats
155W - 149L
1,565 Elo+
Party 2
He Bo
He Bo
Nick3436
He Bo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
SirSoviet
Cthulhu
Level 104
God Stats
1W - 1L
1,698 SR
Queue Stats
41W - 44L
1,477 Elo+
Party 2
Medusa
Medusa
brooxe
Medusa
Level 108
God Stats
11W - 5L
1,684 SR
Queue Stats
221W - 213L
1,491 Elo+
Party 2
Discordia
Discordia
ohfijii
Discordia
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 38L
1,350 Elo+
Solo
Team Averages
Level 107
1,634 SR
1,475 Elo+

VS

Team Averages
Level 98
1,438 SR
1,472 Elo+
Sylvanus
Sylvanus
FameOutBreak
Sylvanus
Level 49
God Stats
11W - 16L
1,265 SR
Queue Stats
159W - 158L
1,409 Elo+
Party 1
Hou Yi
Hou Yi
Gotcha0929
Hou Yi
Level 142
God Stats
3W - 0L
1,467 SR
Queue Stats
60W - 50L
1,497 Elo+
Party 3
Nike
Nike
Legion1271
Nike
Level 128
God Stats
4W - 3L
1,576 SR
Queue Stats
105W - 93L
1,509 Elo+
Party 3
Odin
Odin
MonsterHugs
Odin
Level 64
God Stats
7W - 7L
1,458 SR
Queue Stats
307W - 301L
1,478 Elo+
Party 1
Ra
Ra
RAS-Daryelis-_-
Ra
Level 108
God Stats
53W - 87L
1,424 SR
Queue Stats
463W - 449L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
EuroStepN
Lancelot
17
4 / 3 / 2
9,222
542
11,040
12,805
5,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

He Bo
Nick3436
He Bo
13
1 / 5 / 2
7,477
440
5,611
9,832
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cthulhu
SirSoviet
Cthulhu
12
1 / 5 / 3
7,229
425
9,092
15,732
9,622
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
brooxe
Medusa
13
2 / 4 / 2
8,285
487
7,175
9,125
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
ohfijii
Discordia
11
0 / 6 / 0
7,024
413
4,387
10,220
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FameOutBreak
Sylvanus
13
3 / 1 / 8
8,690
511
7,482
12,281
11,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hou Yi
Gotcha0929
Hou Yi
14
3 / 2 / 6
8,757
515
9,701
10,549
3,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
5 / 0 / 1
10,652
627
5,694
9,496
6,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
8 / 4 / 1
9,366
551
12,606
14,807
5,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
4 / 1 / 5
10,083
593
6,155
11,242
4,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
44
8
Kills
23
23
Deaths
8
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
EuroStepN
Lancelot
4
3
2
1.67
W
Sylvanus
FameOutBreak
Sylvanus
3
1
8
7
W
Hou Yi
Gotcha0929
Hou Yi
3
2
6
3
W
5
0
1
5.5
W
8
4
1
2.13
L
He Bo
Nick3436
He Bo
1
5
2
0.4
W
4
1
5
6.5
L
Cthulhu
SirSoviet
Cthulhu
1
5
3
0.5
L
Medusa
brooxe
Medusa
2
4
2
0.75
L
Discordia
ohfijii
Discordia
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,305
Damage
41,638
57,714
Taken
58,375
23,143
Mitigated
31,433
8,468
Healing
19,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
EuroStepN
Lancelot
11,040
2,965
0
840
12,805
5,952
128
1,417
11,388
0
83,095
W
Sylvanus
FameOutBreak
Sylvanus
7,482
1,566
421
3,879
12,281
11,059
161
5,481
6,800
27,220
3,671
W
Hou Yi
Gotcha0929
Hou Yi
9,701
4,067
0
3,140
10,549
3,605
377
3,708
6,841
0
65,421
W
5,694
153
0
679
9,496
6,671
664
3,055
6,441
0
71,439
W
12,606
3,052
0
3,195
14,807
5,872
0
2,851
11,956
0
74,135
L
He Bo
Nick3436
He Bo
5,611
274
0
2,642
9,832
2,440
260
1,178
8,654
37,030
421
W
6,155
259
1,357
6,684
11,242
4,226
64
4,643
6,599
85,416
814
L
Cthulhu
SirSoviet
Cthulhu
9,092
541
0
2,920
15,732
9,622
0
4,244
11,488
37,442
0
L
Medusa
brooxe
Medusa
7,175
2,027
0
500
9,125
2,554
348
1,650
7,475
0
50,383
L
Discordia
ohfijii
Discordia
4,387
335
0
1,566
10,220
2,575
0
4,977
5,243
47,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,237
Gold Earned
47,548
401
Minions Killed
535
0
Camps Cleared
0
1,624,758
Distance Traveled
1,697,510
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,222
542
113
7
0
391,762
0
W
Sylvanus
8,690
511
48
3
0
318,145
0
W
Hou Yi
8,757
515
86
5
0
290,368
1
W
Nike
10,652
627
146
9
0
338,440
4
W
Odin
9,366
551
95
6
0
387,887
0
L
He Bo
7,477
440
62
4
0
299,251
3
W
Ra
10,083
593
160
9
0
362,670
0
L
Cthulhu
7,229
425
56
3
0
319,271
0
L
Medusa
8,285
487
85
5
0
303,890
3
L
Discordia
7,024
413
85
5
0
310,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role