Player Matchup

Hun Batz
Hun Batz
BornAgainDay
Hun Batz
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 27L
1,264 Elo+
Solo
Thoth
Thoth
Cr8npain64
Thoth
Level 103
God Stats
32W - 26L
1,624 SR
Queue Stats
169W - 163L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Jhedson
Cthulhu
Level 98
God Stats
27W - 20L
1,603 SR
Queue Stats
203W - 198L
1,521 Elo+
Solo
Team Averages
Level 78
1,576 SR
1,450 Elo+

VS

Team Averages
Level 93
1,569 SR
1,506 Elo+
Mulan
Mulan
Chubby Funstah
Mulan
Level 71
God Stats
25W - 18L
1,568 SR
Queue Stats
51W - 47L
1,466 Elo+
Solo
Hera
Hera
PutinsBestie
Hera
Level 61
God Stats
7W - 2L
1,511 SR
Queue Stats
127W - 112L
1,503 Elo+
Solo
Cupid
Cupid
gucody
Cupid
Level 148
God Stats
31W - 13L
1,628 SR
Queue Stats
179W - 122L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BornAgainDay
Hun Batz
13
0 / 6 / 4
8,321
693
3,976
9,283
4,158
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Thoth
15
3 / 4 / 2
9,417
785
9,159
6,266
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Jhedson
Cthulhu
14
2 / 4 / 3
9,039
753
4,684
11,874
10,007
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 5
10,755
896
11,258
10,886
8,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 2 / 9
9,980
832
5,730
5,575
1,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
gucody
Cupid
15
4 / 1 / 7
9,943
829
6,940
7,540
2,114
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
14
14
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BornAgainDay
Hun Batz
0
6
4
0.33
W
8
2
5
5.25
L
Thoth
3
4
2
1
L
Cthulhu
Jhedson
Cthulhu
2
4
3
0.88
W
2
2
9
3.25
W
Cupid
gucody
Cupid
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,819
Damage
23,928
27,423
Taken
24,001
16,048
Mitigated
11,285
2,716
Healing
8,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BornAgainDay
Hun Batz
3,976
1,033
0
1,254
9,283
4,158
0
1,775
7,153
0
16,874
W
11,258
2,117
0
2,147
10,886
8,024
309
4,532
5,944
0
30,887
L
Thoth
9,159
129
0
280
6,266
1,883
0
901
5,140
26,964
672
L
Cthulhu
Jhedson
Cthulhu
4,684
500
0
1,182
11,874
10,007
0
2,871
8,723
26,282
500
W
5,730
1,134
0
303
5,575
1,147
227
3,387
1,747
33,092
772
W
Cupid
gucody
Cupid
6,940
4,763
2,106
4,130
7,540
2,114
1,106
4,058
3,152
0
28,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,777
Gold Earned
30,678
118
Minions Killed
140
0
Camps Cleared
0
567,085
Distance Traveled
696,128
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,321
693
30
3
0
166,410
0
W
Mulan
10,755
896
41
3
0
236,280
5
L
Thoth
9,417
785
49
4
0
208,150
0
L
Cthulhu
9,039
753
39
3
0
192,525
1
W
Hera
9,980
832
55
5
0
229,845
0
W
Cupid
9,943
829
44
4
0
230,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role