Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
EarthQuakenVG
Ishtar
Level 142
God Stats
2W - 0L
1,667 SR
Queue Stats
59W - 47L
1,551 Elo+
Solo
Gilgamesh
Gilgamesh
FIaming64
Gilgamesh
Level 129
God Stats
5W - 1L
1,788 SR
Queue Stats
79W - 87L
1,486 Elo+
Solo
Fenrir
Fenrir
LetMeHerSOLO
Fenrir
Level 40
God Stats
1W - 4L
1,506 SR
Queue Stats
114W - 132L
1,416 Elo+
Solo
Baron Samedi
Baron Samedi
SenorLechugx
Baron Samedi
Level 117
God Stats
3W - 3L
1,425 SR
Queue Stats
55W - 48L
1,523 Elo+
Solo
Team Averages
Level 107
1,577 SR
1,495 Elo+

VS

Team Averages
Level 122
1,551 SR
1,525 Elo+
Hun Batz
Hun Batz
Esgrows
Hun Batz
Level 66
God Stats
11W - 9L
1,457 SR
Queue Stats
106W - 122L
1,522 Elo+
Solo
Ah Puch
Ah Puch
JaddedR
Ah Puch
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 194L
1,494 Elo+
Solo
Ymir
Ymir
ZigZagElk17
Ymir
Level 85
God Stats
21W - 24L
1,583 SR
Queue Stats
287W - 298L
1,530 Elo+
Solo
Medusa
Medusa
phantasmicccc
Medusa
Level 128
God Stats
0W - 1L
1,522 SR
Queue Stats
42W - 43L
1,506 Elo+
Solo
Jormungandr
Jormungandr
ΩMΣGΛ
Jormungandr
Level 177
God Stats
2W - 2L
1,691 SR
Queue Stats
88W - 73L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 0 / 10
7,714
551
6,615
10,759
9,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
6 / 0 / 5
7,922
566
8,524
6,185
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
FIaming64
Gilgamesh
13
2 / 2 / 0
7,134
510
4,751
14,485
5,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
15
6 / 2 / 10
8,125
580
9,312
12,977
4,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
SenorLechugx
Baron Samedi
15
7 / 3 / 7
8,931
638
9,094
9,464
4,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Esgrows
Hun Batz
12
4 / 3 / 0
7,033
502
7,114
10,456
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
JaddedR
Ah Puch
13
1 / 7 / 0
7,149
511
5,899
10,209
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 7 / 0
6,163
440
4,184
15,373
10,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 5 / 1
7,051
504
6,513
9,882
3,194
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jormungandr
ΩMΣGΛ
Jormungandr
14
1 / 0 / 3
8,828
631
12,705
12,071
6,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
22
Kills
7
7
Deaths
22
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
10
6
W
6
0
5
8.5
L
Hun Batz
Esgrows
Hun Batz
4
3
0
1.33
W
Gilgamesh
FIaming64
Gilgamesh
2
2
0
1
L
Ah Puch
JaddedR
Ah Puch
1
7
0
0.14
W
Fenrir
6
2
10
5.5
W
Baron Samedi
SenorLechugx
Baron Samedi
7
3
7
3.5
L
0
7
0
0
L
1
5
1
0.3
L
Jormungandr
ΩMΣGΛ
Jormungandr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,296
Damage
36,415
53,870
Taken
57,991
27,165
Mitigated
25,694
19,437
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,615
766
0
3,675
10,759
9,841
0
2,659
8,100
36,762
2,255
W
8,524
5,295
0
3,878
6,185
2,270
0
1,137
5,048
0
47,628
L
Hun Batz
Esgrows
Hun Batz
7,114
1,760
0
3,166
10,456
2,961
165
2,791
7,507
0
42,413
W
Gilgamesh
FIaming64
Gilgamesh
4,751
692
0
2,219
14,485
5,562
0
10,109
4,376
0
42,089
L
Ah Puch
JaddedR
Ah Puch
5,899
146
0
1,875
10,209
2,653
0
4,048
5,922
51,434
0
W
Fenrir
9,312
2,039
0
6,430
12,977
4,845
0
3,562
9,415
0
63,301
W
Baron Samedi
SenorLechugx
Baron Samedi
9,094
1,202
471
2,764
9,464
4,647
0
5,007
4,457
58,478
2,183
L
4,184
964
144
1,947
15,373
10,204
0
4,341
10,936
23,020
793
L
6,513
2,711
0
1,637
9,882
3,194
0
2,730
7,152
0
41,660
L
Jormungandr
ΩMΣGΛ
Jormungandr
12,705
2,731
0
5,862
12,071
6,682
525
957
11,074
70,516
3,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,826
Gold Earned
36,224
449
Minions Killed
388
0
Camps Cleared
0
1,375,456
Distance Traveled
1,356,135
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,714
551
35
3
0
260,951
0
W
Ishtar
7,922
566
104
7
0
246,696
2
L
Hun Batz
7,033
502
73
5
0
317,846
3
W
Gilgamesh
7,134
510
86
6
0
252,948
5
L
Ah Puch
7,149
511
93
7
0
264,336
0
W
Fenrir
8,125
580
88
6
0
345,845
2
W
Baron Samedi
8,931
638
136
10
0
269,016
2
L
Ymir
6,163
440
33
2
0
258,765
4
L
Medusa
7,051
504
72
5
0
271,048
1
L
Jormungandr
8,828
631
117
8
0
244,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role