Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver II
BoubouleBaton
Hercules
Silver II
Level 58
God Stats
2W - 2L
1,453 SR
Queue Stats
20W - 21L
1,387 MMR
Solo
Ullr
Ullr
Gold V
Lauracle66
Ullr
Gold V
Level 134
God Stats
5W - 2L
1,402 SR
Queue Stats
241W - 258L
1,408 MMR
Solo
Bastet
Bastet
Gold III
joseufc02
Bastet
Gold III
Level 119
God Stats
21W - 10L
1,694 SR
Queue Stats
68W - 63L
1,403 MMR
Solo
Anubis
Anubis
Silver I
xRulo1998
Anubis
Silver I
Level 63
God Stats
1W - 0L
1,238 SR
Queue Stats
46W - 45L
1,417 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,457 SR
1,423 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,394 SR
1,409 MMR
Charybdis
Charybdis
Gold III
BadaBoomm
Charybdis
Gold III
Level 109
God Stats
10W - 7L
1,535 SR
Queue Stats
112W - 111L
1,432 MMR
Solo
Nemesis
Nemesis
Gold I
ZayeX
Nemesis
Gold I
Level 58
God Stats
1W - 4L
1,312 SR
Queue Stats
31W - 32L
1,611 MMR
Party 1
Ra
Ra
Silver I
italdant
Ra
Silver I
Level 106
God Stats
0W - 1L
1,495 SR
Queue Stats
48W - 56L
1,392 MMR
Solo
Cerberus
Cerberus
Gold V
javi02
Cerberus
Gold V
Level 107
God Stats
0W - 1L
1,284 SR
Queue Stats
82W - 101L
1,157 MMR
Party 1
Achilles
Achilles
Gold IV
uksniperman
Achilles
Gold IV
Level 128
God Stats
0W - 2L
1,345 SR
Queue Stats
109W - 101L
1,453 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
4 / 1 / 6
11,366
669
9,415
10,051
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
BoubouleBaton
Hercules
15
10 / 0 / 11
10,493
617
12,653
12,955
12,030
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 1 / 8
9,175
540
8,941
10,524
3,738
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bastet
joseufc02
Bastet
17
11 / 0 / 11
10,744
632
14,032
16,367
6,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Anubis
xRulo1998
Anubis
17
7 / 2 / 11
10,908
642
18,682
13,279
6,476
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AwilixCupidAthenaMedusaAo Kuang

VS

Bans
KuzenboBacchusMulanAgniCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BadaBoomm
Charybdis
13
1 / 9 / 0
8,803
518
9,035
14,853
4,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
ZayeX
Nemesis
15
2 / 7 / 1
8,301
488
8,128
18,366
6,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 6 / 1
8,119
478
6,591
10,478
2,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
javi02
Cerberus
11
1 / 8 / 2
7,440
438
6,840
24,834
14,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
uksniperman
Achilles
14
0 / 5 / 3
8,435
496
8,310
16,984
12,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
11
35
Kills
4
4
Deaths
35
47
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
6
7
L
Charybdis
BadaBoomm
Charybdis
1
9
0
0.11
W
Hercules
BoubouleBaton
Hercules
10
0
11
15.5
W
3
1
8
7
L
Nemesis
ZayeX
Nemesis
2
7
1
0.36
L
0
6
1
0.08
L
Cerberus
javi02
Cerberus
1
8
2
0.25
W
Bastet
joseufc02
Bastet
11
0
11
16.5
L
Achilles
uksniperman
Achilles
0
5
3
0.3
W
Anubis
xRulo1998
Anubis
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,723
Damage
38,904
63,176
Taken
85,515
32,143
Mitigated
40,218
26,757
Healing
21,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,415
393
0
4,788
10,051
3,067
0
859
8,709
80,316
0
L
Charybdis
BadaBoomm
Charybdis
9,035
4,754
0
3,152
14,853
4,124
706
1,389
13,464
0
60,625
W
Hercules
BoubouleBaton
Hercules
12,653
2,697
587
5,934
12,955
12,030
1,450
3,433
9,301
5,116
36,483
W
8,941
3,423
0
2,431
10,524
3,738
2,087
1,740
8,784
0
51,822
L
Nemesis
ZayeX
Nemesis
8,128
3,018
0
3,537
18,366
6,441
0
6,170
12,108
0
73,030
L
6,591
118
504
920
10,478
2,526
0
5,275
5,126
60,939
421
L
Cerberus
javi02
Cerberus
6,840
327
0
7,783
24,834
14,934
0
8,717
16,077
27,081
0
W
Bastet
joseufc02
Bastet
14,032
3,322
0
5,121
16,367
6,832
806
2,560
13,690
0
78,645
L
Achilles
uksniperman
Achilles
8,310
1,037
0
5,792
16,984
12,193
0
6,769
9,457
0
56,335
W
Anubis
xRulo1998
Anubis
18,682
683
0
7,896
13,279
6,476
1,037
4,709
8,266
89,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,686
Gold Earned
41,098
553
Minions Killed
524
0
Camps Cleared
0
1,834,143
Distance Traveled
1,672,899
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,366
669
162
10
0
384,999
0
L
Charybdis
8,803
518
113
7
0
292,272
2
W
Hercules
10,493
617
49
3
0
381,012
2
W
Ullr
9,175
540
83
5
0
335,932
2
L
Nemesis
8,301
488
122
7
0
365,382
0
L
Ra
8,119
478
120
7
0
389,905
0
L
Cerberus
7,440
438
67
4
0
328,573
0
W
Bastet
10,744
632
104
6
0
420,394
2
L
Achilles
8,435
496
102
6
0
296,767
4
W
Anubis
10,908
642
155
9
0
311,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role