Player Matchup

Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Diamond V
AngryVoices
Susano
Diamond V
Level 162
God Stats
1W - 1L
1,416 SR
Queue Stats
87W - 72L
2,103 MMR
Solo
Vulcan
Vulcan
Platinum IV
DaveCabre
Vulcan
Platinum IV
Level 159
God Stats
6W - 5L
1,546 SR
Queue Stats
98W - 88L
1,836 MMR
Solo
Jing Wei
Jing Wei
Diamond V
Nеmos
Jing Wei
Diamond V
Level 156
God Stats
3W - 5L
1,482 SR
Queue Stats
231W - 226L
1,966 MMR
Solo
Chaac
Chaac
Masters
OkamiLeon
Chaac
Masters
Level 154
God Stats
18W - 9L
1,757 SR
Queue Stats
303W - 276L
2,179 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 138
1,540 SR
1,917 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,609 SR
1,903 MMR
Maui
Maui
Diamond V
 
Maui
Diamond V
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Masters
LURF
Cerberus
Masters
Level 143
God Stats
7W - 3L
1,733 SR
Queue Stats
730W - 713L
2,057 MMR
Solo
Eset
Eset
Gold I
Moons dance
Eset
Gold I
Level 137
God Stats
1W - 1L
1,448 SR
Queue Stats
237W - 233L
1,748 MMR
Solo
Hou Yi
Hou Yi
Diamond IV
ZackFair014
Hou Yi
Diamond IV
Level 155
God Stats
18W - 25L
1,554 SR
Queue Stats
669W - 645L
2,068 MMR
Solo
Ravana
Ravana
Diamond IV
υoyager
Ravana
Diamond IV
Level 141
God Stats
4W - 1L
1,812 SR
Queue Stats
83W - 59L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
3 / 8 / 1
7,601
447
10,219
18,002
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Susano
15
5 / 6 / 3
9,028
531
8,911
19,327
6,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
DaveCabre
Vulcan
15
2 / 3 / 5
9,403
553
11,778
7,606
2,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
Nеmos
Jing Wei
15
0 / 4 / 1
8,680
511
10,245
13,126
5,234
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
OkamiLeon
Chaac
15
1 / 4 / 1
9,259
545
9,765
18,078
13,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
ArtemisFafnirCthulhuKuzenbo

VS

Bans
Ao KuangJormungandrKumbhakarnaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
14
2 / 0 / 10
8,918
525
4,085
16,469
16,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
LURF
Cerberus
18
6 / 3 / 1
11,279
663
14,195
16,450
16,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
4 / 3 / 2
9,387
552
6,883
10,461
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
18
7 / 1 / 6
10,544
620
16,951
16,511
8,132
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ravana
υoyager
Ravana
17
6 / 4 / 7
9,981
587
13,316
14,260
8,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
11
Kills
25
25
Deaths
11
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
8
1
0.44
W
Maui
 
Maui
2
0
10
7
L
Susano
5
6
3
1.08
L
Vulcan
DaveCabre
Vulcan
2
3
5
1.5
W
Cerberus
LURF
Cerberus
6
3
1
2.17
W
4
3
2
1.67
L
Jing Wei
Nеmos
Jing Wei
0
4
1
0.13
L
Chaac
OkamiLeon
Chaac
1
4
1
0.38
W
Hou Yi
7
1
6
10
W
Ravana
υoyager
Ravana
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,918
Damage
55,430
76,139
Taken
74,151
32,911
Mitigated
52,739
11,723
Healing
25,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
10,219
2,190
0
1,212
18,002
5,522
129
4,906
12,942
0
31,179
W
Maui
 
Maui
4,085
946
0
4,575
16,469
16,319
0
4,074
12,129
19,857
898
L
Susano
8,911
2,350
0
1,629
19,327
6,366
0
3,309
15,798
0
63,321
L
Vulcan
DaveCabre
Vulcan
11,778
113
0
1,000
7,606
2,251
138
1,904
5,412
66,782
396
W
Cerberus
LURF
Cerberus
14,195
423
0
6,876
16,450
16,887
0
1,375
15,035
75,254
2,998
W
6,883
516
624
932
10,461
3,194
0
4,549
5,446
67,423
0
L
Jing Wei
Nеmos
Jing Wei
10,245
7,088
0
3,311
13,126
5,234
448
1,513
11,579
0
74,709
L
Chaac
OkamiLeon
Chaac
9,765
786
0
4,571
18,078
13,538
380
11,413
5,716
749
70,429
W
Hou Yi
16,951
10,372
0
11,042
16,511
8,132
295
628
15,866
0
103,941
W
Ravana
υoyager
Ravana
13,316
4,386
0
1,348
14,260
8,207
0
2,336
11,731
0
83,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,971
Gold Earned
50,109
495
Minions Killed
619
0
Camps Cleared
0
1,762,028
Distance Traveled
1,760,881
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,601
447
48
3
0
343,856
0
W
Maui
8,918
525
32
2
0
367,268
2
L
Susano
9,028
531
76
4
0
355,615
1
L
Vulcan
9,403
553
126
7
0
367,917
2
W
Cerberus
11,279
663
194
11
0
325,780
1
W
Eset
9,387
552
146
9
0
339,491
8
L
Jing Wei
8,680
511
113
7
0
353,278
1
L
Chaac
9,259
545
132
8
0
341,362
2
W
Hou Yi
10,544
620
145
9
0
325,559
0
W
Ravana
9,981
587
102
6
0
402,783
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role