Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Schlafmu4tzchen
Sylvanus
Level 148
God Stats
3W - 3L
1,372 SR
Queue Stats
159W - 171L
1,469 Elo+
Solo
Raijin
Raijin
WooBackB4by
Raijin
Level 158
God Stats
6W - 3L
1,531 SR
Queue Stats
276W - 274L
1,479 Elo+
Solo
Nemesis
Nemesis
XxDevilSaiyanxX
Nemesis
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 69L
1,454 Elo+
Solo
Apollo
Apollo
ebytantishe
Apollo
Level 47
God Stats
20W - 15L
1,585 SR
Queue Stats
138W - 139L
1,507 Elo+
Solo
Team Averages
Level 119
1,498 SR
1,482 Elo+

VS

Team Averages
Level 125
1,569 SR
1,459 Elo+
Bakasura
Bakasura
BlablablaNighT
Bakasura
Level 67
God Stats
6W - 6L
1,793 SR
Queue Stats
50W - 56L
1,283 Elo+
Solo
Scylla
Scylla
ChaosRegaila
Scylla
Level 182
God Stats
5W - 6L
1,649 SR
Queue Stats
205W - 188L
1,539 Elo+
Solo
Tyr
Tyr
DaCrash96LFC
Tyr
Level 160
God Stats
14W - 15L
1,492 SR
Queue Stats
305W - 303L
1,498 Elo+
Solo
Geb
Geb
McCannMan15_
Geb
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,496 Elo+
Party 1
Xbalanque
Xbalanque
fearboy92
Xbalanque
Level 128
God Stats
1W - 6L
1,412 SR
Queue Stats
291W - 271L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
3 / 0 / 0
7,720
702
10,460
8,503
7,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
10
3 / 1 / 5
6,373
579
5,283
11,161
7,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Raijin
12
1 / 0 / 0
7,016
638
1,794
3,337
1,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 0 / 2
5,487
499
2,058
5,978
1,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
11
4 / 2 / 2
6,132
557
6,857
7,368
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 1 / 2
4,954
450
2,325
8,220
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
11
0 / 2 / 0
5,519
502
1,824
5,591
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
5,574
507
2,990
11,643
8,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
2 / 3 / 1
5,571
506
6,626
8,435
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
fearboy92
Xbalanque
9
1 / 5 / 2
5,387
490
7,987
8,359
2,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
3
3
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
0
0
3
L
Bakasura
0
1
2
1
L
Scylla
0
2
0
0
L
0
2
0
0
L
2
3
1
0.83
W
Sylvanus
3
1
5
5.5
W
Raijin
1
0
0
1
W
2
0
2
3
W
Apollo
4
2
2
2.5
L
Xbalanque
fearboy92
Xbalanque
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,452
Damage
21,752
36,347
Taken
42,248
20,279
Mitigated
17,756
13,571
Healing
12,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
10,460
1,447
0
2,269
8,503
7,454
40
0
8,228
0
67,422
L
Bakasura
2,325
1,658
0
2,386
8,220
3,167
0
540
7,680
0
18,099
L
Scylla
1,824
92
0
625
5,591
1,408
0
1,563
3,852
40,431
0
L
2,990
215
0
4,822
11,643
8,506
0
0
11,643
0
34,285
L
6,626
605
0
2,240
8,435
2,622
0
1,953
6,482
25,304
0
W
Sylvanus
5,283
1,033
2,714
5,234
11,161
7,289
0
2,274
8,418
22,083
1,957
W
Raijin
1,794
290
0
500
3,337
1,001
0
1,566
1,760
54,304
656
W
2,058
478
0
1,403
5,978
1,940
0
905
4,953
0
30,826
W
Apollo
6,857
2,899
0
1,451
7,368
2,595
0
2,699
4,151
0
32,690
L
Xbalanque
fearboy92
Xbalanque
7,987
4,247
0
2,537
8,359
2,053
0
2,587
5,772
0
36,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,728
Gold Earned
27,005
378
Minions Killed
312
0
Camps Cleared
0
1,138,298
Distance Traveled
1,122,653
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,720
702
110
10
0
223,101
2
L
Bakasura
4,954
450
63
6
0
238,601
6
L
Scylla
5,519
502
73
7
0
197,625
0
L
Tyr
5,574
507
68
6
0
250,038
0
L
Geb
5,571
506
48
4
0
230,858
0
W
Sylvanus
6,373
579
29
3
0
202,608
0
W
Raijin
7,016
638
125
11
0
225,396
0
W
Nemesis
5,487
499
52
5
0
266,187
2
W
Apollo
6,132
557
62
6
0
221,006
0
L
Xbalanque
5,387
490
60
5
0
205,531
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role