Player Matchup

Anubis
Anubis
DoniBondPedofil
Anubis
Level 46
God Stats
16W - 7L
1,634 SR
Queue Stats
103W - 114L
1,462 Elo+
Party 1
Ymir
Ymir
psychobalou12
Ymir
Level 67
God Stats
11W - 3L
1,667 SR
Queue Stats
223W - 204L
1,432 Elo+
Solo
Anhur
Anhur
steaven21
Anhur
Level 22
God Stats
4W - 6L
1,491 SR
Queue Stats
43W - 54L
1,430 Elo+
Party 1
Team Averages
Level 45
1,597 SR
1,441 Elo+

VS

Team Averages
Level 49
1,639 SR
1,418 Elo+
Sun Wukong
Sun Wukong
LUISS096342
Sun Wukong
Level 32
God Stats
3W - 3L
1,726 SR
Queue Stats
43W - 57L
1,420 Elo+
Solo
Da Ji
Da Ji
boycurt
Da Ji
Level 99
God Stats
1W - 3L
1,514 SR
Queue Stats
27W - 31L
1,469 Elo+
Party 2
Chang'e
Chang'e
chillaxtomato
Chang'e
Level 15
God Stats
2W - 2L
1,677 SR
Queue Stats
2W - 4L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 9
9,479
948
14,776
7,829
3,417
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 1 / 11
9,166
917
4,548
6,367
3,951
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
steaven21
Anhur
14
8 / 5 / 6
9,567
957
8,199
9,890
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LUISS096342
Sun Wukong
12
2 / 4 / 4
7,868
787
5,896
13,524
12,564
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Da Ji
boycurt
Da Ji
13
1 / 7 / 4
7,871
787
6,723
10,211
2,956
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
13
3 / 5 / 2
8,044
804
6,031
9,008
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
16
Kills
6
7
Deaths
16
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
6
1
9
10.5
L
Sun Wukong
LUISS096342
Sun Wukong
2
4
4
1
L
Da Ji
boycurt
Da Ji
1
7
4
0.43
L
Chang'e
3
5
2
0.8
W
2
1
11
7.5
W
Anhur
steaven21
Anhur
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,523
Damage
18,650
24,086
Taken
32,743
10,054
Mitigated
16,994
6,080
Healing
2,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,776
834
0
4,146
7,829
3,417
590
1,403
6,264
40,272
1,108
L
Sun Wukong
LUISS096342
Sun Wukong
5,896
782
0
622
13,524
12,564
14
8,368
4,959
0
13,090
L
Da Ji
boycurt
Da Ji
6,723
1,250
0
830
10,211
2,956
0
4,793
5,247
0
31,427
L
Chang'e
6,031
502
330
893
9,008
1,474
0
5,010
3,848
16,492
0
W
4,548
471
0
0
6,367
3,951
310
2,190
3,814
14,197
1,955
W
Anhur
steaven21
Anhur
8,199
4,511
0
1,934
9,890
2,686
320
1,762
7,961
0
22,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,212
Gold Earned
23,783
108
Minions Killed
99
0
Camps Cleared
0
494,199
Distance Traveled
492,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,479
948
55
6
0
172,397
0
L
Sun Wukong
7,868
787
11
1
0
178,768
0
L
Da Ji
7,871
787
47
5
0
154,667
0
L
Chang'e
8,044
804
41
4
0
158,570
0
W
Ymir
9,166
917
27
3
0
173,546
0
W
Anhur
9,567
957
26
3
0
148,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role